Comments on: CFP: Porting Dwarf Fortress to OS X http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: Alex http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3337 Alex Mon, 13 Nov 2006 23:36:03 +0000 http://tleaves.com/?p=704#comment-3337 The thing with this game, in a very real sense the game is the learning curve. After awhile things become very routine (dare I say easy?). There ought to be a way to speed up the game clock, or at least induce a goblin invasion. The thing with this game, in a very real sense the game is the learning curve. After awhile things become very routine (dare I say easy?). There ought to be a way to speed up the game clock, or at least induce a goblin invasion.

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By: peterb http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3336 peterb Sat, 21 Oct 2006 23:21:56 +0000 http://tleaves.com/?p=704#comment-3336 This link is helpful: http://dwarf.lendemaindeveille.com/index.php/Main_Page The best way to get started is to do the following: Designate an area for mining using the "d" key (then you sort of draw an area using the arrow keys and return key. Try drawing a long hallway leading in to the mountain) Designate a stockpile to place mining products with the "p" key. (Draw a square area outside) Then see what happens. That's the basic mechanic, although there are many other types of activities than mining. This link is helpful:

http://dwarf.lendemaindeveille.com/index.php/Main_Page

The best way to get started is to do the following:

Designate an area for mining using the “d” key (then you sort of draw an area using the arrow keys and return key. Try drawing a long hallway leading in to the mountain)

Designate a stockpile to place mining products with the “p” key. (Draw a square area outside)

Then see what happens. That’s the basic mechanic, although there are many other types of activities than mining.

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By: Doug http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3335 Doug Sat, 21 Oct 2006 22:47:21 +0000 http://tleaves.com/?p=704#comment-3335 I have wine running it fine now, but I know not what my dwarfs do. They run around and I feel like I should be telling them to do things... I have wine running it fine now, but I know not what my dwarfs do. They run around and I feel like I should be telling them to do things…

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By: peterb http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3334 peterb Sat, 21 Oct 2006 18:33:37 +0000 http://tleaves.com/?p=704#comment-3334 I have a basic port of Kobold Quest working on my machine, but haven't worked out the build issues such that it will run on anyone else's. And, of course, there's no telling how long it will take DF to be ported once KQ is, since that is up to the developer. But I'll keep you posted. I have a basic port of Kobold Quest working on my machine, but haven’t worked out the build issues such that it will run on anyone else’s. And, of course, there’s no telling how long it will take DF to be ported once KQ is, since that is up to the developer. But I’ll keep you posted.

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By: Alan http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3333 Alan Sat, 21 Oct 2006 15:49:30 +0000 http://tleaves.com/?p=704#comment-3333 Please let us know when/if something happens. I've looked at the site and it seems great. (And I also agree a lot with your gaming choices, so I feel I would really enjoy this game.) But I don't have any time to look at the porting, unfortunately. Please let us know when/if something happens. I’ve looked at the site and it seems great. (And I also agree a lot with your gaming choices, so I feel I would really enjoy this game.) But I don’t have any time to look at the porting, unfortunately.

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By: Will http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3332 Will Sat, 21 Oct 2006 01:40:07 +0000 http://tleaves.com/?p=704#comment-3332 Thankyouthankyou! Never knew about this game, and I will play it for ever and ever and ever thanks to it's melancholic refrain and when I first viewed a profile, it told me that although he needed alcohol to get through the day, he grumbles only mildly at inclement weather. I love dwarves. Thankyouthankyou! Never knew about this game, and I will play it for ever and ever and ever thanks to it’s melancholic refrain and when I first viewed a profile, it told me that although he needed alcohol to get through the day, he grumbles only mildly at inclement weather.

I love dwarves.

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By: Doug http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3331 Doug Thu, 19 Oct 2006 17:02:31 +0000 http://tleaves.com/?p=704#comment-3331 Same here, I have a little windows experience but work mostly an embedded systems or matlab. My 64bit system runs windows, but very little runs on 64 bit windows, both xp and vista. I got it running in wine on linux but it was incredibly buggy. Same here, I have a little windows experience but work mostly an embedded systems or matlab. My 64bit system runs windows, but very little runs on 64 bit windows, both xp and vista. I got it running in wine on linux but it was incredibly buggy.

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By: greay http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3330 greay Thu, 19 Oct 2006 06:44:50 +0000 http://tleaves.com/?p=704#comment-3330 Your last post about Dwarf Fortress got me really excited about the game, and I was disappointed to find out there wasn't an OS X port. I'd love to sit down & port the game, but I don't have any experience with Windows code or SDL. I'll definitely give the source a look & see what I can do with it, though. If, at the end of the day, it means I can play this game, it'll be worth it. Your last post about Dwarf Fortress got me really excited about the game, and I was disappointed to find out there wasn’t an OS X port. I’d love to sit down & port the game, but I don’t have any experience with Windows code or SDL.

I’ll definitely give the source a look & see what I can do with it, though. If, at the end of the day, it means I can play this game, it’ll be worth it.

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By: Adam Vandenberg http://tleaves.com/2006/10/18/cfp-porting-dwarf-fortress-to-os-x/comment-page-1/#comment-3329 Adam Vandenberg Thu, 19 Oct 2006 01:00:43 +0000 http://tleaves.com/?p=704#comment-3329 All I have is the latest Visual Studio (2005), which means opening up the source will change the project format. I wonder if that's a problem? All I have is the latest Visual Studio (2005), which means opening up the source will change the project format.

I wonder if that’s a problem?

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