Comments on: First Impressions http://tleaves.com/2007/02/19/first-impressions/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Nik http://tleaves.com/2007/02/19/first-impressions/comment-page-1/#comment-3705 Nik Tue, 20 Feb 2007 21:46:37 +0000 http://tleaves.com/?p=780#comment-3705 Don't bother finishing the game. I played it all in a darkened room wearing studio reference headphones and rather enjoyed the initial thrills. Unfortunately after a couple of hours it just fell back into the usual pattern: Find switch Shoot bad guys Watch cut scene ... Lose all your weapons Acquire them all again See above Plus, everything looks like plastic. Don’t bother finishing the game. I played it all in a darkened room wearing studio reference headphones and rather enjoyed the initial thrills. Unfortunately after a couple of hours it just fell back into the usual pattern:

Find switch
Shoot bad guys
Watch cut scene

Lose all your weapons
Acquire them all again
See above

Plus, everything looks like plastic.

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By: Hans L http://tleaves.com/2007/02/19/first-impressions/comment-page-1/#comment-3704 Hans L Mon, 19 Feb 2007 19:50:56 +0000 http://tleaves.com/?p=780#comment-3704 I think the game is OK not as good as Half-Life 2 but OK. What is nice about the game is that it does a decent attempt to be more than a shooter. That is achieved by some clever level design which you'll only notice if you have a little more patience with the game. The level design is highly focused on being surprising which of course is clever, being a horror-shooter type of game. This strategy is execucted quite consequently and works nicely in my opinion. The designers worked a lot with concept of staged emptiness. One will only be attacked when least expected. A little bit like Doom 3 but in this case carried out in a much more subtle manner. I remember sneaking through a long passage of eventless dark corridor before arriving to a lit hall with some elevators circled by numerous dark corners. The perfect stage for an ambush or a nasty boss-monster. It took me some ten minutes to sneak around to check all the corners just to realise that the scene was without any sort of danger. THAT made me go wauw! I think the game is OK not as good as Half-Life 2 but OK.

What is nice about the game is that it does a decent attempt to be more than a shooter. That is achieved by some clever level design which you’ll only notice if you have a little more patience with the game.

The level design is highly focused on being surprising which of course is clever, being a horror-shooter type of game. This strategy is execucted quite consequently and works nicely in my opinion. The designers worked a lot with concept of staged emptiness. One will only be attacked when least expected. A little bit like Doom 3 but in this case carried out in a much more subtle manner. I remember sneaking through a long passage of eventless dark corridor before arriving to a lit hall with some elevators circled by numerous dark corners.

The perfect stage for an ambush or a nasty boss-monster.

It took me some ten minutes to sneak around to check all the corners just to realise that the scene was without any sort of danger.

THAT made me go wauw!

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