Comments on: Playable Classics: A Selected Ultima http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Jessica http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1883 Jessica Wed, 11 Jan 2006 19:52:57 +0000 http://tleaves.com/?p=475#comment-1883 If you like to play classic computer games, I suggest you checkout http://www.download-full-games.com. It's a really huge Archive of all the old classics from the C64, Amiga and PC. Happy Gaming, Jessica If you like to play classic computer games, I suggest you checkout http://www.download-full-games.com. It’s a really huge Archive of all the old classics from the C64, Amiga and PC.

Happy Gaming, Jessica

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By: Tim F http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1882 Tim F Thu, 06 Oct 2005 17:57:10 +0000 http://tleaves.com/?p=475#comment-1882 Good stuff Pete! I of course love all things ultima. IV was the last one I played full through, so I can't comment on VII. The simple elegance of the ultima 'engine', particularly for IV in relation to previous outings, allowed all focus to be on the characters and story. The data-driven nature provided the flexibility to create unprecented expansiveness of the game world, both in physical size and scope of ambition. The open-endedness which is such a desireable marketroid bullet point nowadays was still fresh and fundamental to the experience. The suspension of disbelief was almost complete. It was very easy to stand at the shore, a pixelated marionette dancing between green dots and blue squiggles, and feel the world around yourself. I've had this sensation reading good books, which places Ultima IV in a higher circle. Good stuff Pete! I of course love all things ultima.

IV was the last one I played full through, so I can’t comment on VII. The simple elegance of the ultima ‘engine’, particularly for IV in relation to previous outings, allowed all focus to be on the characters and story. The data-driven nature provided the flexibility to create unprecented expansiveness of the game world, both in physical size and scope of ambition. The open-endedness which is such a desireable marketroid bullet point nowadays was still fresh and fundamental to the experience.

The suspension of disbelief was almost complete. It was very easy to stand at the shore, a pixelated marionette dancing between green dots and blue squiggles, and feel the world around yourself. I’ve had this sensation reading good books, which places Ultima IV in a higher circle.

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By: ImPissed http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1881 ImPissed Thu, 06 Oct 2005 13:31:34 +0000 http://tleaves.com/?p=475#comment-1881 Great write-up... thank you for the thoughtful romp down nostalgia lane... Similar to the author, I too remember countless days riding my bike home from school to power up my IBM 80286 with an EGA graphics card to play Ultima 4 endlessly... and the same with Ultima VII on an Epson 80386/16... ah those were the days. However, I'm more partial to Ultima VII. I just found the whole world simulation of the game to be utterly engrossing. While Ultima IV was no doubt a spectacular game, I really hated all the micromanagement involved with spell casting... obtaining reagents, memorizing spell names etc... Anyhow, both great games. Thanks for the write up! Great write-up… thank you for the thoughtful romp down nostalgia lane…

Similar to the author, I too remember countless days riding my bike home from school to power up my IBM 80286 with an EGA graphics card to play Ultima 4 endlessly… and the same with Ultima VII on an Epson 80386/16… ah those were the days.

However, I’m more partial to Ultima VII. I just found the whole world simulation of the game to be utterly engrossing. While Ultima IV was no doubt a spectacular game, I really hated all the micromanagement involved with spell casting… obtaining reagents, memorizing spell names etc…

Anyhow, both great games. Thanks for the write up!

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By: Chris http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1880 Chris Thu, 06 Oct 2005 08:35:25 +0000 http://tleaves.com/?p=475#comment-1880 Thanks Peter! I'll keep an eye open for an Ultima IV cartridge next time I'm in the US. Thanks Peter! I’ll keep an eye open for an Ultima IV cartridge next time I’m in the US.

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By: Mike Collins http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1879 Mike Collins Thu, 06 Oct 2005 01:40:40 +0000 http://tleaves.com/?p=475#comment-1879 My understanding is the console ports were pretty influential in Japan - almost all of the "top down" games (FF*, &c) were influenced by the Ultima ports. One of those random Japanese gaming mags I had eons ago had a little chart on the history of RPG's, with a very readable "ultima" in katakana near the beginning of the chart, next to a very readable "wizardry" in katakana. I generally felt that U5 was more fun than U4, although the disk swapping was a pain, I thought the combat was an order of magnitude more fun. I also had this incredibly cathartic experience when I stole the crown from the top of Blackthorn's castle and could start wailing on people with my 8th circle spells. I kind of went psycho throwing flaming cones of death everywhere. Still, U5 loses because of that damn sandalwood box "puzzle". My understanding is the console ports were pretty influential in Japan – almost all of the “top down” games (FF*, &c) were influenced by the Ultima ports. One of those random Japanese gaming mags I had eons ago had a little chart on the history of RPG’s, with a very readable “ultima” in katakana near the beginning of the chart, next to a very readable “wizardry” in katakana.

I generally felt that U5 was more fun than U4, although the disk swapping was a pain, I thought the combat was an order of magnitude more fun. I also had this incredibly cathartic experience when I stole the crown from the top of Blackthorn’s castle and could start wailing on people with my 8th circle spells. I kind of went psycho throwing flaming cones of death everywhere.

Still, U5 loses because of that damn sandalwood box “puzzle”.

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By: peterb http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1878 peterb Thu, 06 Oct 2005 00:19:23 +0000 http://tleaves.com/?p=475#comment-1878 Chris: Actually, Ultima IV was ported to the Sega Master System and the Nintendo Entertainment System. So if you've got one of those, you could conceivably track down a cartridge and try it there. I've no idea how sophisticated those ports are. Chris: Actually, Ultima IV was ported to the Sega Master System and the Nintendo Entertainment System. So if you’ve got one of those, you could conceivably track down a cartridge and try it there. I’ve no idea how sophisticated those ports are.

