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	<title>Comments on: R is not for Role</title>
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	<link>http://tleaves.com/2005/03/09/r-is-not-for-role/</link>
	<description>Creativity x Technology</description>
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		<title>By: Brian Hook</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1069</link>
		<dc:creator>Brian Hook</dc:creator>
		<pubDate>Tue, 15 Mar 2005 19:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1069</guid>
		<description>Presumably you&#039;ve seen &quot;Progress Quest&quot;, yes?</description>
		<content:encoded><![CDATA[<p>Presumably you&#8217;ve seen &#8220;Progress Quest&#8221;, yes?</p>
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		<title>By: peterb</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1068</link>
		<dc:creator>peterb</dc:creator>
		<pubDate>Tue, 15 Mar 2005 19:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1068</guid>
		<description>Actually, Project Gotham Racing made this measure concrete.  Certain things (new helmets, I believe?) were unlocked when you&#039;d been playing the game for 60, 90, however many minutes.  Other things (eg, some cars) would be unlocked when you had driven so many miles.</description>
		<content:encoded><![CDATA[<p>Actually, Project Gotham Racing made this measure concrete.  Certain things (new helmets, I believe?) were unlocked when you&#8217;d been playing the game for 60, 90, however many minutes.  Other things (eg, some cars) would be unlocked when you had driven so many miles.</p>
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		<title>By: psu</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1067</link>
		<dc:creator>psu</dc:creator>
		<pubDate>Tue, 15 Mar 2005 19:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1067</guid>
		<description>I edited Brian Hook&#039;s comment just to add the block quote markers.</description>
		<content:encoded><![CDATA[<p>I edited Brian Hook&#8217;s comment just to add the block quote markers.</p>
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		<title>By: Andrew Plotkin</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1066</link>
		<dc:creator>Andrew Plotkin</dc:creator>
		<pubDate>Tue, 15 Mar 2005 19:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1066</guid>
		<description>When I try to define CRPGs (using &quot;computer&quot; to distinguish them from
paper-and-pencil RPGs, since, as we all agree, the two categories
don&#039;t have anything in common) --

-- I wind up torn between definition A: &quot;CRPGs are defined by
increasing your stats to advance. You have to spend time to increase
your stats.&quot;

-- and definition B: &quot;CRPGs are defined by the fact that you have to
spend your time to advance. Stats are a way to measure how much time
you&#039;ve burned.&quot;

More often than not, I come down with definition B. CRPGs keep
inventing new mechanics to keep track of your progress; some of them
aren&#039;t numerical scales at all. But they are all fundamentally
measures of the same thing: the player-minute.</description>
		<content:encoded><![CDATA[<p>When I try to define CRPGs (using &#8220;computer&#8221; to distinguish them from<br />
paper-and-pencil RPGs, since, as we all agree, the two categories<br />
don&#8217;t have anything in common) &#8211;</p>
<p>&#8211; I wind up torn between definition A: &#8220;CRPGs are defined by<br />
increasing your stats to advance. You have to spend time to increase<br />
your stats.&#8221;</p>
<p>&#8211; and definition B: &#8220;CRPGs are defined by the fact that you have to<br />
spend your time to advance. Stats are a way to measure how much time<br />
you&#8217;ve burned.&#8221;</p>
<p>More often than not, I come down with definition B. CRPGs keep<br />
inventing new mechanics to keep track of your progress; some of them<br />
aren&#8217;t numerical scales at all. But they are all fundamentally<br />
measures of the same thing: the player-minute.</p>
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		<title>By: psu</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1065</link>
		<dc:creator>psu</dc:creator>
		<pubDate>Tue, 15 Mar 2005 19:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1065</guid>
		<description>After thinking about it, I have to say that the closest thing to true role playing that I&#039;ve seen on a computer is The Sims. I meant to work that into the piece, but got distracted.</description>
		<content:encoded><![CDATA[<p>After thinking about it, I have to say that the closest thing to true role playing that I&#8217;ve seen on a computer is The Sims. I meant to work that into the piece, but got distracted.</p>
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		<title>By: Brian Hook</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1064</link>
		<dc:creator>Brian Hook</dc:creator>
		<pubDate>Tue, 15 Mar 2005 17:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1064</guid>
		<description>&gt;At this point, old time RPG purists and luddites are
&gt;probably bemoaning the fact that so much of the
&gt;&quot;social and collaborative&quot; experience is lost in the
&gt; translation of the tabletop game to the computer.&quot;

Yes and no -- there wasn&#039;t much collaborative experience to begin with, other than bitching at two guys to stop talking about Van Halen pre and post-Sammy; wondering when Gene would get back from the bathroom; trying not to act like idiots because there was a chick playing with us; and generally not getting so bored that the end of the session was just screwing around trying to annoy the resident &quot;Come on guys, let&#039;s be serious!&quot; dork.  And, of course, the standard fires erupting over whether a bastard sword was really that different from a long sword and what the hell a glaive-guisarme was.

&gt;I don&#039;t see much to mourn. If you really want to do classic
&gt;role playing, then go buy the books and find a small group
&gt;of dorks to help you out.&quot;

Well, except the dorkitude today is off the charts.  I&#039;m a pretty big nerd, and I get creeped out going to my local gaming/card store where 40 yeard old men are sitting around playing 3.5E AD&amp;D, chewing their hair and scratching their neck beards.

