Comments on: Playable Classics: Star Control II http://tleaves.com/2005/05/04/playable-classics-star-control-ii/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: jane http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1352 jane Fri, 14 Oct 2005 18:04:55 +0000 http://tleaves.com/?p=369#comment-1352 such a fun game! I played it as a little kid (like when I was seven), but never got very far- it was my dad's game- and a bit too complex for a seven year old. When I found it on the internet a year ago, I was ecstatic. I had such fond memories of watching my dad play. Now I finally got to win the game myself! such a fun game! I played it as a little kid (like when I was seven), but never got very far- it was my dad’s game- and a bit too complex for a seven year old. When I found it on the internet a year ago, I was ecstatic. I had such fond memories of watching my dad play. Now I finally got to win the game myself!

]]>
By: Milkfilk http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1351 Milkfilk Fri, 09 Sep 2005 18:36:58 +0000 http://tleaves.com/?p=369#comment-1351 I _absolutely_ loved SC1 and SC2. The feel was great. There was adventure, aggravation, suspense, horror, fear and discovery. But my memory failed me once again. I remember the graphics being so much better. Here I am playing SC2 on my brand new AMD fx-57 / nvidia 7800 GTX god box. Someone laugh. Ur-Quan masters runs great on windows. On mac I get only video garbage although this site might have the fix, I didn't play with it too much. That's what the weekend is for. All I know is that this open-source project has really brought me back. I'm glad this page says '1992' explicitly, I could only place it between 1991-1994. I played UQM right before I went to bed and couldn't fall asleep. Dumb move. I just laid and thought about how much the world has changed, my life has changed since SC2/MSDOS. I mean ... no Internet, no gamefaqs.com, no IRC, no blogs, not even SVGA (a term that is gone now). When I beat SC2, I beat it by myself. I think I asked for help on how to beat the very, very end (not going to give anything away) ... I had no clue. I think I asked a friend or read it on a BBS. Can't remember. When I beat it this time around, I'm going to have HTML, tabbed browsing, live chat, dual head, wireless and a whole bunch of other technologies all at my fingertips to make a gamer win. What an age we live in indeed. The intro graphics of SC2 were amazing in the day. The fading/transitions were incredibly high-quality. Seeing them again made me realize that gaming standards are very high these days but not in terms of gameplay. The PSP can do ad-hoc networks with my friends but no decent games (yet ... like a real RPG). The space sim is dead. X3:Reunion is the only thing I have to look forward to in that genre. People want fighters, FPS games, RTS because it's all 3d. It's all 3d now! Wing Commander was pixel 2d graphics. The artists knew what they were building. A video cartoon. Now 3d modeling raises the bar. I have to skin stuff. I have to scale my model back for the PC hardware. I have to worry about the player camera. I spend my time managing the 3d world and it looks less like a 2d cartoon or movie-set. In my opinion, very few games have captured the look/feel/interface/response that Wing Commander and Star Control 2 had. And I think it's because everything has gotten more complicated and unmanageable. My comments are very general. There are good 3d games out there with some clever design, style and decent gameplay (HL2, Rise of Nations, Jedi Academy, WoW, Psychonauts). But it's not the same. Not until someone explicitly tries to stay 2d. Like Viewtiful Joe, not that I played it. Anyway ... UQM = metal. \m/ I _absolutely_ loved SC1 and SC2. The feel was great. There was adventure, aggravation, suspense, horror, fear and discovery. But my memory failed me once again.

I remember the graphics being so much better. Here I am playing SC2 on my brand new AMD fx-57 / nvidia 7800 GTX god box. Someone laugh. Ur-Quan masters runs great on windows. On mac I get only video garbage although this site might have the fix, I didn’t play with it too much. That’s what the weekend is for.

All I know is that this open-source project has really brought me back. I’m glad this page says ’1992′ explicitly, I could only place it between 1991-1994. I played UQM right before I went to bed and couldn’t fall asleep. Dumb move. I just laid and thought about how much the world has changed, my life has changed since SC2/MSDOS. I mean … no Internet, no gamefaqs.com, no IRC, no blogs, not even SVGA (a term that is gone now). When I beat SC2, I beat it by myself. I think I asked for help on how to beat the very, very end (not going to give anything away) … I had no clue. I think I asked a friend or read it on a BBS. Can’t remember. When I beat it this time around, I’m going to have HTML, tabbed browsing, live chat, dual head, wireless and a whole bunch of other technologies all at my fingertips to make a gamer win.

What an age we live in indeed.

The intro graphics of SC2 were amazing in the day. The fading/transitions were incredibly high-quality. Seeing them again made me realize that gaming standards are very high these days but not in terms of gameplay. The PSP can do ad-hoc networks with my friends but no decent games (yet … like a real RPG).

The space sim is dead. X3:Reunion is the only thing I have to look forward to in that genre. People want fighters, FPS games, RTS because it’s all 3d. It’s all 3d now!

Wing Commander was pixel 2d graphics. The artists knew what they were building. A video cartoon. Now 3d modeling raises the bar. I have to skin stuff. I have to scale my model back for the PC hardware. I have to worry about the player camera. I spend my time managing the 3d world and it looks less like a 2d cartoon or movie-set. In my opinion, very few games have captured the look/feel/interface/response that Wing Commander and Star Control 2 had. And I think it’s because everything has gotten more complicated and unmanageable.

My comments are very general. There are good 3d games out there with some clever design, style and decent gameplay (HL2, Rise of Nations, Jedi Academy, WoW, Psychonauts). But it’s not the same. Not until someone explicitly tries to stay 2d. Like Viewtiful Joe, not that I played it.

Anyway … UQM = metal. \m/

]]>
By: Kizor http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1350 Kizor Tue, 05 Jul 2005 07:46:45 +0000 http://tleaves.com/?p=369#comment-1350 Hi. As a SC2 freak, I feel like I should give some advice to new players. One, if possible play a couple of games of Star Control I to get a feel of things. Two, definitely keep a pen and paper handy. Three, maximize your ship's speed. Four, NO walkthroughs! Hi. As a SC2 freak, I feel like I should give some advice to new players. One, if possible play a couple of games of Star Control I to get a feel of things. Two, definitely keep a pen and paper handy. Three, maximize your ship’s speed. Four, NO walkthroughs!

]]>
By: Halleck http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1349 Halleck Mon, 09 May 2005 00:30:11 +0000 http://tleaves.com/?p=369#comment-1349 The Ur-Quan Masters is great! Be sure to check out the all-new music remix packs: http://www.medievalfuture.com/precursors/ The Ur-Quan Masters is great! Be sure to check out the all-new music remix packs:
http://www.medievalfuture.com/precursors/

]]>
By: psu http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1348 psu Fri, 06 May 2005 03:04:45 +0000 http://tleaves.com/?p=369#comment-1348 If you want a more turnkey install for the Mac, go here http://www.submedia.net/uqm/ The sourceforge page points you to a binary install that does not have any of the required auxilliary frameworks. The dmg in the above location is more complete. If you want a more turnkey install for the Mac, go here

http://www.submedia.net/uqm/

The sourceforge page points you to a binary install that does not have any of the required auxilliary frameworks.

The dmg in the above location is more complete.

]]>
By: Roman Mitz http://tleaves.com/2005/05/04/playable-classics-star-control-ii/comment-page-1/#comment-1347 Roman Mitz Thu, 05 May 2005 12:10:24 +0000 http://tleaves.com/?p=369#comment-1347 I must say I loved that game. Heck, I have the 3do music in my iTunes playlist. I must say I loved that game. Heck, I have the 3do music in my iTunes playlist.

]]>