Comments on: Hannibal: Rome and Carthage
http://tleaves.com/2010/10/20/hannibal-rome-and-carthage/
Creativity x TechnologySat, 17 Mar 2012 05:09:58 +0000hourly1http://wordpress.org/?v=3.3.1By: John
http://tleaves.com/2010/10/20/hannibal-rome-and-carthage/comment-page-1/#comment-7894
JohnWed, 10 Nov 2010 17:30:49 +0000http://tleaves.com/?p=2480#comment-7894Thanks for the review. I think I'd take exception to the drawback of not knowing the calculations. I generally don't like games that you can determine the outcome before the battle starts! Most generals had an understanding of how well their troops might or might not perform. Ultimatly, Ancient Warfare was more of a crap shoot than a sure thing. I suspect, the designer wanted to put some of that into the game so you would play more like a general and less like a mathematician. My 2 cents. *disclaimer* Too much blindness can lead to the effect you stated though. It is now down to the question: "Do you just not have the experience to feel how well your troops will do or is the game really that blindingly random?" I have not played through the whole demo yet so my impression may change! :-)
JohnThanks for the review. I think I’d take exception to the drawback of not knowing the calculations. I generally don’t like games that you can determine the outcome before the battle starts! Most generals had an understanding of how well their troops might or might not perform. Ultimatly, Ancient Warfare was more of a crap shoot than a sure thing. I suspect, the designer wanted to put some of that into the game so you would play more like a general and less like a mathematician. My 2 cents. *disclaimer* Too much blindness can lead to the effect you stated though. It is now down to the question: “Do you just not have the experience to feel how well your troops will do or is the game really that blindingly random?” I have not played through the whole demo yet so my impression may change!