Comments on: A Few Old Games http://tleaves.com/2006/07/18/a-few-old-games/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Lesley http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3108 Lesley Wed, 06 Sep 2006 03:46:16 +0000 http://tleaves.com/?p=654#comment-3108 You know, I came across this blog by chance some months ago, and found I really liked the entries. Sometimes I'd skim them, sometimes I'd read them thoroughly, and usually I'd save them to read about a month's worth at a time. I've enjoyed your comments, on games, food, books, cities, whatever, and they've usually given me something to think about. I was one of the designers on the PS2 Ratchet series. Still am, on the upcoming PSP version. I was happy to hear your comments on the games. You guys have provided me with some entertainment in my day - I'm glad we could provide the same. You know, I came across this blog by chance some months ago, and found I really liked the entries. Sometimes I’d skim them, sometimes I’d read them thoroughly, and usually I’d save them to read about a month’s worth at a time. I’ve enjoyed your comments, on games, food, books, cities, whatever, and they’ve usually given me something to think about.

I was one of the designers on the PS2 Ratchet series. Still am, on the upcoming PSP version. I was happy to hear your comments on the games. You guys have provided me with some entertainment in my day – I’m glad we could provide the same.

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By: psu http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3107 psu Thu, 20 Jul 2006 02:37:22 +0000 http://tleaves.com/?p=654#comment-3107 Apparently, the jumping problem had to do with me not quite understanding the controls. If you press A and hold it down, you hang in the air, and then you can double jump higher. Apparently, the jumping problem had to do with me not quite understanding the controls. If you press A and hold it down, you hang in the air, and then you can double jump higher.

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By: Prolink http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3106 Prolink Thu, 20 Jul 2006 01:30:07 +0000 http://tleaves.com/?p=654#comment-3106 I wonder about your Viewtiful Joe woes. I only have a problem with the fighting as try as I must, the controls don't just connect with me. They're simple, they're just how I'd put them on the controller, and I still don't get a connection with Joe. Very weird. As for the puzzles, I never really had a problem at all with the puzzles. Almost every single puzzle is solved through using a VFX power. That's the rule. As for the jumping, I never had a problem with the jumping. In fact, I jump too much and I've had problems where I would double jump when I didn't need to and end up staying the air too long. I just love jumping in that game. I must read your blog more to decipher your playstyle. As for Wind Waker, I'm completely in tune with that game for some reason. The only thing I have to relearn anytime I pick it up is the proper timing for the counter attacks. I usually end up solving puzzles on my first try, even jump puzzles (there has been only one jump puzzle I've ever had a problem with in a dungeon, just one, and it had to do with a time limit, a moving platform, and flying enemies). Considering all of this, we seem like complete gaming opposites. Which doesn't really do you much since you don't know me. As for getting lost, I ended up getting the game with the strategy guide for free (something to do with Nintendo Power when I still had a subscription), and so I ended up playing through the entire game with the strategy guide and the Tingle Tuner GBA thing both being looked over by my brother. Fun experience with no problems whatsoever. Perhaps I have too many good memories associated with that game now. I wonder about your Viewtiful Joe woes. I only have a problem with the fighting as try as I must, the controls don’t just connect with me. They’re simple, they’re just how I’d put them on the controller, and I still don’t get a connection with Joe. Very weird.

As for the puzzles, I never really had a problem at all with the puzzles. Almost every single puzzle is solved through using a VFX power. That’s the rule. As for the jumping, I never had a problem with the jumping. In fact, I jump too much and I’ve had problems where I would double jump when I didn’t need to and end up staying the air too long. I just love jumping in that game.

I must read your blog more to decipher your playstyle.

As for Wind Waker, I’m completely in tune with that game for some reason. The only thing I have to relearn anytime I pick it up is the proper timing for the counter attacks. I usually end up solving puzzles on my first try, even jump puzzles (there has been only one jump puzzle I’ve ever had a problem with in a dungeon, just one, and it had to do with a time limit, a moving platform, and flying enemies). Considering all of this, we seem like complete gaming opposites. Which doesn’t really do you much since you don’t know me.

