Solitaire's Not The Only Game In Town

In my family, growing up, the men played Pinochle and the women played Mahjong.

Later in life, this became a source of vexation to me, because the men so clearly got the short end of the stick. First of all, to play Pinochle you have to use a stupid Pinochle deck, which isn’t any use whatsoever when playing War or Go Fish or other card games that normal people play. Secondly, there was some sort of unwritten law that said that in order to play Pinochle, you have to have at least one guy smoking a really stinky cigar, which is gross. Lastly, if you’re playing Pinochle instead of Mahjong, then you don’t get to play with the cool, clicky tiles that you can use to build pretend igloos if you tire of the game. Verbally, the games were about a wash, each with its own special brand of nonsense words (“meld” and “trump” versus “chow” and “pong”).

Because of all this, and because, let’s be frank, I was a mama’s boy, I asked my grandmother to teach me Mahjong. She did. Thanks to Grandma, and thanks to the miracle of modern computer technology, I’m still playing today. I don’t actually play the exact same game today. As an adult, I’ve become enamored of the traditional Chinese rules which are much purer than the ones Grandma used. What I was taught by the bevy of very amused old Jewish women were “American” rules, which involve making hands that are published each year by the National Mahjong League. This version of the game has several innovations, all of which serve to make the game worse, in my opinion. First, in order to “really” play American Mahjong, you need the card that lists the winning hands, which change annually. So right off the bat, a game with simple winning conditions is complicated. Second, in American Mahjong there’s a “trading round” where you pass off unwanted tiles, as in the card game Hearts. Most significantly, the American deck has jokers. I think all of these rules are bad on their face, so for the rest of the article you can assume that I’m talking about Chinese Mahjong (specifically, Hong Kong Old Style. There are many other variants of Mahjong. See some of the links below for more information.)

The simplest way to describe the game is “Gin, with tiles.” A summary of the rules – and I’m omitting many details for brevity – is as follows. Each player’s hand has fourteen tiles (more can be accrued during play). The Mahjong tileset consists of three “suits” (circles, bamboo, characters) with tiles numbered 1 through 9; there are four of each numbered suit tile, four dragons of three colors, and four of the four winds (East, North, West, and South). The goal is to compose a hand that consists of four “tricks” and a pair. A trick can be a numerical sequence of three tiles in one suit (a “chow”), three of any tile (a “pong”), or four of any tile (a “kong”). Tricks can be hidden in your hand or, if created by picking up someone else’s discard, exposed. You can pick up a discard to complete a pong or a kong from any player. You can only pick up a discard to complete a chow if it was thrown by the player sitting to your left. You can pick up a discard from any player if it completes your hand (at which point it is considered proper etiquette to shout “Mahjong! In your face!” and do an amusing little dance involving pelvic thrusts. This dates from the Qing dynasty.).

Most of the complications in Chinese Mahjong come during the scoring phase, where there are many complex rules to determine how many “points” the winning hand was worth, which translates directly into how much cash everyone else has to pay you.

The biggest problem with Mahjong is that if you’re not a Jewish grandmother or Asian, there aren’t many people you can play with, in person. So that means you’ll want to either play other people online or play against the computer. Or browbeat your friends into learning to play, but that’s beyond the scope of this article.

Which brings us to the present day, wherein if you google for “Mahjong computer game,” you will get approximately 8 billion hits for “solitaire mahjongg”. This game, which I believe was made popular by the game “Shanghai,” has absolutely nothing to do with Mahjong except that it uses the tiles. It is a variant of Concentration, where you match tiles, except the tiles are visible – let’s call it “concentration for really, really stupid people.” The only analogy I can come up with is that it’s like people developing games called “poker” that involved building houses of cards with Poker decks.

There are, and I assure you I do not exaggerate, hundreds upon hundreds of these “solitaire mahjongg” games. There are so few true Mahjong games that you can enumerate them.

Hong Kong Mahjong in play

Hong Kong Mahjong in play

If you’re on Windows, the gold standard is Hong Kong Mahjong (HKMJ), by Nine Dragons software. The game is highly polished, handles all the scoring for you, will optionally allow you to turn on penalties for false declarations. It provides a variety of annoyingly competent opponents with individual faces, voices, and play styles. I wish they’d port it to the Mac, but they’re very straightforward about it on their site:

Q. - Will there ever be a version for the Mac?

A. - Sorry, no.

Nine Dragons has a demo of Hong Kong Mahjong available for download, so if you’re on the Windows platform, you should check it out. The game also includes a very nice tutorial. Four Winds Mahjong also has a devoted fan base on the PC side of the room. I prefer HKMJ because of its wall-centric view – it feels a bit more like you’re actually “there.”

If you are on a Mac, you’re out of luck unless you’re able and willing to run in Classic or Java. There are a bunch of Classic applications, none of which are superb. The best of the lot is probably Mahjong Parlor, which amusingly lets you set the tile voice calls to English, Cantonese, French, or Spanish. Because the thought of being without Mahjong on my Mac is mortifying, I am working on an OS X native Mahjong app in my ample spare time. It should be done by about September, 2016.

There’s also SmartMahjong, a Java application that runs on OS X as well as Windows. It lacks the polish of a native app and hasn’t been updated in quite a while. And it wants to be run as root, which means I have to press two buttons to get it to work, which means I hardly ever do it.

If you lose, Creepy Girl will eat your
brain.

If you lose, Creepy Girl will eat your brain.

Your best bet on the Mac is probably to play one of the online variants. I like the Yahoo! applet (see link below). It’s not at all attractive, but it does a good job of clearly communicating what’s going on at all times. The best looking online variant is the Java applet at Jade Dragon Mahjong. If you can get past the creepy looking chicks on the homepage and the overall sleazy Taiwanese gambling house aura, the applet is fairly attractive, if slow.

Mahjong can seem intimidating because of the number of tiles, and the scoring rules, but just remember this simple fact: If you can play Gin Rummy, you can play Mahjong. So the next time you encounter yet another uninspired reimplementation of Shanghai, why not spend some time playing real Mahjong instead? You’ll be glad you did.

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