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	<title>Comments on: Welcome to Rapture</title>
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	<link>http://tleaves.com/2007/09/03/welcome-to-rapture/</link>
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		<title>By: Eli Mordino</title>
		<link>http://tleaves.com/2007/09/03/welcome-to-rapture/comment-page-1/#comment-4193</link>
		<dc:creator>Eli Mordino</dc:creator>
		<pubDate>Tue, 04 Sep 2007 01:11:18 +0000</pubDate>
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		<description>It really is a great game, even if it doesn&#039;t quite sustain the sheer omg-ness of the opening few hours. The voice logs alone would keep me playing.

I don&#039;t see what the fuss is about the Vita Chambers - resurrecting does feel vaguely like cheating to me, but I deal with that concern through the ingenious expedient of quickloading when I die. It&#039;s like when people bitched about the fast travel feature in Oblivion, as if someone was putting a gun to their head and forcing them to use it.

One thing that struck me...what happened to the &quot;ecology&quot; idea? I remember that being tossed around as a key feature, that e.g. killing one type of enemy in a given area would lead to other kinds taking over.</description>
		<content:encoded><![CDATA[<p>It really is a great game, even if it doesn&#8217;t quite sustain the sheer omg-ness of the opening few hours. The voice logs alone would keep me playing.</p>
<p>I don&#8217;t see what the fuss is about the Vita Chambers &#8211; resurrecting does feel vaguely like cheating to me, but I deal with that concern through the ingenious expedient of quickloading when I die. It&#8217;s like when people bitched about the fast travel feature in Oblivion, as if someone was putting a gun to their head and forcing them to use it.</p>
<p>One thing that struck me&#8230;what happened to the &#8220;ecology&#8221; idea? I remember that being tossed around as a key feature, that e.g. killing one type of enemy in a given area would lead to other kinds taking over.</p>
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