As for getting lost, I ended up getting the game with the strategy guide for free (something to do with Nintendo Power when I still had a subscription), and so I ended up playing through the entire game with the strategy guide and the Tingle Tuner GBA thing both being looked over by my brother. Fun experience with no problems whatsoever. Perhaps I have too many good memories associated with that game now.

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By: garyh http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3105 garyh Wed, 19 Jul 2006 16:22:56 +0000 http://tleaves.com/?p=654#comment-3105 Ratchet and Clank: Going Commando is pretty fun all the way through, except for those annoying hang gliding levels. One of them took me over 30 times to get through (some cave near a snowy area). Luckily Ratchet 3 & 4 didn't seem to have any of those frustrations for me. I agree with the frustation of Viewtiful Joe though, although I didn't have to consult a walkthrough more than a few times for it. Only played the first one for a few levels, but I got to the end boss on the second and just gave up. Basic lesson for me is that if a game relies on reflexes don't even try it unless there's an easy mode. Ratchet and Clank: Going Commando is pretty fun all the way through, except for those annoying hang gliding levels. One of them took me over 30 times to get through (some cave near a snowy area). Luckily Ratchet 3 & 4 didn’t seem to have any of those frustrations for me.

I agree with the frustation of Viewtiful Joe though, although I didn’t have to consult a walkthrough more than a few times for it. Only played the first one for a few levels, but I got to the end boss on the second and just gave up. Basic lesson for me is that if a game relies on reflexes don’t even try it unless there’s an easy mode.

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By: Al http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3104 Al Wed, 19 Jul 2006 15:16:33 +0000 http://tleaves.com/?p=654#comment-3104 Yes I got half way through Wind Waker and got stuck. Now I dread picking it up again because of the learning curve. No I didn't finish Ocarina of Time either. Same with Metroid Prime 2. Well, that's because of the difficult, tedious boss I'm stuck on. They did not make these games for the likes of me. Here's another vote for Ratchet and Clank! Yes I got half way through Wind Waker and got stuck. Now I dread picking it up again because of the learning curve. No I didn’t finish Ocarina of Time either. Same with Metroid Prime 2. Well, that’s because of the difficult, tedious boss I’m stuck on. They did not make these games for the likes of me. Here’s another vote for Ratchet and Clank!

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By: Adam Rixey http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3103 Adam Rixey Wed, 19 Jul 2006 11:34:04 +0000 http://tleaves.com/?p=654#comment-3103 I love the Ratchet & Clank games, they have just the right mix of fun, difficulty, and constantly-getting-new-toys that I like. It's a shame the last two games seem to have neglected the single player aspect, and Deadlocked removed pretty much all the fun gadgets, exploration, and Clank missions that make the series great. I love the Ratchet & Clank games, they have just the right mix of fun, difficulty, and constantly-getting-new-toys that I like.

It’s a shame the last two games seem to have neglected the single player aspect, and Deadlocked removed pretty much all the fun gadgets, exploration, and Clank missions that make the series great.

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By: psu http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3102 psu Wed, 19 Jul 2006 10:45:53 +0000 http://tleaves.com/?p=654#comment-3102 I'm actually close to the Hulk room... and had a lot of trouble getting up through this hole in the ceiling that you are supposed to "just double jump" into. Of course, only one of my fifty attempts made it. Anyway, Zelda is not hard, I just can't keep track of what I am supposed to be doing. I’m actually close to the Hulk room… and had a lot of trouble getting up through this hole in the ceiling that you are supposed to “just double jump” into. Of course, only one of my fifty attempts made it.

Anyway, Zelda is not hard, I just can’t keep track of what I am supposed to be doing.

