Comments on: A Short Take on Self-Deception http://tleaves.com/2006/10/12/a-short-take-on-self-deception/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: peterb http://tleaves.com/2006/10/12/a-short-take-on-self-deception/comment-page-1/#comment-3315 peterb Sun, 15 Oct 2006 13:50:52 +0000 http://tleaves.com/?p=701#comment-3315 Incidentally, <a href="http://www.somethingawful.com/index.php?a=3825" rel="nofollow">this post at Something Awful</a> is relevant to this article. Incidentally, this post at Something Awful is relevant to this article.

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By: TrueTallus http://tleaves.com/2006/10/12/a-short-take-on-self-deception/comment-page-1/#comment-3314 TrueTallus Fri, 13 Oct 2006 16:57:58 +0000 http://tleaves.com/?p=701#comment-3314 Well, as you mentioned, Oblivion was designed with user created content in mind, and it didn't suffer from the same "I'm seeing this for the first time but somehow I've already seen it" problem that Neverwinter did. Hopefully with a new team (Obsidian is developing Neverwinter 2, not Bioware) and an entirely new engine, things will come off better this time. Well, as you mentioned, Oblivion was designed with user created content in mind, and it didn’t suffer from the same “I’m seeing this for the first time but somehow I’ve already seen it” problem that Neverwinter did. Hopefully with a new team (Obsidian is developing Neverwinter 2, not Bioware) and an entirely new engine, things will come off better this time.

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