&gt;Console and computer RPG fans are also probably mad at
&gt;me for saying that their games basically boil down to a
&gt;great quest for increased stats.

Er, no.  I would hazard that you&#039;d have a hard time finding a console or computer RPG fan that thinks what they&#039;re doing is even close to being about &quot;role-playing&quot;.  Probably the most &quot;RPG-like RPG&quot; is Animal Crossing.

Just sayin&#039;.

Sorry for lack of formatting, I don&#039;t normally do the blog comment thing since comments tend to disappear into the ether after 5 days, but I stumbled on your site because you referenced &quot;Computer Ambush&quot;...</description>
		<content:encoded><![CDATA[<p>&gt;At this point, old time RPG purists and luddites are<br />
&gt;probably bemoaning the fact that so much of the<br />
&gt;&#8221;social and collaborative&#8221; experience is lost in the<br />
&gt; translation of the tabletop game to the computer.&#8221;</p>
<p>Yes and no &#8212; there wasn&#8217;t much collaborative experience to begin with, other than bitching at two guys to stop talking about Van Halen pre and post-Sammy; wondering when Gene would get back from the bathroom; trying not to act like idiots because there was a chick playing with us; and generally not getting so bored that the end of the session was just screwing around trying to annoy the resident &#8220;Come on guys, let&#8217;s be serious!&#8221; dork.  And, of course, the standard fires erupting over whether a bastard sword was really that different from a long sword and what the hell a glaive-guisarme was.</p>
<p>&gt;I don&#8217;t see much to mourn. If you really want to do classic<br />
&gt;role playing, then go buy the books and find a small group<br />
&gt;of dorks to help you out.&#8221;</p>
<p>Well, except the dorkitude today is off the charts.  I&#8217;m a pretty big nerd, and I get creeped out going to my local gaming/card store where 40 yeard old men are sitting around playing 3.5E AD&amp;D, chewing their hair and scratching their neck beards.</p>
<p>&gt;Console and computer RPG fans are also probably mad at<br />
&gt;me for saying that their games basically boil down to a<br />
&gt;great quest for increased stats.</p>
<p>Er, no.  I would hazard that you&#8217;d have a hard time finding a console or computer RPG fan that thinks what they&#8217;re doing is even close to being about &#8220;role-playing&#8221;.  Probably the most &#8220;RPG-like RPG&#8221; is Animal Crossing.</p>
<p>Just sayin&#8217;.</p>
<p>Sorry for lack of formatting, I don&#8217;t normally do the blog comment thing since comments tend to disappear into the ether after 5 days, but I stumbled on your site because you referenced &#8220;Computer Ambush&#8221;&#8230;</p>
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		<title>By: Eric Tilton</title>
		<link>http://tleaves.com/2005/03/09/r-is-not-for-role/comment-page-1/#comment-1063</link>
		<dc:creator>Eric Tilton</dc:creator>
		<pubDate>Thu, 10 Mar 2005 17:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=325#comment-1063</guid>
		<description>What I find fascinating about World of Warcraft is that it maintains the solo CRPG &quot;there&#039;s a &#039;story&#039; that helps explain why you&#039;re geting more powerful and beating stuff up,&quot; but there&#039;s also a whole societal and economic aspect to it. For example, most of the useful crap you want to buy isn&#039;t vended by NPCs, it&#039;s vended by other players. And the game doesn&#039;t protect you from getting beaten up by guys on the other side -- you either have to do that yourself, or look towards other higher level players who have chosen to take on policing style roles. Merchant? Sell-sword? Explorer? This is the first CRPG that&#039;s really felt like I can pick a real role in it, and have a lot of chewy meat there to dig into.

This is different from speaking in Thees and Thous, or even trying to talk in character (&quot;Austin? Verily, I know not of what you speak, the great world tree is my home!&quot;). This is about choosing to play your character from any of a number of different motivations or even moral systems, either tailoring him (or her) to your own view, or experimenting with some completely different avenue.

Not that I sound like an addict or anything.</description>
		<content:encoded><![CDATA[<p>What I find fascinating about World of Warcraft is that it maintains the solo CRPG &#8220;there&#8217;s a &#8216;story&#8217; that helps explain why you&#8217;re geting more powerful and beating stuff up,&#8221; but there&#8217;s also a whole societal and economic aspect to it. For example, most of the useful crap you want to buy isn&#8217;t vended by NPCs, it&#8217;s vended by other players. And the game doesn&#8217;t protect you from getting beaten up by guys on the other side &#8212; you either have to do that yourself, or look towards other higher level players who have chosen to take on policing style roles. Merchant? Sell-sword? Explorer? This is the first CRPG that&#8217;s really felt like I can pick a real role in it, and have a lot of chewy meat there to dig into.</p>
<p>This is different from speaking in Thees and Thous, or even trying to talk in character (&#8220;Austin? Verily, I know not of what you speak, the great world tree is my home!&#8221;). This is about choosing to play your character from any of a number of different motivations or even moral systems, either tailoring him (or her) to your own view, or experimenting with some completely different avenue.</p>
<p>Not that I sound like an addict or anything.</p>
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