Tea Leaves

Mario and the Jedi

2004-09-11 · by psu · Games

In addition to an orgy of Madden Football, I've been playing a lot of RPG titles lately. I'm still in the early stages of both Knights of the Old Republic and Mario and Luigi, the latter of which I've already written about.

These two games seem completely different. Mario is a sort of platformer/RPG hybrid, while KOTOR is described as an epic story with complex character development. These characterizations may be true, but I think if you look past surface elements like presentation, graphics and combat engines, you find that they are really the same game.

For those who haven't played the games, here is a summary of what goes on in each one.

In Mario and Luigi, you control both brothers at the same time. They are sent on a quest to rescue the Voice of Princess Peach. The voice has been kidnapped by Cackletta who has also stolen a trinket of great power and plans to use the voice to unleash death and destruction on all the kingdoms of the land. Or something. Mario and Luigi have to travel to the Bean-Bean kingdom, rescue the Voice and save the world.

In KOTOR, you start out as a second rate nothing officer on a Republic ship that crashes on some shithole planet out in the middle of nowhere. You must go on a quest to first rescue a warrior who plays a central role in the current war that the Republic is involved in and in doing so start a journey toward your ultimate fate as a powerful Jedi who will turn the tide and save the galaxy (or not). KOTOR introduces a twist in the classic quest structure by allowing you to play the bad guy if you want. But ultimately, assuming you've picked a path, and that path is light side (which everyone does first), both games basically have the same high level structure. The light/dark side twist mostly serves as theoretical replay value.

But, the similarities between these two games goes far beyond high level structure, I think. After all, all RPG games are basically quest stories. So here are other similarities.

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