Comments on: Evil in Residence http://tleaves.com/2005/04/21/evil-in-residence/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Doug http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1291 Doug Tue, 07 Mar 2006 21:05:53 +0000 http://tleaves.com/?p=358#comment-1291 I just saw the "your review sucked because the other resident evil games are awesome" post. I tried to play resident evil once. A zombie came shuffling after me. I unholstered my pistol. The zombie got closer. I tried to shoot it. Instead I holstered my pistol. The zombie proceeded to chew on me and I drew my pistol. I tried to shake the thing off and instead I holstered my pistol. I pulled out the game and started playing parasite eve. I just saw the “your review sucked because the other resident evil games are awesome” post. I tried to play resident evil once. A zombie came shuffling after me. I unholstered my pistol. The zombie got closer. I tried to shoot it. Instead I holstered my pistol. The zombie proceeded to chew on me and I drew my pistol. I tried to shake the thing off and instead I holstered my pistol. I pulled out the game and started playing parasite eve.

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By: Malice http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1290 Malice Tue, 07 Mar 2006 14:35:15 +0000 http://tleaves.com/?p=358#comment-1290 wow you really have no gratitude for an excellent game. if u played the other re's ud see the aiming in this 1's alot better and alot quicker and if u take that long to aim GO AND RETURN UR GAME wow you really have no gratitude for an excellent game. if u played the other re’s ud see the aiming in this 1′s alot better and alot quicker and if u take that long to aim GO AND RETURN UR GAME

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By: psu http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1289 psu Wed, 18 May 2005 13:46:35 +0000 http://tleaves.com/?p=358#comment-1289 Playing through again to get the infinite rocket launcher I did finally notice the flashlight. Nice effect. Playing through again to get the infinite rocket launcher I did finally notice the flashlight. Nice effect.

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By: Ben http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1288 Ben Tue, 03 May 2005 05:52:03 +0000 http://tleaves.com/?p=358#comment-1288 I've never got into the RE games; the movies are another story, however. I’ve never got into the RE games; the movies are another story, however.

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By: King Ding Dong http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1287 King Ding Dong Tue, 26 Apr 2005 00:32:57 +0000 http://tleaves.com/?p=358#comment-1287 If one could strafe, then the AI would have to improve dramatically. Also, why do zombies ALWAYS fall down and turn into money? Sheesh! SO unrealistic. Everybody knows zombies are poor money managers.. If one could strafe, then the AI would have to improve dramatically.

Also, why do zombies ALWAYS fall down and turn into money?

Sheesh! SO unrealistic. Everybody knows zombies are poor money managers..

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By: psu http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1286 psu Mon, 25 Apr 2005 14:18:32 +0000 http://tleaves.com/?p=358#comment-1286 My gripe with the inventory system was that in general if you upgrade the briefcase to the larger sizes, you can basically carry everything you need (even a spare rocket launcher), at the cost of spending money. Given this, it seemed kind of pointless to me. Every once in a while I'd run out of room and have to play the bin packing mini-game. This also seemed tedious and pointless to me. Still, I am willing to believe that this is just my hangup, and that others might find this sort of thing fun or strategic. I think you are right about the balance between the slow moving creatures and the controls of the game. I am willing to put up with the game's controls for the sake of this balance. On the other hand, Splinter Cell allows limited motion when aiming the gun. Basically, you can aim and strafe at the same time, but you can only move slowly. This would have been handy in come situations where you'd like to be able to aim the gun and back up, but I don't think it would have affected the balance of the game that much. Also, some creatures in the game move much faster... My gripe with the inventory system was that in general if you upgrade the briefcase to the larger sizes, you can basically carry everything you need (even a spare rocket launcher), at the cost of spending money. Given this, it seemed kind of pointless to me. Every once in a while I’d run out of room and have to play the bin packing mini-game. This also seemed tedious and pointless to me.

Still, I am willing to believe that this is just my hangup, and that others might find this sort of thing fun or strategic.

I think you are right about the balance between the slow moving creatures and the controls of the game. I am willing to put up with the game’s controls for the sake of this balance.

On the other hand, Splinter Cell allows limited motion when aiming the gun. Basically, you can aim and strafe at the same time, but you can only move slowly. This would have been handy in come situations where you’d like to be able to aim the gun and back up, but I don’t think it would have affected the balance of the game that much.

