Comments on: Unplayable Classics: Balance of Power http://tleaves.com/2008/10/21/1151/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Ken Prescott http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-10614 Ken Prescott Mon, 07 Nov 2011 12:51:30 +0000 http://tleaves.com/2008/10/21/1151/#comment-10614 I remember buying Balance of Power for the Amiga back in the day. Well, that was a waste of $19.95. The big problem with game play: the game did not give you enough synthetic experience to make useful decisions. Compounding the big problem, there was stuff going on that was (a) absolutely inscrutable (i.e., you as the player had zero insight into the decision-making used by the AI) and (b) horribly unrealistic. (For example, aiding the Afghan insurgents could very easily start World War III, despite the fact that it had been underway for several years. Indeed, it was ridiculously easy to start a nuclear exchange.) The collapse of the Warsaw Pact and the end of the Cold War was absolutely impossible to achieve. I tried the Storytron Balance of Power 2009. It's even worse. As the US player (the only role possible), you have exactly zero useful moves. I am convinced that Balance of Power series reflects less any real sense of international relations and far more Chris Crawford's political biases. I remember buying Balance of Power for the Amiga back in the day.

Well, that was a waste of $19.95.

The big problem with game play: the game did not give you enough synthetic experience to make useful decisions.

Compounding the big problem, there was stuff going on that was (a) absolutely inscrutable (i.e., you as the player had zero insight into the decision-making used by the AI) and (b) horribly unrealistic. (For example, aiding the Afghan insurgents could very easily start World War III, despite the fact that it had been underway for several years. Indeed, it was ridiculously easy to start a nuclear exchange.)

The collapse of the Warsaw Pact and the end of the Cold War was absolutely impossible to achieve.

I tried the Storytron Balance of Power 2009. It’s even worse. As the US player (the only role possible), you have exactly zero useful moves.

I am convinced that Balance of Power series reflects less any real sense of international relations and far more Chris Crawford’s political biases.

]]>
By: Jon Perez http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5126 Jon Perez Fri, 01 May 2009 13:05:04 +0000 http://tleaves.com/2008/10/21/1151/#comment-5126 You are dead on right. Balance of Power truly sucked while Geopolitique 1990 was heavily addictive. Chris Crawford is a blowhard who yaks endlessly about gameplay but in the end doesn't really know how to make playable games. You are dead on right. Balance of Power truly sucked while Geopolitique 1990 was heavily addictive.

Chris Crawford is a blowhard who yaks endlessly about gameplay but in the end doesn’t really know how to make playable games.

]]>
By: Andy P http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5125 Andy P Sat, 25 Oct 2008 18:51:01 +0000 http://tleaves.com/2008/10/21/1151/#comment-5125 Sure, and when someone manages that (Crawford's been trying for twenty years), maybe then they can make a big song and dance about it. Until then... I'll get on with actually enjoying myself, thanks. Sure, and when someone manages that (Crawford’s been trying for twenty years), maybe then they can make a big song and dance about it.

Until then… I’ll get on with actually enjoying myself, thanks.

]]>
By: greay http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5130 greay Fri, 24 Oct 2008 18:10:41 +0000 http://tleaves.com/2008/10/21/1151/#comment-5130 I've never played any of his games, but I have read a couple of his books and think he does have some really worthwhile ideas about interactive storytelling. The challenge has been reconciling these ideas about how to make a compelling dynamic narrative with... well, fun. I’ve never played any of his games, but I have read a couple of his books and think he does have some really worthwhile ideas about interactive storytelling. The challenge has been reconciling these ideas about how to make a compelling dynamic narrative with… well, fun.

]]>
By: Thomas http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5129 Thomas Thu, 23 Oct 2008 11:03:36 +0000 http://tleaves.com/2008/10/21/1151/#comment-5129 To be fair, the man is also a raging homophobe and misogynist who justifies his opinions with junk science from evolutionary psychology. It's possible that his games are not actually the worst thing about him. To be fair, the man is also a raging homophobe and misogynist who justifies his opinions with junk science from evolutionary psychology. It’s possible that his games are not actually the worst thing about him.