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By: peterb http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1877 peterb Thu, 06 Oct 2005 00:12:20 +0000 http://tleaves.com/?p=475#comment-1877 Adam, good questions. First: I was never able to get in to Ultima 5. This was because of a combination of too much real work, intrusive copy protection, and Origin's inexplicable decision to ship a 4 disk game that required constant disk-swapping without code to recognize more than one disk drive on the Apple ][. Supposedly, the XU4 team is ramping up to provide Ultima 5 support. So maybe I'll try it again then. Regarding Wizardry: What I mean is that there were places (many places) in Wizardry where the dungeon would "spin" you around with absolutely no visual indicator, or teleport you with no indicator. The _only_ way to win the game was to have a paper map and to intuit that the teleport or rotation happened from that. By comparison, Ultima was just really really big. You're right about the note-taking, but somehow that seems on a different level of irritation to me than drawing a precise square by square map on graph paper. Adam, good questions.

First: I was never able to get in to Ultima 5. This was because of a combination of too much real work, intrusive copy protection, and Origin’s inexplicable decision to ship a 4 disk game that required constant disk-swapping without code to recognize more than one disk drive on the Apple ][. Supposedly, the XU4 team is ramping up to provide Ultima 5 support. So maybe I’ll try it again then.

Regarding Wizardry: What I mean is that there were places (many places) in Wizardry where the dungeon would “spin” you around with absolutely no visual indicator, or teleport you with no indicator. The _only_ way to win the game was to have a paper map and to intuit that the teleport or rotation happened from that. By comparison, Ultima was just really really big. You’re right about the note-taking, but somehow that seems on a different level of irritation to me than drawing a precise square by square map on graph paper.

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By: Adam Rixey http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1876 Adam Rixey Wed, 05 Oct 2005 23:30:36 +0000 http://tleaves.com/?p=475#comment-1876 I always liked Ultima 5 the best. It still had the tile-based charm of the earlier games, but more interaction like in the later games. I loved playing those stupid little harpsichords in the game. I do wonder why you've ruled out Wizardry for having to make maps, but not the Ultimas. I'm sure back home I have reams of paper for each Ultima recording what person X in Town 1 wanted me to say to Person Z in Town 7, what reagents make what spell, what the on-screen runes are translated to, or what latitude and longitude to sail to during a waning moon, or something silly like that. Things that belong in an in-game journal for any modern release. I don't think I'd have the patience to replay an older Ultima, even if I did magically have the time. I always liked Ultima 5 the best. It still had the tile-based charm of the earlier games, but more interaction like in the later games. I loved playing those stupid little harpsichords in the game.

I do wonder why you’ve ruled out Wizardry for having to make maps, but not the Ultimas. I’m sure back home I have reams of paper for each Ultima recording what person X in Town 1 wanted me to say to Person Z in Town 7, what reagents make what spell, what the on-screen runes are translated to, or what latitude and longitude to sail to during a waning moon, or something silly like that. Things that belong in an in-game journal for any modern release. I don’t think I’d have the patience to replay an older Ultima, even if I did magically have the time.

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By: Andy P http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1875 Andy P Wed, 05 Oct 2005 12:03:11 +0000 http://tleaves.com/?p=475#comment-1875 What's wrong with Ultima 8? Brilliant, brilliant, brilliant game, way ahead of it's time graphically, with a deep and involving story. Admittedly... without the patch there were some pretty serious bugs (pixel accurate spells, impossible jumping) but with the patch it's one of the best RPGs ever made. Ultima 9 was unfortunate. It had staggeringly high ambitions and just couldn't achieve everything it had aimed for. Ended up feeling very disjointed and sadly quite buggy. Still quite good... but... not great. What’s wrong with Ultima 8? Brilliant, brilliant, brilliant game, way ahead of it’s time graphically, with a deep and involving story.

Admittedly… without the patch there were some pretty serious bugs (pixel accurate spells, impossible jumping) but with the patch it’s one of the best RPGs ever made.

Ultima 9 was unfortunate. It had staggeringly high ambitions and just couldn’t achieve everything it had aimed for. Ended up feeling very disjointed and sadly quite buggy. Still quite good… but… not great.

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By: Chris http://tleaves.com/2005/10/04/playable-classics-a-selected-ultima/comment-page-1/#comment-1874 Chris Wed, 05 Oct 2005 08:28:37 +0000 http://tleaves.com/?p=475#comment-1874 I tried to play Ultima VII with Exult earlier this year. I got out of the city you start in, and then stopped playing. Ultima VII is the epitome of games I would have played and loved when I was younger. Also, it was clearly ahead of its time. But I found the hoops it made me jump through rather hard to enjoy. The Legend of Zelda: A Link to the Past came out the year before Ultima VII. I personally believe this game has aged better than Ultima VII - which one may need to have played when it first came out to fully appreciate. I'd like to try Ultima IV - the screenshot and theme really appeal! I don't suppose anyone is emulating it to run on a console? :) I tried to play Ultima VII with Exult earlier this year. I got out of the city you start in, and then stopped playing. Ultima VII is the epitome of games I would have played and loved when I was younger. Also, it was clearly ahead of its time. But I found the hoops it made me jump through rather hard to enjoy.

The Legend of Zelda: A Link to the Past came out the year before Ultima VII. I personally believe this game has aged better than Ultima VII – which one may need to have played when it first came out to fully appreciate.

I’d like to try Ultima IV – the screenshot and theme really appeal! I don’t suppose anyone is emulating it to run on a console? :)

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