Comments on: The War Against Cliché http://tleaves.com/2006/02/24/the-war-against-clich/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Doug http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2475 Doug Thu, 02 Mar 2006 02:36:35 +0000 http://tleaves.com/?p=571#comment-2475 Well what I meant to say before the kind HTML tag filter got ahold of it was: [enter],[enter],[enter],[enter],[enter],[enter] with the optional [enter] depending on which of several entirely different games you are playing. --Doug Well what I meant to say before the kind HTML tag filter got ahold of it was:

[enter],[enter],[enter],[enter],[enter],[enter] with the optional [enter] depending on which of several entirely different games you are playing.

–Doug

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By: Doug http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2474 Doug Thu, 02 Mar 2006 02:34:15 +0000 http://tleaves.com/?p=571#comment-2474 Of course pererb the other way to write that is ,,,,, with the optional depending on which of several entirely different games you are playing. I kind of miss the days when I could read a couple of pages of a book while the fight loaded. --Doug Of course pererb the other way to write that is

,,,,, with the optional depending on which of several entirely different games you are playing.

I kind of miss the days when I could read a couple of pages of a book while the fight loaded.

–Doug

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By: peterb http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2473 peterb Sun, 26 Feb 2006 14:58:07 +0000 http://tleaves.com/?p=571#comment-2473 Yes, but I must point out that you, probably in a small minority of my readers, knew exactly what I meant. Yes, but I must point out that you, probably in a small minority of my readers, knew exactly what I meant.

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By: Herr Krufers http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2472 Herr Krufers Sun, 26 Feb 2006 14:02:52 +0000 http://tleaves.com/?p=571#comment-2472 "Fight, fight, fight, parry, parry, parry?" Peterb, you always end up showing your age. “Fight, fight, fight, parry, parry, parry?”
Peterb, you always end up showing your age.

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By: Will C http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2471 Will C Sat, 25 Feb 2006 12:44:20 +0000 http://tleaves.com/?p=571#comment-2471 Wait there's more! + Kings/Presidents/Powerful Secret Organizations routinely entrust the most vital missions and delicate secrets to: illiterate brawny farmboys, shifty theives, feckless mercenaries, religious fanatics or mystical weirdos they have known for under an hour. + Most video game employers allow you to keep any money, weapons, and advanced/arcane technology that isn't specifically mission related you happen upon while working for them, no questions asked. + You might call fire from the sky, move undetected at will and slay the deadliest monsters with your pinky, but try as you might you'll never manage to so much as scuff a lowly hovel's twig walls. + Looting is a non-taxable activity. + The more headbanger looking the weapon is, the better it is. (Thus an IROC with Black Sabbath playing on the stereo is capable of destroying the universe. ) + The skimpier the (female) armor, the better the protection. + Evildoers are morally opposed to: compound-wide alarm systems, checking in on a patrol every now and again, adequate task lighting, centralizing weapon and munition storage, and doors that only lock from the inside (apparently EVERYONE leaves the base over the weekend, thus necessitating doors that can be unlocked from the outside come Monday morning). + People are often kidnapped with no political, monetary or ideological motive involved. Wait there’s more!

+ Kings/Presidents/Powerful Secret Organizations routinely entrust the most vital missions and delicate secrets to: illiterate brawny farmboys, shifty theives, feckless mercenaries, religious fanatics or mystical weirdos they have known for under an hour.

+ Most video game employers allow you to keep any money, weapons, and advanced/arcane technology that isn’t specifically mission related you happen upon while working for them, no questions asked.

+ You might call fire from the sky, move undetected at will and slay the deadliest monsters with your pinky, but try as you might you’ll never manage to so much as scuff a lowly hovel’s twig walls.

+ Looting is a non-taxable activity.

+ The more headbanger looking the weapon is, the better it is. (Thus an IROC with Black Sabbath playing on the stereo is capable of destroying the universe. )

+ The skimpier the (female) armor, the better the protection.

+ Evildoers are morally opposed to: compound-wide alarm systems, checking in on a patrol every now and again, adequate task lighting, centralizing weapon and munition storage, and doors that only lock from the inside (apparently EVERYONE leaves the base over the weekend, thus necessitating doors that can be unlocked from the outside come Monday morning).

+ People are often kidnapped with no political, monetary or ideological motive involved.

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By: Will C http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2470 Will C Sat, 25 Feb 2006 11:52:53 +0000 http://tleaves.com/?p=571#comment-2470 + Jump! Jump! Jump! No one can harm you when you jump, jump around! + Any player character can outleap the greatest athletes of all time (see above). + A skinny midget with a couple of kitchen knives wearing bondage attire can wreak as much havoc as a giant in inch thick plate armor swinging a gigantic axe around like it was a toothpick. + Ammo weighs nothing. Ever. + Killing things and looting their corpses is considered a heroic occupation and you will win much acclaim thereby. + Nothing ever changes. Despite laying one brutal defeat after another on the bad guys, the area you're trying to save never actually improves. + Price Control Cartel - Prices for the same good are the same everywhere. Fish costs the same by the sea as in the desert and metal is no cheaper where it's mined. + You're always stunned, poisoned or otherwise discommoded for EXACTLY the same length of time, every time. + Characters who are, by definition, devoted to doing good deeds rarely do any without expecting a sizable reward. + Characters who are, by definition, dedicated to evil, greed, chaos and destruction will rescue pathetic villagers, run pointless errands or kill bad guys at exactly the same rate as those purportedly devoted to good. + The character types described above often make common cause, with little to no rancor, and realize an admirably fair distribution of the gains from killing creatures and taking their stuff. + A sack of feathers and a pile of ore consume exactly the same amount of space and weight. + The more pointless errands you perform, the better you are at killing rats. + Species devoted to and respectful of all things natural seem to appreciate the natural world most when it is riddled with arrows, slashed to ribbons or burnt to a crisp. + Even inside a main battle tank, no one is safe from the sniper. + You can destroy a tank if you shoot it enough times with a pistol. + Bad guys with guns would really rather bust out their kung fu and risk defeat than use their overwhelming firepower. + People routinely discard a lower caliber weapon once they find a higher caliber one. + A high ranking officer is always better at close combat than his soldiers. + Special forces aren't that special. + Despite a surfeit of ninja enemies, you never suddenly find yourself dead, wondering what the hell just happened. + Birds of A Feather - Complete badasses always live in the same vicinity as other complete badasses. Wimpy monsters always live near other wimps. No badass will ever live amongst wimps, and no wimp with badasses. This goes for middle of the road enemies as well. + You always infallibly know whose ass you CAN kick, whose you MIGHT kick, and whose you absolutely CAN'T kick at any given time. + Successful real armies typically prefer to give their soldiers the best training, equipment and leaders they can reasonably provide. Video game armies take the more Darwinian approach of sending troops into harms way with little to no training, equipment, leadership or even clothing. + Jump! Jump! Jump! No one can harm you when you jump, jump around!

