Comments on: Lights, Action, Camera http://tleaves.com/2005/08/25/lights-action-camera/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: D.Rowland http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1746 D.Rowland Wed, 28 Sep 2005 06:43:23 +0000 http://tleaves.com/?p=448#comment-1746 Well, I am of the same opinion as pete, here. The camera was like an itch in the middle of your back that you can't quite reach from any angle. Instead of fixing the camera position, though, I wanted them to give me more control over it, or rather, create more preset camera options - specifically, a *good* over-the-shoulder-follow with my character model semi transparant; and/or a first person view. (I don't care how crappy the textures look close up.) Well, I am of the same opinion as pete, here. The camera was like an itch in the middle of your back that you can’t quite reach from any angle.

Instead of fixing the camera position, though, I wanted them to give me more control over it, or rather, create more preset camera options – specifically, a *good* over-the-shoulder-follow with my character model semi transparant; and/or a first person view. (I don’t care how crappy the textures look close up.)

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By: Only a Game http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1747 Only a Game Tue, 06 Sep 2005 22:53:40 +0000 http://tleaves.com/?p=448#comment-1747 <strong>Game Cameras - Too Important to Ignore</strong> Peterb seems a fairly reliable source of insight, as his recent Lights, Action, Camera post shows. This one paragraph summarises my feelings about game cameras rather nicely:The camera in a 3D game needs to operate without the players' supervision. The Game Cameras – Too Important to Ignore

Peterb seems a fairly reliable source of insight, as his recent Lights, Action, Camera post shows. This one paragraph summarises my feelings about game cameras rather nicely:The camera in a 3D game needs to operate without the players’ supervision. The

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By: Ian http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1745 Ian Tue, 06 Sep 2005 13:59:40 +0000 http://tleaves.com/?p=448#comment-1745 While I agree that the 3 different camera modes in NWN are unnecessary, the actual movemement of the camera couldn't be easier. By holding in the mouse wheel you can change the angle without even thinking about it, and who would complain about using the mouse wheel for zooming?! While I agree that the 3 different camera modes in NWN are unnecessary, the actual movemement of the camera couldn’t be easier. By holding in the mouse wheel you can change the angle without even thinking about it, and who would complain about using the mouse wheel for zooming?!

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By: Dan http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1744 Dan Mon, 29 Aug 2005 23:05:42 +0000 http://tleaves.com/?p=448#comment-1744 Camera work has been the biggest backslide in quality since the first 3D games. Remember Mario 64? Give every frickin' 3D game Mario 64's camera system. Problem solved. Camera work has been the biggest backslide in quality since the first 3D games.

Remember Mario 64? Give every frickin’ 3D game Mario 64′s camera system. Problem solved.

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By: CorvusE http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1743 CorvusE Fri, 26 Aug 2005 08:33:07 +0000 http://tleaves.com/?p=448#comment-1743 I like the NWN camera even better post KotOR, as I can pull it back and find better, as Dhruin suggests, combat positioning. I like the NWN camera even better post KotOR, as I can pull it back and find better, as Dhruin suggests, combat positioning.

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By: Dhruin http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1742 Dhruin Fri, 26 Aug 2005 06:51:56 +0000 http://tleaves.com/?p=448#comment-1742 Actually, the KotOR camera *does* annoy me - why can't I look up past 20 degrees or so? Why can't I get a view where I can click easily on the enemy on the other side of those mines instead selecting the damn mine every time? Actually, the KotOR camera *does* annoy me – why can’t I look up past 20 degrees or so? Why can’t I get a view where I can click easily on the enemy on the other side of those mines instead selecting the damn mine every time?

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By: Paul http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1741 Paul Fri, 26 Aug 2005 05:41:51 +0000 http://tleaves.com/?p=448#comment-1741 Admittedly, I usually play a game called Nethack, so I'm used to having a fixed camera viewpoint :) Graphics aren't really my thing, so as long as I can see the action, I'm happy, I find the camera from a distance view suits all things NWN. Other than NWN, Nethack, and various Amiga/C64 games I play on emulators, I don't game much. Pools of Radiance (the new version) I played a lot (and I think its interface and gameplay deserves an attack)... so I've never played KOTOR or Jade Empire... I do question your choice of wording there "how many of you who claim to like the camera" - you think we are lying? :) Admittedly, I usually play a game called Nethack, so I’m used to having a fixed camera viewpoint :) Graphics aren’t really my thing, so as long as I can see the action, I’m happy, I find the camera from a distance view suits all things NWN.

Other than NWN, Nethack, and various Amiga/C64 games I play on emulators, I don’t game much. Pools of Radiance (the new version) I played a lot (and I think its interface and gameplay deserves an attack)… so I’ve never played KOTOR or Jade Empire…

I do question your choice of wording there “how many of you who claim to like the camera” – you think we are lying? :)

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By: peterb http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1740 peterb Fri, 26 Aug 2005 05:22:23 +0000 http://tleaves.com/?p=448#comment-1740 Quick straw poll: How many of you who claim to like the NWN camera have actually played the game _since playing KOTOR and Jade Empire_? I ask because the camera didn't bother me that much when I first played the game. It was only after seeing how much better it could be done in those latter games that I realized how intrusive it was. Quick straw poll:

How many of you who claim to like the NWN camera have actually played the game _since playing KOTOR and Jade Empire_?

I ask because the camera didn’t bother me that much when I first played the game. It was only after seeing how much better it could be done in those latter games that I realized how intrusive it was.

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By: peterb http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1739 peterb Fri, 26 Aug 2005 05:19:13 +0000 http://tleaves.com/?p=448#comment-1739 I wanted to like Ultima Underworld. I really did. But it ran so slowly on whatever it was that I owned at the time it was too unwieldy to actually play. Plus, even though I am a confirmed Ultima addict, I still like the D&D mise-en-scene better. What can I say, I'm old and lame. I wanted to like Ultima Underworld. I really did. But it ran so slowly on whatever it was that I owned at the time it was too unwieldy to actually play.

Plus, even though I am a confirmed Ultima addict, I still like the D&D mise-en-scene better. What can I say, I’m old and lame.

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By: Dhruin http://tleaves.com/2005/08/25/lights-action-camera/comment-page-1/#comment-1738 Dhruin Fri, 26 Aug 2005 03:33:58 +0000 http://tleaves.com/?p=448#comment-1738 I still think cRPGs aren't your thing. ;) Never had any real problem with the camera - and it certainly isn't the biggest misfeature for me. I still think cRPGs aren’t your thing. ;) Never had any real problem with the camera – and it certainly isn’t the biggest misfeature for me.

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