Comments on: 4X: Master Of Orion http://tleaves.com/2007/02/21/4x-master-of-orion/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: george milton http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3731 george milton Sat, 16 May 2009 22:30:32 +0000 http://tleaves.com/?p=785#comment-3731 <> You can turn off tactical combat in Moo2 and it not only gets rid of the micromanagement it speeds up the game quite a bit. You do lose the joy of turning your ships to face remaining shields at inbound missiles and clever stuff like that so most of us prefer tactical on. Without tactical you also cannot refit and customize your ships. Moo2 improves on pretty much every aspect of Moo1. Clearly Moo3 was a failure and should be disregarded. Moo2 is still played multiplayer at my house and connected to other friends homes using Hamachi - it is played on windows machines using DosBox and IPX primarily. It can even be played on Vista machines if you get that IPX addon. The only problem with Moo2 is that it was so well done that it is nearly impossible to improve upon. Most people have difficulty responding to perfection. They range from disbelief to denial to rejection of the fact. Moo2 was the perfect space combat simulation. The fact that every last bug was never exterminated to bronze the game properly in the PC game hall of legendary fame is a true travesty. Now if I could just locate a full technology tree listing somewhere it would remove some of the adventure which keeps me from playing this classic excellent turn based space combat simulation as best I can.. <>

You can turn off tactical combat in Moo2 and it not only gets rid of the micromanagement it speeds up the game quite a bit. You do lose the joy of turning your ships to face remaining shields at inbound missiles and clever stuff like that so most of us prefer tactical on. Without tactical you also cannot refit and customize your ships.

Moo2 improves on pretty much every aspect of Moo1. Clearly Moo3 was a failure and should be disregarded. Moo2 is still played multiplayer at my house and connected to other friends homes using Hamachi – it is played on windows machines using DosBox and IPX primarily. It can even be played on Vista machines if you get that IPX addon.

The only problem with Moo2 is that it was so well done that it is nearly impossible to improve upon. Most people have difficulty responding to perfection. They range from disbelief to denial to rejection of the fact. Moo2 was the perfect space combat simulation. The fact that every last bug was never exterminated to bronze the game properly in the PC game hall of legendary fame is a true travesty.

Now if I could just locate a full technology tree listing somewhere it would remove some of the adventure which keeps me from playing this classic excellent turn based space combat simulation as best I can..

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By: Philip Chalmers http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3730 Philip Chalmers Fri, 04 Apr 2008 07:58:36 +0000 http://tleaves.com/?p=785#comment-3730 I'd like to speak up in defence of MOO 2. Before I go into details, the ultimate proof of the pudding is that there's still a very active fan group for MOO 2 (www.masteroforion2.blogspot.com) - they've produced some patches and several mods. Michael A. (comment 1) pointed out that in Moo (original) you can design ships that are extremely effective in tactical combat. MOO 2 takes this to a level that no other space-based 4X game has matched, and it's very satisfying when your 1 battleship destroys 4 enemy battleships that are apparently at the same or higher tech level (my personal best is 1 beating 6). The downside of MOO 2, as "Tea Leaves" says, is micromanagement. But at least it provides a very effective management tool in the Colony List screen. And MOO 1 has micromanagement issues too: you have to tell colonies to stop building missile bases, to stop putting resources into population growth when they're full, to stop building ships. MOO 1's Colony List is of very little use in handling these situations, because a colony's activity is a set of 6 percentages rather than 1 build queue item, an it's hard to squeeze those 6 numbers into an entry in a table. So I find MOO 2 easier to manage. I’d like to speak up in defence of MOO 2. Before I go into details, the ultimate proof of the pudding is that there’s still a very active fan group for MOO 2 (www.masteroforion2.blogspot.com) – they’ve produced some patches and several mods.

Michael A. (comment 1) pointed out that in Moo (original) you can design ships that are extremely effective in tactical combat. MOO 2 takes this to a level that no other space-based 4X game has matched, and it’s very satisfying when your 1 battleship destroys 4 enemy battleships that are apparently at the same or higher tech level (my personal best is 1 beating 6).

The downside of MOO 2, as “Tea Leaves” says, is micromanagement. But at least it provides a very effective management tool in the Colony List screen. And MOO 1 has micromanagement issues too: you have to tell colonies to stop building missile bases, to stop putting resources into population growth when they’re full, to stop building ships. MOO 1′s Colony List is of very little use in handling these situations, because a colony’s activity is a set of 6 percentages rather than 1 build queue item, an it’s hard to squeeze those 6 numbers into an entry in a table. So I find MOO 2 easier to manage.

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By: WCE http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3729 WCE Tue, 27 Feb 2007 20:29:03 +0000 http://tleaves.com/?p=785#comment-3729 Troy: Fair enough, I should have said space-themed 4x. But seriously, compare Into the Void with Rise and Rule etc. I loved having space battles between 2 ships that apparently went on for decades, with no resolution whatsoever. The image of that was priceless: "Well, lieutenant, it's February, we've been firing constantly at them for nine months, and vice-versa, when do you anticipate either ship actually being harmed?" "Harmed? Well, I'm pretty sure they're out of toilet paper by now...they'll be grumpy for sure." But I think you're right, when a game is part of a beloved franchise, is built up in the gaming press and is highly antcipated and then turns out to be outright bad it's worse than if it was a bad unknown. Troy: Fair enough, I should have said space-themed 4x. But seriously, compare Into the Void with Rise and Rule etc. I loved having space battles between 2 ships that apparently went on for decades, with no resolution whatsoever. The image of that was priceless:

“Well, lieutenant, it’s February, we’ve been firing constantly at them for nine months, and vice-versa, when do you anticipate either ship actually being harmed?”

