Comments on: Hannibal: Rome and Carthage http://tleaves.com/2010/10/20/hannibal-rome-and-carthage/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: John http://tleaves.com/2010/10/20/hannibal-rome-and-carthage/comment-page-1/#comment-7894 John Wed, 10 Nov 2010 17:30:49 +0000 http://tleaves.com/?p=2480#comment-7894 Thanks for the review. I think I'd take exception to the drawback of not knowing the calculations. I generally don't like games that you can determine the outcome before the battle starts! Most generals had an understanding of how well their troops might or might not perform. Ultimatly, Ancient Warfare was more of a crap shoot than a sure thing. I suspect, the designer wanted to put some of that into the game so you would play more like a general and less like a mathematician. My 2 cents. *disclaimer* Too much blindness can lead to the effect you stated though. It is now down to the question: "Do you just not have the experience to feel how well your troops will do or is the game really that blindingly random?" I have not played through the whole demo yet so my impression may change! :-) John Thanks for the review. I think I’d take exception to the drawback of not knowing the calculations. I generally don’t like games that you can determine the outcome before the battle starts! Most generals had an understanding of how well their troops might or might not perform. Ultimatly, Ancient Warfare was more of a crap shoot than a sure thing. I suspect, the designer wanted to put some of that into the game so you would play more like a general and less like a mathematician. My 2 cents. *disclaimer* Too much blindness can lead to the effect you stated though. It is now down to the question: “Do you just not have the experience to feel how well your troops will do or is the game really that blindingly random?” I have not played through the whole demo yet so my impression may change! :-)

John

]]>