Comments on: Crawl http://tleaves.com/2005/04/14/crawl/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: thrasymedes http://tleaves.com/2005/04/14/crawl/comment-page-1/#comment-1221 thrasymedes Sun, 19 Jun 2005 19:44:19 +0000 http://tleaves.com/?p=353#comment-1221 I arrived here, funnily enough, the exact same way that Erik did, and I hold almost the exact same opinion of Crawl that he does, except his recommendation isn't really strong enough. ;) In terms of balance, variety, and replayability, this one is streets ahead of every other roguelike. Winning Crawl takes years, just like winning Nethack, but the difference is that to win Nethack you need to spend a lot of time memorizing a bunch of spoilers, whereas to win Crawl you need to become very good at playing a very difficult game. But everything you need to know you can learn just by playing it. I arrived here, funnily enough, the exact same way that Erik did, and I hold almost the exact same opinion of Crawl that he does, except his recommendation isn’t really strong enough. ;) In terms of balance, variety, and replayability, this one is streets ahead of every other roguelike. Winning Crawl takes years, just like winning Nethack, but the difference is that to win Nethack you need to spend a lot of time memorizing a bunch of spoilers, whereas to win Crawl you need to become very good at playing a very difficult game. But everything you need to know you can learn just by playing it.

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By: KKisielewicz http://tleaves.com/2005/04/14/crawl/comment-page-1/#comment-1220 KKisielewicz Sat, 30 Apr 2005 06:44:23 +0000 http://tleaves.com/?p=353#comment-1220 Don't worry, DoomRL will be bigger when it reaches 1.0.0 ;-) Don’t worry, DoomRL will be bigger when it reaches 1.0.0 ;-)

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By: GameNews http://tleaves.com/2005/04/14/crawl/comment-page-1/#comment-1222 GameNews Sun, 17 Apr 2005 05:55:43 +0000 http://tleaves.com/?p=353#comment-1222 <strong>Crawl</strong> Crawl by: peterbAs long as I'm talking about rogue-like games, I'd be remiss if I didn't mention Linley's Dungeon Crawl. More baroque than rogue, but not quite so overburdened as (or, on the other hand, as polished as) Nethack, it's... Crawl

Crawl by: peterbAs long as I’m talking about rogue-like games, I’d be remiss if I didn’t mention Linley’s Dungeon Crawl. More baroque than rogue, but not quite so overburdened as (or, on the other hand, as polished as) Nethack, it’s…

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By: Erik http://tleaves.com/2005/04/14/crawl/comment-page-1/#comment-1219 Erik Fri, 15 Apr 2005 14:50:23 +0000 http://tleaves.com/?p=353#comment-1219 I landed on this site's Last Admiral Returns page on a whim while browsing the famous Underdogs abandonware site, visited the blog's top page on a whim too, and what do I see but my greatest obsession of the last 10 months and one of my greatest obsessions of all time, the lovely Crawl? Cool! Just to add a little comment on Crawl; it's a gem among roguelikes because: * You're never rewarded for doing tedious things, which is in my experience tantamount to being punished for not doing them. * The game design is brilliantly *elegant*; the game design elements *work* together beautifully well. * It's neither too big (ADOM, Angband) nor too small (DOOM: The Roguelike) -- for my tastes, at least. * Variety, variety, variety, based on high combinability of basic elements (but combinability as in Go, not as in Nethack). The basic version provided on the Crawl site is a poor advertisement for Crawl, really, because not only has there been an ASCII third-party patch release with tons of interface annoyances removed, there's also been a graphical third-party release that recently has also started to incorporate the interface patch. The links are as follows. "Darshan's Travel Patch", as it's called: http://www.angelfire.com/trek/mazewest/ TileCrawl: http://crawlj.sourceforge.jp/down_e.html Hope this inspires some folks to check out this brilliant, brilliant underdog. I landed on this site’s Last Admiral Returns page on a whim while browsing the famous Underdogs abandonware site, visited the blog’s top page on a whim too, and what do I see but my greatest obsession of the last 10 months and one of my greatest obsessions of all time, the lovely Crawl? Cool!

Just to add a little comment on Crawl; it’s a gem among roguelikes because:
* You’re never rewarded for doing tedious things, which is in my experience tantamount to being punished for not doing them.
* The game design is brilliantly *elegant*; the game design elements *work* together beautifully well.
* It’s neither too big (ADOM, Angband) nor too small (DOOM: The Roguelike) — for my tastes, at least.
* Variety, variety, variety, based on high combinability of basic elements (but combinability as in Go, not as in Nethack).

The basic version provided on the Crawl site is a poor advertisement for Crawl, really, because not only has there been an ASCII third-party patch release with tons of interface annoyances removed, there’s also been a graphical third-party release that recently has also started to incorporate the interface patch. The links are as follows.

“Darshan’s Travel Patch”, as it’s called:

http://www.angelfire.com/trek/mazewest/

TileCrawl:

http://crawlj.sourceforge.jp/down_e.html

Hope this inspires some folks to check out this brilliant, brilliant underdog.

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By: XtinaS http://tleaves.com/2005/04/14/crawl/comment-page-1/#comment-1218 XtinaS Fri, 15 Apr 2005 02:25:32 +0000 http://tleaves.com/?p=353#comment-1218 Heee! I edited that entry, and I am thoroughly addicted to it! I wonder if yall'll be doing DND.EXE next? Heee! I edited that entry, and I am thoroughly addicted to it!

I wonder if yall’ll be doing DND.EXE next?

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