Comments on: Dollars to Donuts http://tleaves.com/2005/12/14/dollars-to-donuts/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Quintin Makepeace-Lowe http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2237 Quintin Makepeace-Lowe Sun, 01 Jan 2006 03:28:23 +0000 http://tleaves.com/?p=526#comment-2237 What's the word I'm looking for... oh yeah, "opinionated tosser". Doh, that's two. Still, doesn't matter what forum you go to there's always one jackass who knows he is right, you're all wrong, he's got a bit of paper says he knows more than your gramma and, hey, guess what, Civ4 does crash. Get over it. fwiw, mine scraps out after about 40 minutes playing pushes the mobo temp up to 58C, alarms go off, lights flash, PC shuts down. Can play other games, SWG, BF2, HalfLife, Doom, for literally days and nothing like that happens. It's not a tried and tested process but I think it does point to Civ4 doing something unexpected, 'specially as my machines are well above their recommended spec. What’s the word I’m looking for… oh yeah, “opinionated tosser”. Doh, that’s two.

Still, doesn’t matter what forum you go to there’s always one jackass who knows he is right, you’re all wrong, he’s got a bit of paper says he knows more than your gramma and, hey, guess what, Civ4 does crash.

Get over it.

fwiw, mine scraps out after about 40 minutes playing pushes the mobo temp up to 58C, alarms go off, lights flash, PC shuts down. Can play other games, SWG, BF2, HalfLife, Doom, for literally days and nothing like that happens. It’s not a tried and tested process but I think it does point to Civ4 doing something unexpected, ‘specially as my machines are well above their recommended spec.

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By: Thomas http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2236 Thomas Fri, 23 Dec 2005 04:34:28 +0000 http://tleaves.com/?p=526#comment-2236 I really hope PC gaming is not DOMED at all. It sounds painful and ungrammatical. Perhaps it could be doomed, instead. I know, I know. Cheap shot. Sorry. I really hope PC gaming is not DOMED at all. It sounds painful and ungrammatical. Perhaps it could be doomed, instead.

I know, I know. Cheap shot. Sorry.

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By: Anonymous http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2235 Anonymous Fri, 23 Dec 2005 03:44:40 +0000 http://tleaves.com/?p=526#comment-2235 I'm at a bit of a loss re: what the hell you guys are arguing about? Let me see if I can break this down: - PCs are impossible to support robustly. TRUE. The reason is that given a near infinite number of combinations of drivers, patches, hot fixes, security updates, and hardware, it is literally impossible for any developer to guarantee that their software will run on anything but the handful of machines in their office. - It is the developer's fault if it crashes. SOMEWHAT. The developer (and publisher) must make choices and decisions designed to simplify the play experience for the user. Some developers decide to go cutting edge -- you can argue (and I would agree) that by doing so they have a higher probability of encountering Random Fucked Up Shit. Other developers are more modest and will run on any pretty much anything that boots, in exchange for not providing a more compelling experience to the hardcore players. This isn't a "good" vs. "bad" situation, it's just a set of choices made. That said, some developers just suck and their games are slow and buggy even on their machines, but that's neither here nor there. - PC gaming is DOMED for these reasons. NO. PC gaming is DOMED for many reasons, and these are just some of them. It is patently stupid to say that PC developers should just move to another platform if they can't hack it, because that would effectively mean zero software for the PC. The platform's success is largely due to its anarchy and openness, and with that comes pain. Should developers try to mitigate this? Of course. Many do, but not matter how hard you try, someone will have some piece of shit early gen Creative SB that had to be manually configured and doesn't actually support hardware mixing even though it claims it does, etc. etc. I’m at a bit of a loss re: what the hell you guys are arguing about? Let me see if I can break this down:

- PCs are impossible to support robustly. TRUE. The reason is that given a near infinite number of combinations of drivers, patches, hot fixes, security updates, and hardware, it is literally impossible for any developer to guarantee that their software will run on anything but the handful of machines in their office.

- It is the developer’s fault if it crashes. SOMEWHAT. The developer (and publisher) must make choices and decisions designed to simplify the play experience for the user. Some developers decide to go cutting edge — you can argue (and I would agree) that by doing so they have a higher probability of encountering Random Fucked Up Shit. Other developers are more modest and will run on any pretty much anything that boots, in exchange for not providing a more compelling experience to the hardcore players. This isn’t a “good” vs. “bad” situation, it’s just a set of choices made.

That said, some developers just suck and their games are slow and buggy even on their machines, but that’s neither here nor there.

- PC gaming is DOMED for these reasons. NO. PC gaming is DOMED for many reasons, and these are just some of them.

