Comments on: Gran Annoioso http://tleaves.com/2005/02/21/gran-annoioso/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Andrew http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-985 Andrew Wed, 21 Sep 2005 23:05:30 +0000 http://tleaves.com/?p=312#comment-985 Well Chad, you must have a different version of GT3 then, as i've experienced the 'cheating AI' so many times i've lost count. And i've played GT3 longer than i've played any other game *EVER*. I played it for over three years (even though i finished it 100% in about one and a half to two years) despite hating the AI cars. In fact i played it so much that i got used to their actions and could have very close races with no contact with anything. Take a look around my site (www.gtseriescenter.com) and see if you can find out what i thought about the game (there is a link to my GT3 review on this page: www.gtseriescenter.com/3about.htm). Anywho, on my homepage i ended up giving GT3 9/10 and GT4 8/10... Well Chad, you must have a different version of GT3 then, as i’ve experienced the ‘cheating AI’ so many times i’ve lost count. And i’ve played GT3 longer than i’ve played any other game *EVER*.

I played it for over three years (even though i finished it 100% in about one and a half to two years) despite hating the AI cars. In fact i played it so much that i got used to their actions and could have very close races with no contact with anything.

Take a look around my site (www.gtseriescenter.com) and see if you can find out what i thought about the game (there is a link to my GT3 review on this page: http://www.gtseriescenter.com/3about.htm).

Anywho, on my homepage i ended up giving GT3 9/10 and GT4 8/10…

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By: Chad http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-984 Chad Sun, 22 May 2005 18:19:59 +0000 http://tleaves.com/?p=312#comment-984 Hm. I just tried what you said and the AI totally ignored the fact that I wasn't moving. They had equivalent lap times when I was kicking their ass and when I was stopped. (Wow, GT3 is ghetto compared to GT4, especially the wheel support. At least it loads faster... Memories are deceptive.) ((Yeah, you guys keep it interesting. A little bitter, perhaps, but we have the same interests.)) Hm. I just tried what you said and the AI totally ignored the fact that I wasn’t moving. They had equivalent lap times when I was kicking their ass and when I was stopped.

(Wow, GT3 is ghetto compared to GT4, especially the wheel support. At least it loads faster… Memories are deceptive.)

((Yeah, you guys keep it interesting. A little bitter, perhaps, but we have the same interests.))

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By: peterb http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-983 peterb Sun, 22 May 2005 17:23:26 +0000 http://tleaves.com/?p=312#comment-983 Chad, Seriously, try the experiment I suggested in GT3. Drive halfway around a track, and then stop. Then tell me how long it takes the other cars to lap you. You'll be waiting a very, very long time. (and hi! hope you like them) Chad,

Seriously, try the experiment I suggested in GT3. Drive halfway around a track, and then stop. Then tell me how long it takes the other cars to lap you. You’ll be waiting a very, very long time.

(and hi! hope you like them)

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By: Chad http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-982 Chad Sun, 22 May 2005 14:11:59 +0000 http://tleaves.com/?p=312#comment-982 For what it's worth, I understand implementing FSAA on PS2 chews so much fill rate that only a few classes of games can afford it. So yes, there is a checkbox, but blame Sony for the PS2's whack hardware rather than Polyphony Digital. I played GT3 to completion, and never once did I see the opponents try to match your speed to make it a fair race. As far as I understand, GT4 is the first game in the series to add that, and it's set to "mild" and only in 2-player. There are plenty of valid complaints about GT3's AI, but speed matching is not one of them. (Yes, I'm reading the entire archives.) For what it’s worth, I understand implementing FSAA on PS2 chews so much fill rate that only a few classes of games can afford it. So yes, there is a checkbox, but blame Sony for the PS2′s whack hardware rather than Polyphony Digital.

I played GT3 to completion, and never once did I see the opponents try to match your speed to make it a fair race. As far as I understand, GT4 is the first game in the series to add that, and it’s set to “mild” and only in 2-player. There are plenty of valid complaints about GT3′s AI, but speed matching is not one of them.

(Yes, I’m reading the entire archives.)

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By: peterb http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-981 peterb Wed, 23 Feb 2005 13:48:03 +0000 http://tleaves.com/?p=312#comment-981 Carl, Of course, you're entitled to your own opinion. The problem is that your opinion is stupid. Let's take your last point first. You criticize Adam for not (in your view) understanding that GT4 is "a sim." I read Adam's comment as pointing out that a "sim" where you can drive into every railing on a track at full speed and _still win_ is a _lousy sim_. I did find Ninja Gaiden to be too hard. In addition, I thought it was boring, repetitive, poorly plotted, and lacked any sense of fun. If you liked it, that's fine. You buy Ninja Gaiden, and I'll buy Ico, and we'll each get the quality of game we deserve. The comments about me being a "Sony Hater" I just don't know what to make head or tail of. I think most PS2 games _look_ horrible, because I personally can't stand shimmering or jaggies. This is _not_ the same thing as saying that most PS2 games _are_ horrible -- Ico has terrible pixelation, but also looks beautiful at the same time, because of the design and the great use of light. Obviously, these artifacts don't bother everyone; I guess it's similar to the way that some people can taste certain flavors, such as cilantro, and others can't. And some PS2 games manage to look good and don't have the shimmering and the jaggies (Katamari Damashi, for example, or Devil May Cry) so it's clear it's not anything intrinsic to the console, but probably represents a combination of weak development tools coupled with a lack of commitment on the part of the software developer to eliminate the visual artifcats that bother me so much. In any event, while GT3's graphics are very impressive along some axes, you can't put its in-car racing mode on a TV running next to even the first Project Gotham Racing and not notice that one looks shimmery, jagged, and pixelated, and one looks shiny and smooth and beautiful. So, my overly-excitable friend, I _can_ deny that the graphics in 3 still hold up to today's standards. And I do. With Warm Regards, peterb Carl,

