Comments on: New and Old http://tleaves.com/2007/11/07/new-and-old/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Chris http://tleaves.com/2007/11/07/new-and-old/comment-page-1/#comment-4468 Chris Thu, 08 Nov 2007 17:42:52 +0000 http://tleaves.com/2007/11/07/new-and-old/#comment-4468 I am reminded, tangentially, of reviews of the most recent Arcade Fire album which dismissed the new version of "No Cars Go", which was on an earlier EP, calling it "completely superfluous". Okay, if you have that EP its superfluous - but who does? Not that many people, all in all. Since I happen to think this is one of the better tracks of the new album, I'm certainly not going to complain about its inclusion. The parallel to your argument is hopefully obvious. :) I am reminded, tangentially, of reviews of the most recent Arcade Fire album which dismissed the new version of “No Cars Go”, which was on an earlier EP, calling it “completely superfluous”. Okay, if you have that EP its superfluous – but who does? Not that many people, all in all. Since I happen to think this is one of the better tracks of the new album, I’m certainly not going to complain about its inclusion.

The parallel to your argument is hopefully obvious. :)

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By: Mike Collins http://tleaves.com/2007/11/07/new-and-old/comment-page-1/#comment-4469 Mike Collins Thu, 08 Nov 2007 04:38:43 +0000 http://tleaves.com/2007/11/07/new-and-old/#comment-4469 I t'ink the big problem here is that in comparison to almost any other medium you care to think of, videogames are very heavily tied into specific platforms - and due to the speed at which the rendering technology has advanced, they get very dated very fast. Consequently, if there is a good experience, it can only be shared by people of a very specific age (and the freaks who'll play emulated games that they never played in the first place), unless remakes are done. That's certainly helped move along things like Lazarus, or the Sega Classics series in Japan.... I t’ink the big problem here is that in comparison to almost any other medium you care to think of, videogames are very heavily tied into specific platforms – and due to the speed at which the rendering technology has advanced, they get very dated very fast. Consequently, if there is a good experience, it can only be shared by people of a very specific age (and the freaks who’ll play emulated games that they never played in the first place), unless remakes are done. That’s certainly helped move along things like Lazarus, or the Sega Classics series in Japan….

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