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By: John H. http://tleaves.com/2006/07/18/a-few-old-games/comment-page-1/#comment-3101 John H. Wed, 19 Jul 2006 05:10:10 +0000 http://tleaves.com/?p=654#comment-3101 Comments on the comments: Zelda: Wind Waker Yeah, I worked up a dislike for the grappling hook by the end too. However, I would suggest pressing through, as the final sequence is, I would say, the best of any Zelda game. Walkthroughs: I've never understood why one would use a walkthrough on a game like Zelda, which is really not that hard when it comes down to it. Well, I take that back, I've seen people struggle with it, it's just a type of struggling I don't seem to need to do. Maybe it dates back to my experiences on the NES, most of which I worked through without aid. Castlevanias (in this case, "Metroidvanias"): I've played a good deal of Castlevania in both the old (level-based) and new (freeform) styles. I actually prefer the old type by a small margin, but I do like the new style, backtracking required or not. Those giant-map games work best when you allow yourself to forget their construction. If your enjoyment of the gam derives from exploring a large space, figuring out the locations of secret passages by sheer cunning, discovering the layout as you go, then it's quite a bit more enjoyable. In that case, using a walkthrough is probably harmful to the enjoyment of the game, since the action segments of those games are typically not the equal of the level-based designs. Viewtiful Joe: I actually enjoyed this quite a bit, probably partly for the reasons you disliked it. On the jet bus section, actually the solution is to get on the bus when it's on the ground, then when it's on the ramp to go into slow mode. (The clue is that the fire builds up during that time and the camera zooms in on it.) Then release it and (I think) go into fast mode to get extra distance out of the bus. It's not extremely intuitive, but I did manage to figure it out by myself. I didn't have nearly as much trouble with that one as I did in the room before Hulk Davidson in level two. I must have spend a couple of hours in that damnable chamber, with "Hulk DAAAAVIDSON is in the house!" blaring all during, trying to get the bomb high enough up the shaft to blow open that door. Eventually, it actually turned out the thing I was doing wrong was not having the game in slow-mo when the bomb was high enough; when not in slow, the size of the explosion wasn't enough to open the door. Comments on the comments:

Zelda: Wind Waker
Yeah, I worked up a dislike for the grappling hook by the end too. However, I would suggest pressing through, as the final sequence is, I would say, the best of any Zelda game.

Walkthroughs: I’ve never understood why one would use a walkthrough on a game like Zelda, which is really not that hard when it comes down to it. Well, I take that back, I’ve seen people struggle with it, it’s just a type of struggling I don’t seem to need to do. Maybe it dates back to my experiences on the NES, most of which I worked through without aid.

Castlevanias (in this case, “Metroidvanias”): I’ve played a good deal of Castlevania in both the old (level-based) and new (freeform) styles. I actually prefer the old type by a small margin, but I do like the new style, backtracking required or not. Those giant-map games work best when you allow yourself to forget their construction. If your enjoyment of the gam derives from exploring a large space, figuring out the locations of secret passages by sheer cunning, discovering the layout as you go, then it’s quite a bit more enjoyable. In that case, using a walkthrough is probably harmful to the enjoyment of the game, since the action segments of those games are typically not the equal of the level-based designs.

Viewtiful Joe: I actually enjoyed this quite a bit, probably partly for the reasons you disliked it. On the jet bus section, actually the solution is to get on the bus when it’s on the ground, then when it’s on the ramp to go into slow mode. (The clue is that the fire builds up during that time and the camera zooms in on it.) Then release it and (I think) go into fast mode to get extra distance out of the bus. It’s not extremely intuitive, but I did manage to figure it out by myself.

I didn’t have nearly as much trouble with that one as I did in the room before Hulk Davidson in level two. I must have spend a couple of hours in that damnable chamber, with “Hulk DAAAAVIDSON is in the house!” blaring all during, trying to get the bomb high enough up the shaft to blow open that door. Eventually, it actually turned out the thing I was doing wrong was not having the game in slow-mo when the bomb was high enough; when not in slow, the size of the explosion wasn’t enough to open the door.

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