Comments on: Welcome to Rapture http://tleaves.com/2007/09/03/welcome-to-rapture/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Eli Mordino http://tleaves.com/2007/09/03/welcome-to-rapture/comment-page-1/#comment-4193 Eli Mordino Tue, 04 Sep 2007 01:11:18 +0000 http://tleaves.com/2007/09/03/welcome-to-rapture/#comment-4193 It really is a great game, even if it doesn't quite sustain the sheer omg-ness of the opening few hours. The voice logs alone would keep me playing. I don't see what the fuss is about the Vita Chambers - resurrecting does feel vaguely like cheating to me, but I deal with that concern through the ingenious expedient of quickloading when I die. It's like when people bitched about the fast travel feature in Oblivion, as if someone was putting a gun to their head and forcing them to use it. One thing that struck me...what happened to the "ecology" idea? I remember that being tossed around as a key feature, that e.g. killing one type of enemy in a given area would lead to other kinds taking over. It really is a great game, even if it doesn’t quite sustain the sheer omg-ness of the opening few hours. The voice logs alone would keep me playing.

I don’t see what the fuss is about the Vita Chambers – resurrecting does feel vaguely like cheating to me, but I deal with that concern through the ingenious expedient of quickloading when I die. It’s like when people bitched about the fast travel feature in Oblivion, as if someone was putting a gun to their head and forcing them to use it.

One thing that struck me…what happened to the “ecology” idea? I remember that being tossed around as a key feature, that e.g. killing one type of enemy in a given area would lead to other kinds taking over.

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