Its not ideal but it has been used at least once by almost every hardcore gamer I know.
I must admit I do like the idea of an instant hibernation mode.
]]>If I recall correctly, when saving inside a dungeon, you keep any items which had been obtained, but must start at the dungeon entrance when you continue.
It seems to be the same semantics associated with dying, without the health-related downsides.
Just wait till you get to the treasure hunting segment of the game; now that’s inexcusable!
I would love a sleep feature though, that would be absolutely fantastic. I’ve been known to leave a game running overnight because of inadequate save mechanisms.
]]>