Comments on: Madness and the Minotaur http://tleaves.com/2004/08/09/madness-and-the-minotaur/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Chris Sullivan http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-9640 Chris Sullivan Mon, 16 May 2011 17:52:56 +0000 http://tleaves.com/?p=163#comment-9640 WAY back in the day I managed to map the maze - you have to drop an object in each room and then run back and forth figuring out how it all connects. I've been looking for an emulator to play this again that allows me to save the game - without saving the game will be impossible, the lamp will be blown from your grasp or some cave-in will happen or whatever. I'm gonna win this mutha once and FOR ALL. WAY back in the day I managed to map the maze – you have to drop an object in each room and then run back and forth figuring out how it all connects. I’ve been looking for an emulator to play this again that allows me to save the game – without saving the game will be impossible, the lamp will be blown from your grasp or some cave-in will happen or whatever. I’m gonna win this mutha once and FOR ALL.

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By: Ryk Thekreator http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-547 Ryk Thekreator Wed, 07 Oct 2009 14:02:08 +0000 http://tleaves.com/?p=163#comment-547 Chris! 27 years I wished for a disassembling of the code for Madness and The Minotaur! I haven't any way to express the magnitude of my thanks to you for doing this! :o :D THANK YOU! Now I'm off to hopefully / eventually, have the game rebuilt to as close to the original as possible (including the 32 character screen emulation) in the Inform 7 (Interactive Fiction / text adventure) programming language. :) Chris! 27 years I wished for a disassembling of the code for Madness and The Minotaur! I haven’t any way to express the magnitude of my thanks to you for doing this! :o :D

THANK YOU!

Now I’m off to hopefully / eventually, have the game rebuilt to as close to the original as possible (including the 32 character screen emulation) in the Inform 7 (Interactive Fiction / text adventure) programming language. :)

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By: Chris http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-545 Chris Mon, 06 Jul 2009 12:50:16 +0000 http://tleaves.com/?p=163#comment-545 OK. I finished the disassembly and have a detailed write up at: http://computerarcheology.com/madness.html Now I'm off to use the info and actually win the game! (I was mistaken about the SCORE hint earlier. You win by just dropping all the treasures in the forrest.) OK. I finished the disassembly and have a detailed write up at:

http://computerarcheology.com/madness.html

Now I’m off to use the info and actually win the game! (I was mistaken about the SCORE hint earlier. You win by just dropping all the treasures in the forrest.)

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By: Chris http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-546 Chris Wed, 17 Jun 2009 12:58:56 +0000 http://tleaves.com/?p=163#comment-546 I just finished disassembling-and-commenting a cousin of M&M (Pyramid 2000). I couldn't find any reports on the web of anyone actually winning M&M, so I have begun the dig into the code. You can follow my work here: http://computerarcheology.com/madness.html I did find this in the code already: you have to type SCORE to win. You can walk around all day having gathered all 220 points. But until you type SCORE after gathering all the points, you won't get the "you win" sequence. Sneaky. I just finished disassembling-and-commenting a cousin of M&M (Pyramid 2000). I couldn’t find any reports on the web of anyone actually winning M&M, so I have begun the dig into the code. You can follow my work here:

http://computerarcheology.com/madness.html

I did find this in the code already: you have to type SCORE to win. You can walk around all day having gathered all 220 points. But until you type SCORE after gathering all the points, you won’t get the “you win” sequence. Sneaky.

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By: John Wheeler http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-544 John Wheeler Wed, 05 Jul 2006 04:23:04 +0000 http://tleaves.com/?p=163#comment-544 Madnss is a great game. I am basically a computer idiot, don't understand emmulators and all. Anyway looking to play again (Madness...) now on windows format. Myself and a dear deceased friend played the game for hours back in the '80s. Had some maps hints and the like. Eventually we did kill the Minotaur and beat the game. We did spend inordinate amount of time doing so. Most I can remember is to always save the game. Each time the game is restarted where the items are, what you need for what spell, and what items are needed to kill which characters change, it appears to be completely random. The volcabulary is always the same, as are the rooms. Maps are required. You have to move rapidly through the mazes. Store all items you receive in one room, carry only what is needed. I recall we used the room you enter from the start room. Anyway I really like the game and would welcome any info on how I can find a source to be able to play on my pc windows operating system. Madnss is a great game. I am basically a computer idiot, don’t understand emmulators and all. Anyway looking to play again (Madness…) now on windows format. Myself and a dear deceased friend played the game for hours back in the ’80s. Had some maps hints and the like. Eventually we did kill the Minotaur and beat the game. We did spend inordinate amount of time doing so. Most I can remember is to always save the game. Each time the game is restarted where the items are, what you need for what spell, and what items are needed to kill which characters change, it appears to be completely random. The volcabulary is always the same, as are the rooms. Maps are required. You have to move rapidly through the mazes. Store all items you receive in one room, carry only what is needed. I recall we used the room you enter from the start room. Anyway I really like the game and would welcome any info on how I can find a source to be able to play on my pc windows operating system.

