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	<title>Comments on: The Glorious Return of Sam and Max</title>
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	<link>http://tleaves.com/2007/02/01/the-glorious-return-of-sam-and-max/</link>
	<description>Creativity x Technology</description>
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		<title>By: peterb</title>
		<link>http://tleaves.com/2007/02/01/the-glorious-return-of-sam-and-max/comment-page-1/#comment-3637</link>
		<dc:creator>peterb</dc:creator>
		<pubDate>Sun, 04 Feb 2007 20:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=767#comment-3637</guid>
		<description>While normally I agree with the sentiment &quot;Don&#039;t use a 3D engine when it&#039;s not necessary&quot; (for example, the 3D Monkey Island was an ugly travesty), in this case it works just fine.  I don&#039;t think the art is significantly different, stylistically, than what you&#039;d have seen had the engine been 2D.

Overall, the game looks better to me than the Lucasarts 2D game.</description>
		<content:encoded><![CDATA[<p>While normally I agree with the sentiment &#8220;Don&#8217;t use a 3D engine when it&#8217;s not necessary&#8221; (for example, the 3D Monkey Island was an ugly travesty), in this case it works just fine.  I don&#8217;t think the art is significantly different, stylistically, than what you&#8217;d have seen had the engine been 2D.</p>
<p>Overall, the game looks better to me than the Lucasarts 2D game.</p>
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		<title>By: Jimmy</title>
		<link>http://tleaves.com/2007/02/01/the-glorious-return-of-sam-and-max/comment-page-1/#comment-3636</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sun, 04 Feb 2007 20:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=767#comment-3636</guid>
		<description>It&#039;s rather painful to see Steve Purcell&#039;s great 2D art so drained of style in these shoddy 3D recreations ... just like with Bone, Telltale&#039;s graphics are just terrible compared to the original art, and it&#039;s really painful to see.  Was 2D too expensive to produce?</description>
		<content:encoded><![CDATA[<p>It&#8217;s rather painful to see Steve Purcell&#8217;s great 2D art so drained of style in these shoddy 3D recreations &#8230; just like with Bone, Telltale&#8217;s graphics are just terrible compared to the original art, and it&#8217;s really painful to see.  Was 2D too expensive to produce?</p>
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		<title>By: Duncan</title>
		<link>http://tleaves.com/2007/02/01/the-glorious-return-of-sam-and-max/comment-page-1/#comment-3635</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Sat, 03 Feb 2007 00:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://tleaves.com/?p=767#comment-3635</guid>
		<description>I&#039;ve been following (and playing) this series with great excitement.  I truly believe that it is the first time that episodic gaming has been done right.  Not only is the content worth the money (http://ghostsinthegame.blogspot.com/2007/01/short-and-sweet.html), but the whole series has been written and crafted to be played a little at a time.  It actually works, in the same way that a television show or comic book would work.

Actually, I think I&#039;ll go and play the 3rd episode right now.  I&#039;ve had to wait too long already.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been following (and playing) this series with great excitement.  I truly believe that it is the first time that episodic gaming has been done right.  Not only is the content worth the money (<a href="http://ghostsinthegame.blogspot.com/2007/01/short-and-sweet.html" rel="nofollow">http://ghostsinthegame.blogspot.com/2007/01/short-and-sweet.html</a>), but the whole series has been written and crafted to be played a little at a time.  It actually works, in the same way that a television show or comic book would work.</p>
<p>Actually, I think I&#8217;ll go and play the 3rd episode right now.  I&#8217;ve had to wait too long already.</p>
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