Of course, you’re entitled to your own opinion. The problem is that your opinion is stupid.

Let’s take your last point first. You criticize Adam for not (in your view) understanding that GT4 is “a sim.” I read Adam’s comment as pointing out that a “sim” where you can drive into every railing on a track at full speed and _still win_ is a _lousy sim_.

I did find Ninja Gaiden to be too hard. In addition, I thought it was boring, repetitive, poorly plotted, and lacked any sense of fun. If you liked it, that’s fine. You buy Ninja Gaiden, and I’ll buy Ico, and we’ll each get the quality of game we deserve.

The comments about me being a “Sony Hater” I just don’t know what to make head or tail of. I think most PS2 games _look_ horrible, because I personally can’t stand shimmering or jaggies. This is _not_ the same thing as saying that most PS2 games _are_ horrible — Ico has terrible pixelation, but also looks beautiful at the same time, because of the design and the great use of light. Obviously, these artifacts don’t bother everyone; I guess it’s similar to the way that some people can taste certain flavors, such as cilantro, and others can’t. And some PS2 games manage to look good and don’t have the shimmering and the jaggies (Katamari Damashi, for example, or Devil May Cry) so it’s clear it’s not anything intrinsic to the console, but probably represents a combination of weak development tools coupled with a lack of commitment on the part of the software developer to eliminate the visual artifcats that bother me so much.

In any event, while GT3′s graphics are very impressive along some axes, you can’t put its in-car racing mode on a TV running next to even the first Project Gotham Racing and not notice that one looks shimmery, jagged, and pixelated, and one looks shiny and smooth and beautiful. So, my overly-excitable friend, I _can_ deny that the graphics in 3 still hold up to today’s standards. And I do.

With Warm Regards,
peterb

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By: Hmmm http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-980 Hmmm Wed, 23 Feb 2005 12:44:03 +0000 http://tleaves.com/?p=312#comment-980 It is very obvious you are a Sony Hater, Gran Turismo 4 will always be a technical achievment. Polyphony have done a terrific job with the graphics, considering it's on an "Inferior" console. GT3 was a remarkable achievement for it's time, you can't deny that, even the graphics in 3 still hold up to today's standards. Polyphony know how to make a racing game and a good example can be the lengths they took to make GT4. 700+ cars (Second Hand cars are back!) 50+ Tracks.. Excellent Graphics for a PS2 Polished car models New physics Polished tracks New modes etc.. Ninja Gaiden is a great game, i bet you don't like it because you found it to hard. [censored] And to Adam Rixley.. it's a freaking Sim for god sakes!, if you want arcade, play Arcade Mode! [censored] GT3's data can be transfered to GT4. It is very obvious you are a Sony Hater, Gran Turismo 4 will always be a technical achievment. Polyphony have done a terrific job with the graphics, considering it’s on an “Inferior” console.
GT3 was a remarkable achievement for it’s time, you can’t deny that, even the graphics in 3 still hold up to today’s standards.
Polyphony know how to make a racing game and a good example can be the lengths they took to make GT4.

700+ cars (Second Hand cars are back!)
50+ Tracks..
Excellent Graphics for a PS2
Polished car models
New physics
Polished tracks
New modes
etc..

Ninja Gaiden is a great game, i bet you don’t like it because you found it to hard.
[censored]

And to Adam Rixley.. it’s a freaking Sim for god sakes!, if you want arcade, play Arcade Mode! [censored]
GT3′s data can be transfered to GT4.

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By: Adam Rixey http://tleaves.com/2005/02/21/gran-annoioso/comment-page-1/#comment-979 Adam Rixey Wed, 23 Feb 2005 02:58:11 +0000 http://tleaves.com/?p=312#comment-979 Can somebody explain how every reviewer for games in this series falls all over himself praising the physics as the best ever, when the main way I win races in them is by bouncing and scraping off as many cars and walls as possible? Am I missing something? And give me something in the Burnout series any day. At least there I don't have to play for 40 hours to unlock any fun vehicles. Can somebody explain how every reviewer for games in this series falls all over himself praising the physics as the best ever, when the main way I win races in them is by bouncing and scraping off as many cars and walls as possible? Am I missing something?

And give me something in the Burnout series any day. At least there I don’t have to play for 40 hours to unlock any fun vehicles.

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