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By: Rowan Lipkovits http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-543 Rowan Lipkovits Sun, 29 May 2005 19:58:32 +0000 http://tleaves.com/?p=163#comment-543 I'm interested in making an entry for this game in the Mobygames database -- and I'm interested in using your screen captures as part of it. Could I be granted permission to use them there? Please write back to let me know yea or nay. I’m interested in making an entry for this game in the Mobygames database — and I’m interested in using your screen captures as part of it. Could I be granted permission to use them there? Please write back to let me know yea or nay.

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By: Regina http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-542 Regina Sat, 30 Apr 2005 22:38:47 +0000 http://tleaves.com/?p=163#comment-542 Was waxing nostalgic about the days of the green letters and black screen spent with my Tandy attmepting to get somewhere with <i>Madness</i> and stumbled on your page and the CoCo emulator on figmentfly. Had great fun playing this afternnon, but I STILL haven't managed to win a point, after all these years. One of these days I will, now that I know where to go to play it! Was waxing nostalgic about the days of the green letters and black screen spent with my Tandy attmepting to get somewhere with Madness and stumbled on your page and the CoCo emulator on figmentfly. Had great fun playing this afternnon, but I STILL haven’t managed to win a point, after all these years. One of these days I will, now that I know where to go to play it!

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By: RykThekreator http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-541 RykThekreator Thu, 28 Apr 2005 08:05:54 +0000 http://tleaves.com/?p=163#comment-541 Wow. :) What possessed me to come looking for sites, for this game ..... again, a few years later? ;) Probably my days-old rekindled desire, to start learning how to program Text Adventure games, again. :) Madness and The Minotaur, 23 years later, to this day - is STILL, my most fave text. adv. game, ever. ;) And no - I've NEVER won it. Haha. Just NOW, I relearned that you CAN save it! Talk about major duh! I was using my Coco emulator, to do a memory dump, to 'save' my game. LOL! :D When I was a member of a MaTM USERs group (from Rainbow Mag.) in 1984 - I received full maps of the game - fully decoded (the maze). Still have them (though, in storage, in a differnt city.) Back then though - 1, of the 100 members group, HAD apparently solved the game. ;) Now - does ANYone know - how and where I can get the source code for the game? And IF, it's written in 6809 Assembler, would anyone know of any software, that could translate THAT, into Basic, C, C++? I'd LOVE to rebuild this game, in Inform. :) (This text adv. software writing program, uses the same engine, that all the Infocom games ran on. :) :) ) Anyhoo .... enough 1/2 awake babble. Time for sleep. |-) Zzzzzzz. Thanks muchlee for posting this site! Great to see that there'll still fans of this game out there. :) Ryk P.S. Text adventures - no graphic game, to me, can ever compare to them. I'm glad I came back to them, this week - to start learning how to program them, using Inform. :) http://www.inform-fiction.org/ Wow. :) What possessed me to come looking for sites, for this game ….. again, a few years later? ;) Probably my days-old rekindled desire, to start learning how to program Text Adventure games, again. :)
Madness and The Minotaur, 23 years later, to this day – is STILL, my most fave text. adv. game, ever. ;) And no – I’ve NEVER won it. Haha. Just NOW, I relearned that you CAN save it! Talk about major duh! I was using my Coco emulator, to do a memory dump, to ‘save’ my game. LOL! :D
When I was a member of a MaTM USERs group (from Rainbow Mag.) in 1984 – I received full maps of the game – fully decoded (the maze). Still have them (though, in storage, in a differnt city.) Back then though – 1, of the 100 members group, HAD apparently solved the game. ;)
Now – does ANYone know – how and where I can get the source code for the game? And IF, it’s written in 6809 Assembler, would anyone know of any software, that could translate THAT, into Basic, C, C++? I’d LOVE to rebuild this game, in Inform. :) (This text adv. software writing program, uses the same engine, that all the Infocom games ran on. :) :) )

Anyhoo …. enough 1/2 awake babble. Time for sleep. |-) Zzzzzzz.

Thanks muchlee for posting this site! Great to see that there’ll still fans of this game out there. :)

Ryk

P.S. Text adventures – no graphic game, to me, can ever compare to them. I’m glad I came back to them, this week – to start learning how to program them, using Inform. :)
http://www.inform-fiction.org/

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By: Wraithette http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-540 Wraithette Sun, 27 Mar 2005 09:53:40 +0000 http://tleaves.com/?p=163#comment-540 OMG!!! I'm NOT the only person to be driven crazy by this fersghlugginer game!!! Now I know it wasn't just me... the game IS a bitch. OMG!!! I’m NOT the only person to be driven crazy by this fersghlugginer game!!! Now I know it wasn’t just me… the game IS a bitch.

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By: Nostalgic http://tleaves.com/2004/08/09/madness-and-the-minotaur/comment-page-1/#comment-539 Nostalgic Thu, 14 Oct 2004 04:49:21 +0000 http://tleaves.com/?p=163#comment-539 Wow! I had a pirated version of this cassette in 1982 that would only load one out of two times; I never thought I'd find this game again. Now one can play it in the Java VM. Thanks for your page! Wow! I had a pirated version of this cassette in 1982 that would only load one out of two times; I never thought I’d find this game again. Now one can play it in the Java VM.

Thanks for your page!

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