Comments on: Three For The Road http://tleaves.com/2006/06/09/three-for-the-road/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: peterb http://tleaves.com/2006/06/09/three-for-the-road/comment-page-1/#comment-2945 peterb Sat, 10 Jun 2006 17:13:17 +0000 http://tleaves.com/?p=632#comment-2945 My objection to Game Tycoon is not that it is a project management game, but that it is a <em>bad</em> one. Real (more to the point: <em>fun</em>) project management does not consist of creating a schedule and then going away for 6 months. But that's the mechanic used in Game Tycoon. Sorry if that wasn't clear. My objection to Game Tycoon is not that it is a project management game, but that it is a bad one. Real (more to the point: fun) project management does not consist of creating a schedule and then going away for 6 months. But that’s the mechanic used in Game Tycoon.

Sorry if that wasn’t clear.

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By: Troy Goodfellow http://tleaves.com/2006/06/09/three-for-the-road/comment-page-1/#comment-2944 Troy Goodfellow Sat, 10 Jun 2006 15:53:03 +0000 http://tleaves.com/?p=632#comment-2944 Re Game Tycoon: I have no quarrel with the conclusion that this is a terrible game. That seems to be the consensus opinion and it has no attraction for me whatsoever. One major gripe seems to be that it is, in fact, a project management game, to which my reply is, "Well, sure. What did you expect?" I'm not sure that Game Tycoon is even a brilliant concept; it's merely the tycoon game moved to yet another arena. Have you tried the freebie GameBiz? It also lets you manage and develop games through the early days of the industry and puts you in direct competition with the legendary games of the past. It is also, fundamentally, a management sim but I think captures the risky nature of the industry quite well since you need to ride out fickle public appetites and prepare for the development of new hardware. What do you do with your C64 programmers when the machine dies? Re Game Tycoon:

I have no quarrel with the conclusion that this is a terrible game. That seems to be the consensus opinion and it has no attraction for me whatsoever. One major gripe seems to be that it is, in fact, a project management game, to which my reply is, “Well, sure. What did you expect?”

I’m not sure that Game Tycoon is even a brilliant concept; it’s merely the tycoon game moved to yet another arena.

Have you tried the freebie GameBiz? It also lets you manage and develop games through the early days of the industry and puts you in direct competition with the legendary games of the past. It is also, fundamentally, a management sim but I think captures the risky nature of the industry quite well since you need to ride out fickle public appetites and prepare for the development of new hardware. What do you do with your C64 programmers when the machine dies?

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