Also, some creatures in the game move much faster…

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By: edargyle http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1285 edargyle Mon, 25 Apr 2005 11:48:19 +0000 http://tleaves.com/?p=358#comment-1285 While I think your right in pointing out these issues with the game I think that the inventory management issue is a positive part of the game, your always having to think about space issues, balancing carrying health vs ammo vs grenades. Personnaly the problem with the investory is always having to switch to the inventory screen to change weapons. One of the great things about the game (and there are LOADS) are that all the weapons are useful in fighting different creatures at different occasions so you'll be changing weapons quite a lot. In a big fight it does break up the action and remove your immersion in the game when your always tracking back to the inventory screen. fire a couple shots, switch to inventory screen to change weapon, switch back to game, shoot badie, switch back again etc etc. A quick button change would have really made a positive difference. As for control, like you say the villagers do move quite slowly so a Straff function or analogue control might have made things a little bit too easy?? Part of the tension comes from not really being able to set yourself up perfectly for peaking round a corner. I have to say that apart from the novelty of the first PS resident evil I really didn't enjoy the Resident series of games at all. In fact on the GC the remade versions had me swearing because there is no improvement in gameplay at all, just better graphics (something that is a real problem with a lot of Next Gen games I think). RE4 is something completely new, its really just a set piece after set piece set up but the variation, detail and effort that has gone into the game is amazing. You might spend 5minutes on a section but the environment will look and sound amazing. The sewer section for example, you spend 15-20 minutes in the sewers and the level of detail invested in that environment for such a short gametime period is amazing. for me its the best, most exciting Gamecube game i've played. The graphics, sound, gameplay, replay value (all the extra modes you get when you've completed it!!) and just general Scope of the thing - FANTASTIC stuff While I think your right in pointing out these issues with the game I think that the inventory management issue is a positive part of the game, your always having to think about space issues, balancing carrying health vs ammo vs grenades.

Personnaly the problem with the investory is always having to switch to the inventory screen to change weapons. One of the great things about the game (and there are LOADS) are that all the weapons are useful in fighting different creatures at different occasions so you’ll be changing weapons quite a lot. In a big fight it does break up the action and remove your immersion in the game when your always tracking back to the inventory screen. fire a couple shots, switch to inventory screen to change weapon, switch back to game, shoot badie, switch back again etc etc. A quick button change would have really made a positive difference.

As for control, like you say the villagers do move quite slowly so a Straff function or analogue control might have made things a little bit too easy?? Part of the tension comes from not really being able to set yourself up perfectly for peaking round a corner.

I have to say that apart from the novelty of the first PS resident evil I really didn’t enjoy the Resident series of games at all. In fact on the GC the remade versions had me swearing because there is no improvement in gameplay at all, just better graphics (something that is a real problem with a lot of Next Gen games I think). RE4 is something completely new, its really just a set piece after set piece set up but the variation, detail and effort that has gone into the game is amazing. You might spend 5minutes on a section but the environment will look and sound amazing. The sewer section for example, you spend 15-20 minutes in the sewers and the level of detail invested in that environment for such a short gametime period is amazing.

for me its the best, most exciting Gamecube game i’ve played. The graphics, sound, gameplay, replay value (all the extra modes you get when you’ve completed it!!) and just general Scope of the thing – FANTASTIC stuff

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By: Nate http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1284 Nate Sun, 24 Apr 2005 17:27:56 +0000 http://tleaves.com/?p=358#comment-1284 The light is coming from a flashlight on Leon's belt. You can see it in some of the cutscenes. The light is coming from a flashlight on Leon’s belt. You can see it in some of the cutscenes.

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By: hater http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1283 hater Sat, 23 Apr 2005 18:30:23 +0000 http://tleaves.com/?p=358#comment-1283 Your review sucked and because you have never played a Resident Evil game makes you that much more of an idiot. The other games were amazing but it takes people like you to ruin them for others. "Bad Controls" "Bad camera angles!" Cry me a river. Go back to your Halo where you have to play a perfect game. Your review sucked and because you have never played a Resident Evil game makes you that much more of an idiot. The other games were amazing but it takes people like you to ruin them for others. “Bad Controls” “Bad camera angles!” Cry me a river. Go back to your Halo where you have to play a perfect game.

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By: psu http://tleaves.com/2005/04/21/evil-in-residence/comment-page-1/#comment-1282 psu Fri, 22 Apr 2005 23:17:20 +0000 http://tleaves.com/?p=358#comment-1282 Indications from the press coverage is that the interactive cut scenes are in fact ripped off from Shenmue. Indications from the press coverage is that the interactive cut scenes are in fact ripped off from Shenmue.

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