+ Any player character can outleap the greatest athletes of all time (see above).

+ A skinny midget with a couple of kitchen knives wearing bondage attire can wreak as much havoc as a giant in inch thick plate armor swinging a gigantic axe around like it was a toothpick.

+ Ammo weighs nothing. Ever.

+ Killing things and looting their corpses is considered a heroic occupation and you will win much acclaim thereby.

+ Nothing ever changes. Despite laying one brutal defeat after another on the bad guys, the area you’re trying to save never actually improves.

+ Price Control Cartel – Prices for the same good are the same everywhere. Fish costs the same by the sea as in the desert and metal is no cheaper where it’s mined.

+ You’re always stunned, poisoned or otherwise discommoded for EXACTLY the same length of time, every time.

+ Characters who are, by definition, devoted to doing good deeds rarely do any without expecting a sizable reward.

+ Characters who are, by definition, dedicated to evil, greed, chaos and destruction will rescue pathetic villagers, run pointless errands or kill bad guys at exactly the same rate as those purportedly devoted to good.

+ The character types described above often make common cause, with little to no rancor, and realize an admirably fair distribution of the gains from killing creatures and taking their stuff.

+ A sack of feathers and a pile of ore consume exactly the same amount of space and weight.

+ The more pointless errands you perform, the better you are at killing rats.

+ Species devoted to and respectful of all things natural seem to appreciate the natural world most when it is riddled with arrows, slashed to ribbons or burnt to a crisp.

+ Even inside a main battle tank, no one is safe from the sniper.

+ You can destroy a tank if you shoot it enough times with a pistol.

+ Bad guys with guns would really rather bust out their kung fu and risk defeat than use their overwhelming firepower.

+ People routinely discard a lower caliber weapon once they find a higher caliber one.

+ A high ranking officer is always better at close combat than his soldiers.

+ Special forces aren’t that special.

+ Despite a surfeit of ninja enemies, you never suddenly find yourself dead, wondering what the hell just happened.

+ Birds of A Feather – Complete badasses always live in the same vicinity as other complete badasses. Wimpy monsters always live near other wimps. No badass will ever live amongst wimps, and no wimp with badasses. This goes for middle of the road enemies as well.

+ You always infallibly know whose ass you CAN kick, whose you MIGHT kick, and whose you absolutely CAN’T kick at any given time.

+ Successful real armies typically prefer to give their soldiers the best training, equipment and leaders they can reasonably provide. Video game armies take the more Darwinian approach of sending troops into harms way with little to no training, equipment, leadership or even clothing.

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By: Adam Rixey http://tleaves.com/2006/02/24/the-war-against-clich/comment-page-1/#comment-2469 Adam Rixey Sat, 25 Feb 2006 01:03:47 +0000 http://tleaves.com/?p=571#comment-2469 * The world is about to end. You are everyone's only hope. But the operator of the local store won't cut you a deal on weapons or health packs. * Blocking makes you INVINCIBLE, no matter the attack. * You can snipe a soldier with a 50-caliber weapon and his buddy five feet away won't react to suddenly being covered in red mist. * Stepping into a minor shadow renders you completely invisible; the pursuants right on your heels will become baffled, mumble that it must have been the wind, and return to their posts. * Corpses on the ground disappear. Corpses under the ground return to life and hunger for your brains. * No chest, safe, drawer, or walk-in vault can contain more than one type of item. Besides, it's much more efficient to keep your possessions in flower pots scattered throughout the property. * The least-efficient path from point A to point B contains the treasure. Always head in the direction away from where you need to go. * The world is about to end. You are everyone’s only hope. But the operator of the local store won’t cut you a deal on weapons or health packs.

* Blocking makes you INVINCIBLE, no matter the attack.

* You can snipe a soldier with a 50-caliber weapon and his buddy five feet away won’t react to suddenly being covered in red mist.

* Stepping into a minor shadow renders you completely invisible; the pursuants right on your heels will become baffled, mumble that it must have been the wind, and return to their posts.

* Corpses on the ground disappear. Corpses under the ground return to life and hunger for your brains.

* No chest, safe, drawer, or walk-in vault can contain more than one type of item. Besides, it’s much more efficient to keep your possessions in flower pots scattered throughout the property.

* The least-efficient path from point A to point B contains the treasure. Always head in the direction away from where you need to go.

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