]]>
By: Andy P http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5127 Andy P Wed, 22 Oct 2008 23:39:40 +0000 http://tleaves.com/2008/10/21/1151/#comment-5127 Had the misfortune of hearing this self-indulgent wank-off talk at GDC a few years ago. I've honestly never taken such a dislike to anyone in all my life. The man is an arrogant, self-aggrandising maggot. I'm actually amazed he's released/releasing a game because he proclaimed at that talk that "I do not make games", because games are toys and toys are unworthy and beneath him. As this was the Game Developer's Conference you can imagine this went down about as well as a silent but deadly fart in an elevator full of nuns. Has he finally realised that the eternally pretentious field of "interactive storytelling" (which he declared to be the new coming in video-based entertainment) is nothing but a masochistic exercise in self-flagellation? Has he returned to making games in order to genuinely find new ways to develop the artform? Or is he desperately trying to bring in a few quid by trading off being moderately well-known, somewhere on the B-list on a good day, more than two decades ago? I neither know nor, honestly, do I care. When the time comes for Chris Crawford to move on to the next world, the sum moral worthiness of the human race will increase. The man is pond scum - and his games, or interactive stories? Even worse. Had the misfortune of hearing this self-indulgent wank-off talk at GDC a few years ago. I’ve honestly never taken such a dislike to anyone in all my life. The man is an arrogant, self-aggrandising maggot.

I’m actually amazed he’s released/releasing a game because he proclaimed at that talk that “I do not make games”, because games are toys and toys are unworthy and beneath him. As this was the Game Developer’s Conference you can imagine this went down about as well as a silent but deadly fart in an elevator full of nuns.

Has he finally realised that the eternally pretentious field of “interactive storytelling” (which he declared to be the new coming in video-based entertainment) is nothing but a masochistic exercise in self-flagellation? Has he returned to making games in order to genuinely find new ways to develop the artform? Or is he desperately trying to bring in a few quid by trading off being moderately well-known, somewhere on the B-list on a good day, more than two decades ago?

I neither know nor, honestly, do I care. When the time comes for Chris Crawford to move on to the next world, the sum moral worthiness of the human race will increase. The man is pond scum – and his games, or interactive stories? Even worse.

]]>
By: Hans Larsen http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5133 Hans Larsen Wed, 22 Oct 2008 05:49:58 +0000 http://tleaves.com/2008/10/21/1151/#comment-5133 I remember playing an Amiga game of that name and with same topic. It was boring for sure but it was not that horrible as I remember it... But it was earlier, maybe around 1986 or 87. I remember playing an Amiga game of that name and with same topic. It was boring for sure but it was not that horrible as I remember it…

But it was earlier, maybe around 1986 or 87.

]]>
By: Berry http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5131 Berry Wed, 22 Oct 2008 04:41:13 +0000 http://tleaves.com/2008/10/21/1151/#comment-5131 I went and looked at Storytron, clicked through to "How to Play", looked it over and decided "this will be made of suck". Does he even NEED Java to do that? And does he understand the difference between Java and Javascript? I didn't stick around long enough to find out. I went and looked at Storytron, clicked through to “How to Play”, looked it over and decided “this will be made of suck”.

Does he even NEED Java to do that? And does he understand the difference between Java and Javascript? I didn’t stick around long enough to find out.

]]>
By: peterb http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5128 peterb Wed, 22 Oct 2008 02:50:31 +0000 http://tleaves.com/2008/10/21/1151/#comment-5128 It's a cop-out, but the brevity is dictated by the format. Specifically, in Balance of Power you try to advance your geopolitical position by selecting minor countries to intervene in. Then you make a request, demand, or threat. If the country refuses all of your threats, the game ends and you get a snotty lecture. Really, that's about the size of things. It’s a cop-out, but the brevity is dictated by the format.

Specifically, in Balance of Power you try to advance your geopolitical position by selecting minor countries to intervene in. Then you make a request, demand, or threat. If the country refuses all of your threats, the game ends and you get a snotty lecture.

Really, that’s about the size of things.

]]>
By: honus http://tleaves.com/2008/10/21/1151/comment-page-1/#comment-5132 honus Wed, 22 Oct 2008 02:15:44 +0000 http://tleaves.com/2008/10/21/1151/#comment-5132 I know you say "brief" but it isn't really much of a review. What is so bad about it? I'm afraid to try it myself got fear it might give me a flesh eatting disease. I know you say “brief” but it isn’t really much of a review. What is so bad about it? I’m afraid to try it myself got fear it might give me a flesh eatting disease.

]]>