Comments on: Indie Game: Atlantis http://tleaves.com/2005/12/02/indie-game-atlantis/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Darius Young http://tleaves.com/2005/12/02/indie-game-atlantis/comment-page-1/#comment-2142 Darius Young Sun, 04 Dec 2005 03:36:04 +0000 http://tleaves.com/?p=517#comment-2142 This is a great game download... following the footsteps of a similar game called Luxor. This is a great game download… following the footsteps of a similar game called Luxor.

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By: Nat Lanza http://tleaves.com/2005/12/02/indie-game-atlantis/comment-page-1/#comment-2141 Nat Lanza Sat, 03 Dec 2005 22:13:29 +0000 http://tleaves.com/?p=517#comment-2141 I may now be hopelessly addicted to this game. You're right about the powerups, by the way -- they're kinda nice as a random "look, something weird happened" distraction, but the whole interface for buying powerups seems unnecessary and pointless. I may now be hopelessly addicted to this game.

You’re right about the powerups, by the way — they’re kinda nice as a random “look, something weird happened” distraction, but the whole interface for buying powerups seems unnecessary and pointless.

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By: CorvusE http://tleaves.com/2005/12/02/indie-game-atlantis/comment-page-1/#comment-2140 CorvusE Sat, 03 Dec 2005 16:38:16 +0000 http://tleaves.com/?p=517#comment-2140 I could play this obsessively for days on end... if I didn't have to reboot. Perhaps this will inspire me to get WINE configured correctly. Or perhaps I can talk them into a native Linux version. Besides utilizing a well blended combination of thought and reflex, and providing intuitive, quick, gameplay, the soundscape of this game is compelling. I don't know when I last played a game of this sort that pulled me in so effectively with music and sound effects alone. I could play this obsessively for days on end… if I didn’t have to reboot. Perhaps this will inspire me to get WINE configured correctly. Or perhaps I can talk them into a native Linux version.

Besides utilizing a well blended combination of thought and reflex, and providing intuitive, quick, gameplay, the soundscape of this game is compelling. I don’t know when I last played a game of this sort that pulled me in so effectively with music and sound effects alone.

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By: Owen http://tleaves.com/2005/12/02/indie-game-atlantis/comment-page-1/#comment-2139 Owen Sat, 03 Dec 2005 01:22:08 +0000 http://tleaves.com/?p=517#comment-2139 Ahah, I've seen that before. I guess that style of game play is an archetype that they call "match 3 puzzle games". The first time I saw a shooter interpretation like this one was in Zuma, from PopCap games (who also made bejeweled, both of which are apparently available via live on the xbox 360), but there's literally a zillion of them out there. Still, fun trumps originally where this sort of thing is concerned. Ahah, I’ve seen that before. I guess that style of game play is an archetype that they call “match 3 puzzle games”. The first time I saw a shooter interpretation like this one was in Zuma, from PopCap games (who also made bejeweled, both of which are apparently available via live on the xbox 360), but there’s literally a zillion of them out there. Still, fun trumps originally where this sort of thing is concerned.

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