Comments on: Signs Point to Quit http://tleaves.com/2010/04/23/signs-point-to-quit/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Kevin Smith http://tleaves.com/2010/04/23/signs-point-to-quit/comment-page-1/#comment-6746 Kevin Smith Wed, 05 May 2010 05:17:36 +0000 http://tleaves.com/?p=2422#comment-6746 I think... that this is what happened to me. I think… that this is what happened to me.

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By: Michael Collins http://tleaves.com/2010/04/23/signs-point-to-quit/comment-page-1/#comment-6712 Michael Collins Sat, 24 Apr 2010 16:25:44 +0000 http://tleaves.com/?p=2422#comment-6712 One of the things I've been thinking about since the Ebert Flamewar started last week was the relative issue of 'bang for the buck' in stories. Fantasy novels are infamous for dragging things out in never-ending trilogies (I liked how Secondhand Broncos' villain was the author of something like "all 12 cyborg harpy trilogies"), and in RPG's, the count of hours you can burn on it is used as a loose approximation of quality. However, the FF games are well-known for the obnoxious padding this involves in optional sidequests - fulfilling the chocobo breeding quest in FF7 was truly a sign of either dedication or monomania. I do place a premium on my increasingly scarce leisure time, and I'm finding with games that the dragged out period to get to a conclusion is increasingly wearing on my nerves. I do want some closure after a 'seemly' period of time, and I don't want to play the damn game like it's some kind of professional training. Length has to be considered, and additional length does not necessarily make the game *good*, it just makes it *longer* and after a while I reach my limit for how *long* I'm willing to dedicate to something. One of the things I’ve been thinking about since the Ebert Flamewar started last week was the relative issue of ‘bang for the buck’ in stories. Fantasy novels are infamous for dragging things out in never-ending trilogies (I liked how Secondhand Broncos’ villain was the author of something like “all 12 cyborg harpy trilogies”), and in RPG’s, the count of hours you can burn on it is used as a loose approximation of quality. However, the FF games are well-known for the obnoxious padding this involves in optional sidequests – fulfilling the chocobo breeding quest in FF7 was truly a sign of either dedication or monomania.

I do place a premium on my increasingly scarce leisure time, and I’m finding with games that the dragged out period to get to a conclusion is increasingly wearing on my nerves. I do want some closure after a ‘seemly’ period of time, and I don’t want to play the damn game like it’s some kind of professional training. Length has to be considered, and additional length does not necessarily make the game *good*, it just makes it *longer* and after a while I reach my limit for how *long* I’m willing to dedicate to something.

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By: r. http://tleaves.com/2010/04/23/signs-point-to-quit/comment-page-1/#comment-6706 r. Fri, 23 Apr 2010 18:13:40 +0000 http://tleaves.com/?p=2422#comment-6706 When you're done with The Wire, you could maybe just start on <a href="http://www.hbo.com/treme/index.html" rel="nofollow">Treme</a> instead.. When you’re done with The Wire, you could maybe just start on Treme instead..

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By: Brucey http://tleaves.com/2010/04/23/signs-point-to-quit/comment-page-1/#comment-6705 Brucey Fri, 23 Apr 2010 17:59:59 +0000 http://tleaves.com/?p=2422#comment-6705 So wait... You didn't like dragon age? So wait… You didn’t like dragon age?

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