“Harmed? Well, I’m pretty sure they’re out of toilet paper by now…they’ll be grumpy for sure.”

But I think you’re right, when a game is part of a beloved franchise, is built up in the gaming press and is highly antcipated and then turns out to be outright bad it’s worse than if it was a bad unknown.

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By: Troy Goodfellow http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3728 Troy Goodfellow Mon, 26 Feb 2007 17:11:59 +0000 http://tleaves.com/?p=785#comment-3728 The worst 4x game ever is Rise and Rule of Ancient Empires. Or Destiny. MOO3 is the worst in kind of way Black and White is the "worst". Only moreso with much more catastrophic results. 1) Highly anticipated 2) Promising design choices 3) Promoted and co-developed by Alan Emrich, who coined the term 4x 4) Initial reviews were glowing. Then it came out and it took a few weeks for the suck to sink in. It really is a terrible game, not merely average like B&W, and it is the last game in what was THE 4x space franchise. I played more of MOO2 than the original, and therefore like it more. No real objective reasons - just I got used to the sequel before I touched the original. For a long time it was one of my favorite games. I wrote a retrospective on SimTex for CGM last year, so I had to play Master of Magic for the first time in forever. It really doesn't hold up well. The MOO games, on the other hand... The worst 4x game ever is Rise and Rule of Ancient Empires. Or Destiny.

MOO3 is the worst in kind of way Black and White is the “worst”. Only moreso with much more catastrophic results.

1) Highly anticipated
2) Promising design choices
3) Promoted and co-developed by Alan Emrich, who coined the term 4x
4) Initial reviews were glowing.

Then it came out and it took a few weeks for the suck to sink in. It really is a terrible game, not merely average like B&W, and it is the last game in what was THE 4x space franchise.

I played more of MOO2 than the original, and therefore like it more. No real objective reasons – just I got used to the sequel before I touched the original. For a long time it was one of my favorite games.

I wrote a retrospective on SimTex for CGM last year, so I had to play Master of Magic for the first time in forever. It really doesn’t hold up well. The MOO games, on the other hand…

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By: Doug http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3727 Doug Mon, 26 Feb 2007 16:36:22 +0000 http://tleaves.com/?p=785#comment-3727 Weird. I don't recall taking particular note of MOO3 when I played it one way or other. Weird. I don’t recall taking particular note of MOO3 when I played it one way or other.

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By: WCE http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3726 WCE Mon, 26 Feb 2007 08:07:40 +0000 http://tleaves.com/?p=785#comment-3726 Let no one doubt PeterB when he writes that Master of Orion 3 is one of the worst games ever. It is. There is a part of my soul that still howls with rage at Master of Orion 3. But unlike him, I urge you to check it out, try playing it for a while. Why? Because it's exceptional. You can't possibly know how bad a game can be until you play MOO3. But's it's not the WORST 4x game ever. That title belongs to 1997's "Into The Void". Check it out, if you dare. Let no one doubt PeterB when he writes that Master of Orion 3 is one of the worst games ever. It is. There is a part of my soul that still howls with rage at Master of Orion 3.

But unlike him, I urge you to check it out, try playing it for a while. Why? Because it’s exceptional. You can’t possibly know how bad a game can be until you play MOO3. But’s it’s not the WORST 4x game ever.

That title belongs to 1997′s “Into The Void”. Check it out, if you dare.

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By: Toby Hede http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3725 Toby Hede Mon, 26 Feb 2007 03:09:49 +0000 http://tleaves.com/?p=785#comment-3725 The old click-to-win pattern, eh? So very ... pointless ... and addictive. Why is that so often the case? The old click-to-win pattern, eh?
So very … pointless … and addictive. Why is that so often the case?

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By: Hans L http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3724 Hans L Sun, 25 Feb 2007 17:05:36 +0000 http://tleaves.com/?p=785#comment-3724 This blog rocks! I always enjoy reading it. Constantly witty and wellwritten. Keep it up folks! This blog rocks! I always enjoy reading it. Constantly witty and wellwritten. Keep it up folks!

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By: Doug http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3723 Doug Sun, 25 Feb 2007 04:41:56 +0000 http://tleaves.com/?p=785#comment-3723 Now I remember what it was like playing this game. Click next turn. Click next turn. Click next turn. Over and over again until I have taken over the universe. For some reason I keep clicking anyway, and suddenly a day is gone. Now I remember what it was like playing this game. Click next turn. Click next turn. Click next turn. Over and over again until I have taken over the universe. For some reason I keep clicking anyway, and suddenly a day is gone.

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By: Doug http://tleaves.com/2007/02/21/4x-master-of-orion/comment-page-1/#comment-3722 Doug Fri, 23 Feb 2007 20:42:06 +0000 http://tleaves.com/?p=785#comment-3722 I found essentially one easy way to win at MoM. With the right combination of alchemy and magic item creation you could get more mana out of your magic items than you put in to them, and convert that mana straight to money. Then you were able to build fast, buy heroes, outfit them with phantasm axes of death and flying capes and they would run around and kill everything all heroic -like. Armies were a waste of time. Right now I'm playing settlers 2 and having a blast. I found essentially one easy way to win at MoM. With the right combination of alchemy and magic item creation you could get more mana out of your magic items than you put in to them, and convert that mana straight to money. Then you were able to build fast, buy heroes, outfit them with phantasm axes of death and flying capes and they would run around and kill everything all heroic -like. Armies were a waste of time.

Right now I’m playing settlers 2 and having a blast.

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