Comments on: Gears and Guns and Guitars and Stuff http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: psu http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3411 psu Tue, 21 Nov 2006 16:13:40 +0000 http://tleaves.com/?p=721#comment-3411 Damn the final boss in this game was stupid. Oh well. Damn the final boss in this game was stupid. Oh well.

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By: Adam Rixey http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3410 Adam Rixey Tue, 21 Nov 2006 13:02:57 +0000 http://tleaves.com/?p=721#comment-3410 At first I really hated the Dead Rising save system, but I've grown to actually like it. It adds a hell of a lot more tension for me in getting from point A to point B -- if I have to cross the courtyard or go through certain areas, I know there's a real danger. That's good in a zombie game. And only having one save slot also doesn't bother me too much...it kinda takes me back to the years spent playing Nethack. It's a little aggravating, but I can also understand why they did it. At first I really hated the Dead Rising save system, but I’ve grown to actually like it. It adds a hell of a lot more tension for me in getting from point A to point B — if I have to cross the courtyard or go through certain areas, I know there’s a real danger. That’s good in a zombie game.

And only having one save slot also doesn’t bother me too much…it kinda takes me back to the years spent playing Nethack. It’s a little aggravating, but I can also understand why they did it.

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By: psu http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3409 psu Tue, 21 Nov 2006 12:02:27 +0000 http://tleaves.com/?p=721#comment-3409 Dead Rising makes up for its stupid save system by providing a lawn mower. Dead Rising makes up for its stupid save system by providing a lawn mower.

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By: Andy P http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3408 Andy P Tue, 21 Nov 2006 11:04:07 +0000 http://tleaves.com/?p=721#comment-3408 You should try Viva Pinata. (Strolls away whistling with careful nonchalance). You should try Viva Pinata. (Strolls away whistling with careful nonchalance).

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By: ThomasW http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3407 ThomasW Tue, 21 Nov 2006 09:06:09 +0000 http://tleaves.com/?p=721#comment-3407 I just picked up an Xbox 360 last weekend and I got Gears of War and Dead Rising. GoW is a much better playing experience. Dead has a save point system which really sucks, plus the text is very hard to read on a standard television. GoW is flowing along well. I just picked up an Xbox 360 last weekend and I got Gears of War and Dead Rising. GoW is a much better playing experience. Dead has a save point system which really sucks, plus the text is very hard to read on a standard television. GoW is flowing along well.

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By: Doug http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3406 Doug Tue, 21 Nov 2006 06:19:56 +0000 http://tleaves.com/?p=721#comment-3406 I have yet to see a reason to purchase the XBox 360. But Final Fantasy 12 has been reasonably absorbing for me. It has the annoying "You can only save at save crystals" thing, and they are spread too far apart. That is my main criticism so far. I don't think I spelled that right. Anyway, the funny/bad part is the tall-slender-rabbiteared-fishnetstockinged-spikepumped girl whos rear ends up in your face if the camera swings wrong. And I would think that spike heals would sink into the sand. And that carrying a bow with spikes on it slung over your back, spikes aiming at sensitive bits, would be a bad way to travel. There is a lot of slogging too, just like 10 (which is why I never finished 10). But I seem to sit down at it for hours at a time so it must be good. I guess I really like the license system. -Doug I have yet to see a reason to purchase the XBox 360. But Final Fantasy 12 has been reasonably absorbing for me. It has the annoying “You can only save at save crystals” thing, and they are spread too far apart. That is my main criticism so far. I don’t think I spelled that right.

Anyway, the funny/bad part is the tall-slender-rabbiteared-fishnetstockinged-spikepumped girl whos rear ends up in your face if the camera swings wrong. And I would think that spike heals would sink into the sand. And that carrying a bow with spikes on it slung over your back, spikes aiming at sensitive bits, would be a bad way to travel. There is a lot of slogging too, just like 10 (which is why I never finished 10). But I seem to sit down at it for hours at a time so it must be good. I guess I really like the license system.

-Doug

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By: psu http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3405 psu Tue, 21 Nov 2006 03:49:35 +0000 http://tleaves.com/?p=721#comment-3405 I don't have surround, which is why I think I get wonky sound. I admit to being overly attuned to Halo because I've played it too much. I find that I like the rythm of the single encounter more, as opposed to the flow of the whole game. I *hate* sticking to a wall when I wanted to roll. I don’t have surround, which is why I think I get wonky sound.

I admit to being overly attuned to Halo because I’ve played it too much. I find that I like the rythm of the single encounter more, as opposed to the flow of the whole game.

I *hate* sticking to a wall when I wanted to roll.

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By: Adam Rixey http://tleaves.com/2006/11/20/gears-and-guns-and-guitars-and-stuff/comment-page-1/#comment-3404 Adam Rixey Tue, 21 Nov 2006 03:41:32 +0000 http://tleaves.com/?p=721#comment-3404 I'm finding the flow of single player Gears far, far superior to Halo 2. Yeah, Gears is kinda linear, but I spent way too much time in Halo 2 just wondering around trying to figure out where I need to be going. I stopped playing sometime when I got lost in the wilderness and didn't know what to do. (This was the second time playing as Master Chief, after being the Covenant guy; I almost gave up when fighting the Flood since that was so annoying). Gears so far hasn't annoyed me yet, and is doing a good job of letting me know where to go and what to do. The "look at whatever's important" button is a wonderful idea. I'm currently near the end of Act 3, and the length seems about right for me -- I can only play in short bursts these days, so it'll still take me a week or two to finish the single player campaign. I haven't had the sound issues you describe; it has a good balance for me, and excellent surround effects for locating wretches. And though stupid, the characters are growing on me. Especially the Cole train... I’m finding the flow of single player Gears far, far superior to Halo 2. Yeah, Gears is kinda linear, but I spent way too much time in Halo 2 just wondering around trying to figure out where I need to be going. I stopped playing sometime when I got lost in the wilderness and didn’t know what to do. (This was the second time playing as Master Chief, after being the Covenant guy; I almost gave up when fighting the Flood since that was so annoying).

Gears so far hasn’t annoyed me yet, and is doing a good job of letting me know where to go and what to do. The “look at whatever’s important” button is a wonderful idea. I’m currently near the end of Act 3, and the length seems about right for me — I can only play in short bursts these days, so it’ll still take me a week or two to finish the single player campaign.

I haven’t had the sound issues you describe; it has a good balance for me, and excellent surround effects for locating wretches. And though stupid, the characters are growing on me. Especially the Cole train…

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