Comments on: PTD #10 http://tleaves.com/2006/08/09/ptd-10/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Pb http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3159 Pb Thu, 17 Aug 2006 02:35:32 +0000 http://tleaves.com/?p=666#comment-3159 Heh, strange that the only three articles I bothered to read in this issue were the ones that you wrote. Great job on the reviews, and it's definitely nice to see Nethack getting the credit it deserves. I've been trying to get into Angband lately, but the shorter games and overall quirkiness is what's kept me with Nethack. I don't have the attention span to play several hours long games of Angband, and then lose all progress and have to start over. Heh, strange that the only three articles I bothered to read in this issue were the ones that you wrote.
Great job on the reviews, and it’s definitely nice to see Nethack getting the credit it deserves.

I’ve been trying to get into Angband lately, but the shorter games and overall quirkiness is what’s kept me with Nethack. I don’t have the attention span to play several hours long games of Angband, and then lose all progress and have to start over.

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By: Mike Collins http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3158 Mike Collins Sun, 13 Aug 2006 17:20:20 +0000 http://tleaves.com/?p=666#comment-3158 Tierney, yeah - that would drive me nuts. There's a bit in Ultima V where you have to go through the villain's castle without magic, and one of the possibilities when you do so is getting captured, thrown in a dungeon, and getting one of your characters permanently killed - wiped off the disk killed. It's probably actually the best open-ended scenario I've seen in a game: there's one route that involves joining the villain's side and getting a badge giving you free passage. The alternative route is a brutal and dirty slog, but it's actually winnable. The thing that made up for losing Sentri was getting the crown at the top of the castle, knocking out the anti-magic field and then cutting loose with all of my eighth circle spells on the guards behind me. I was laughing maniacally for two days. Hrmmm...another reason I need to get out more often... Tierney, yeah – that would drive me nuts. There’s a bit in Ultima V where you have to go through the villain’s castle without magic, and one of the possibilities when you do so is getting captured, thrown in a dungeon, and getting one of your characters permanently killed – wiped off the disk killed.

It’s probably actually the best open-ended scenario I’ve seen in a game: there’s one route that involves joining the villain’s side and getting a badge giving you free passage. The alternative route is a brutal and dirty slog, but it’s actually winnable. The thing that made up for losing Sentri was getting the crown at the top of the castle, knocking out the anti-magic field and then cutting loose with all of my eighth circle spells on the guards behind me. I was laughing maniacally for two days.

Hrmmm…another reason I need to get out more often…

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By: Tierney http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3157 Tierney Sun, 13 Aug 2006 06:52:54 +0000 http://tleaves.com/?p=666#comment-3157 I don't know if you've ever played Fire Emblem, Mike, but it sounds like it would drive you insane. I'm managing to get through it on the hardest difficulty level, but only by sending character after character to their dramatic and irreversible death. I don’t know if you’ve ever played Fire Emblem, Mike, but it sounds like it would drive you insane. I’m managing to get through it on the hardest difficulty level, but only by sending character after character to their dramatic and irreversible death.

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By: Mike Collins http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3156 Mike Collins Sat, 12 Aug 2006 21:40:19 +0000 http://tleaves.com/?p=666#comment-3156 Yeah; I know I don't have to keep the dog alive, but honestly, I hate killing the little bugger - I always hate injecting lose conditions like that. It's up there with the reason I never finished Final Fantasy VIII - I would end up playing the card game, and any time I lost a card, I would reset. I ended up in the same location for about a month on and off simply because I wouldn't quit the damned card game. Yeah; I know I don’t have to keep the dog alive, but honestly, I hate killing the little bugger – I always hate injecting lose conditions like that.

It’s up there with the reason I never finished Final Fantasy VIII – I would end up playing the card game, and any time I lost a card, I would reset. I ended up in the same location for about a month on and off simply because I wouldn’t quit the damned card game.

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By: Tierney http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3155 Tierney Sat, 12 Aug 2006 09:52:12 +0000 http://tleaves.com/?p=666#comment-3155 You don't have to keep the dog alive; I almost always callously let it die on the first level, and I've beaten the game twice. (The trick is to read every single spoiler you can get your hands on.) You don’t have to keep the dog alive; I almost always callously let it die on the first level, and I’ve beaten the game twice. (The trick is to read every single spoiler you can get your hands on.)

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By: Mike Collins http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3154 Mike Collins Wed, 09 Aug 2006 23:29:34 +0000 http://tleaves.com/?p=666#comment-3154 Interesting commentary on Nethack. There are two reasons I play Angband and its variants: the dungeon levels are bigger, and I don't have to worry about maintaining that damned dog. The dog drives me absolutely round the twist. Personally, I've always found the graphical additions to roguelikes clumsy. The games already have a graphical scheme and while it's minimal, it's extremely information dense. I always feel constrained with one of the graphics schemes, probably because they always require sacrificing field of view for their images, and their images aren't sufficiently compelling to make me want to sacrifice my field of view. It's like playing an FPS and having this urge to turn my head and see if I can see outside of the side of the screen. Interesting commentary on Nethack. There are two reasons I play Angband and its variants: the dungeon levels are bigger, and I don’t have to worry about maintaining that damned dog. The dog drives me absolutely round the twist.

Personally, I’ve always found the graphical additions to roguelikes clumsy. The games already have a graphical scheme and while it’s minimal, it’s extremely information dense. I always feel constrained with one of the graphics schemes, probably because they always require sacrificing field of view for their images, and their images aren’t sufficiently compelling to make me want to sacrifice my field of view. It’s like playing an FPS and having this urge to turn my head and see if I can see outside of the side of the screen.

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By: peterb http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3153 peterb Wed, 09 Aug 2006 19:43:06 +0000 http://tleaves.com/?p=666#comment-3153 It's probably all my fault. It’s probably all my fault.

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By: rlink http://tleaves.com/2006/08/09/ptd-10/comment-page-1/#comment-3152 rlink Wed, 09 Aug 2006 16:56:11 +0000 http://tleaves.com/?p=666#comment-3152 I assume that the PTD editorial and/or typesetting staff is the one screwing up your grammar and punctuation in those articles. I assume that the PTD editorial and/or typesetting staff is the one screwing up your grammar and punctuation in those articles.

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