It is patently stupid to say that PC developers should just move to another platform if they can’t hack it, because that would effectively mean zero software for the PC. The platform’s success is largely due to its anarchy and openness, and with that comes pain. Should developers try to mitigate this? Of course. Many do, but not matter how hard you try, someone will have some piece of shit early gen Creative SB that had to be manually configured and doesn’t actually support hardware mixing even though it claims it does, etc. etc.

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By: peterb http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2234 peterb Thu, 22 Dec 2005 03:24:08 +0000 http://tleaves.com/?p=526#comment-2234 Thanks for the link. It was an interesting read. There was certainly a lot of fair criticism there, and I'll take some of it to heart. I think the criticism that strikes home the most is that talking about focus. I think it's reasonable to describe some aspects of the review as being overly laundry-listy. Hopefully I'll improve that aspect in future pieces. The people who disagree with me about interface, well, I think they're wrong. Sure, we can always learn to work around the infirmities of a poor UI design. That there are workarounds doesn't make the UI good. I'll take the fact that the Civilopedia is being revised as acknowledgement that it doesn't quite serve its intended purpose, yet. I look forward to seeing the revisions. I'm sure Civ IV will be a better game for them. Thanks for the link. It was an interesting read. There was certainly a lot of fair criticism there, and I’ll take some of it to heart. I think the criticism that strikes home the most is that talking about focus. I think it’s reasonable to describe some aspects of the review as being overly laundry-listy. Hopefully I’ll improve that aspect in future pieces.

The people who disagree with me about interface, well, I think they’re wrong. Sure, we can always learn to work around the infirmities of a poor UI design. That there are workarounds doesn’t make the UI good. I’ll take the fact that the Civilopedia is being revised as acknowledgement that it doesn’t quite serve its intended purpose, yet. I look forward to seeing the revisions. I’m sure Civ IV will be a better game for them.

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By: Matthew Gallant http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2233 Matthew Gallant Thu, 22 Dec 2005 02:35:59 +0000 http://tleaves.com/?p=526#comment-2233 Hi Peter, I thought I might do sort of a blind taste test with your review to see what other people thought of it. The lead designer of Civ 4 even pops in to apologize about the Civilopedia. http://www.quartertothree.com/phpBB2/viewtopic.php?t=23531 Hi Peter, I thought I might do sort of a blind taste test with your review to see what other people thought of it. The lead designer of Civ 4 even pops in to apologize about the Civilopedia.

http://www.quartertothree.com/phpBB2/viewtopic.php?t=23531

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By: psu http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2232 psu Wed, 21 Dec 2005 00:24:35 +0000 http://tleaves.com/?p=526#comment-2232 A critical point that is being missed here, by some, is that whether or not Civ IV is *at fault* is immaterial. If the game crashed, even though the box said it would not, then that's bad. It's true that there are a myriad of issues that could have caused that crash that are arguably not within the control of the engineers that make the game. If this is the case, they should have narrowed the requirements on the box. If they can't actually test the game well enough to do this, then they should not engineer the game to require features of the OS or its various services that are buggy (uselessly shiny graphics, for example). Or, they should build the game on a platform that is easier to test for. They picked the sandbox they are playing in. If they don't have the resources to do it well, they can't come crying back too me and say life is hard. I will tell them to piss off and go play xbox. Obligatory xbox vs. pc story: I played KOTOR on my xbox, and it was a fun game. My wife was interested in it, so I bought her KOTOR to play on her PC laptop. I carefully made sure that she had a beefy graphics card and all that, and it seemed fine. We fire up the game, and in the character creation screen, all the heads and torsos and body parts are all disconnected. It turns out this happens because ATI ships two different types of graphics cards that are nearly identical in hardware, but have different drivers. KOTOR works with the "consumer" cards but not the "professional" cards. Or some such nonsense. Do I care that it is ATI that is screwing me here and not Bioware? Not really. They are both at fault as far as I am concerned. One thing I am sure of: no PC games. A critical point that is being missed here, by some, is that whether or not Civ IV is *at fault* is immaterial. If the game crashed, even though the box said it would not, then that’s bad.

It’s true that there are a myriad of issues that could have caused that crash that are arguably not within the control of the engineers that make the game. If this is the case, they should have narrowed the requirements on the box.

If they can’t actually test the game well enough to do this, then they should not engineer the game to require features of the OS or its various services that are buggy (uselessly shiny graphics, for example). Or, they should build the game on a platform that is easier to test for.

They picked the sandbox they are playing in. If they don’t have the resources to do it well, they can’t come crying back too me and say life is hard. I will tell them to piss off and go play xbox.

Obligatory xbox vs. pc story:

I played KOTOR on my xbox, and it was a fun game. My wife was interested in it, so I bought her KOTOR to play on her PC laptop. I carefully made sure that she had a beefy graphics card and all that, and it seemed fine.

We fire up the game, and in the character creation screen, all the heads and torsos and body parts are all disconnected.

It turns out this happens because ATI ships two different types of graphics cards that are nearly identical in hardware, but have different drivers. KOTOR works with the “consumer” cards but not the “professional” cards. Or some such nonsense.

Do I care that it is ATI that is screwing me here and not Bioware? Not really. They are both at fault as far as I am concerned. One thing I am sure of: no PC games.

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By: Matthew Gallant http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2231 Matthew Gallant Tue, 20 Dec 2005 23:44:03 +0000 http://tleaves.com/?p=526#comment-2231 Well, actually, I only wanted you to confirm that you do in fact have a PC. But maybe you can tell the class now why you want someone to tell you how Santa Paravia for Windows is. Couldn't you just try for yourself? And since you're a software engineer, why'd you dodge my request for the methodology you used to determine that your Civ 4 crashes were being caused by Civ 4? I'm not in the field myself, but I do have a Bachelor's Degree in C.S., so you can use jargon if you want. Well, actually, I only wanted you to confirm that you do in fact have a PC. But maybe you can tell the class now why you want someone to tell you how Santa Paravia for Windows is. Couldn’t you just try for yourself?

And since you’re a software engineer, why’d you dodge my request for the methodology you used to determine that your Civ 4 crashes were being caused by Civ 4? I’m not in the field myself, but I do have a Bachelor’s Degree in C.S., so you can use jargon if you want.

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By: peterb http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2230 peterb Tue, 20 Dec 2005 22:59:49 +0000 http://tleaves.com/?p=526#comment-2230 I have to say, I'm impressed with your ability to complain about "strawmen" while simultaneously criticizing people for things they didn't actually say. To take just the most recent example, that's twice now that you've implied that I don't own a PC. I understand exactly where you got the idea. You read something I said, overgeneralized it in your head, and then treated your own fantasy as fact. This is pretty much par for the course for every interaction I've had with you since our little contretemps six months ago. For someone who claims to make their living from words, you sure are sloppy with them. But what do I know. I'm only a software engineer. I have to say, I’m impressed with your ability to complain about “strawmen” while simultaneously criticizing people for things they didn’t actually say.

To take just the most recent example, that’s twice now that you’ve implied that I don’t own a PC. I understand exactly where you got the idea. You read something I said, overgeneralized it in your head, and then treated your own fantasy as fact.

This is pretty much par for the course for every interaction I’ve had with you since our little contretemps six months ago. For someone who claims to make their living from words, you sure are sloppy with them.

But what do I know. I’m only a software engineer.

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By: Matthew Gallant http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2229 Matthew Gallant Tue, 20 Dec 2005 21:51:46 +0000 http://tleaves.com/?p=526#comment-2229 I must say, maybe this has overall been a waste of time, but at the very least I've learned entirely new connotations of "temper tantrum", "screaming", and "sociopathic" that I heretofore couldn't have even imagined. Could any of you recommend a good anger management course? No, I don't suppose you could, you sparkling paragons of tranquility. I must say, maybe this has overall been a waste of time, but at the very least I’ve learned entirely new connotations of “temper tantrum”, “screaming”, and “sociopathic” that I heretofore couldn’t have even imagined. Could any of you recommend a good anger management course? No, I don’t suppose you could, you sparkling paragons of tranquility.

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By: Matthew Gallant http://tleaves.com/2005/12/14/dollars-to-donuts/comment-page-1/#comment-2228 Matthew Gallant Tue, 20 Dec 2005 21:23:13 +0000 http://tleaves.com/?p=526#comment-2228 The thing is, Tom, is I wouldn't characterize the problems as "frequent". The major issue these days is copy protection schemes like SecuROM and SafeDisc, not games always crashing. At the end of the day, I wouldn't blame poor game coding first if I had a unreproducable random crash. And at the end of that same day I would like my PC games reviewed by someone who is familiar with PC gaming, or who at the very least actually owns a PC. Critics need to be somewhat current with what they critique. The thing is, Tom, is I wouldn’t characterize the problems as “frequent”. The major issue these days is copy protection schemes like SecuROM and SafeDisc, not games always crashing. At the end of the day, I wouldn’t blame poor game coding first if I had a unreproducable random crash.

And at the end of that same day I would like my PC games reviewed by someone who is familiar with PC gaming, or who at the very least actually owns a PC. Critics need to be somewhat current with what they critique.

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