Comments on: New Ratings System http://tleaves.com/2007/01/22/birth-of-america-2/ Creativity x Technology Sat, 17 Mar 2012 05:09:58 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: CordableTuna http://tleaves.com/2007/01/22/birth-of-america-2/comment-page-1/#comment-3568 CordableTuna Thu, 25 Jan 2007 08:46:09 +0000 http://tleaves.com/?p=758#comment-3568 1. In single player, let your squad mates worry about that. Send them in first. They can shoot better anyway. In co-op, define areas to watch. I guess I consider this part of the tactical shooter genre. If I get headshotted by an enemy I haven't seen, it's usually my fault. Me, or someone from the team should've been looking in that direction. One exception though. The game has to make sure I have a chance to see the enemy or give me some reason to, say, suspect a sniper might be present. I'm none too fond of restarting because someone shot me from a building half a mile away. (Not a problem in Vegas so much, but GRAW) Vegas also has a nasty habit of spawning enemies in places which you've already cleared. That's low. There's a particularly nasty example of that later, when the game basically drops a guy right behind you. 2. I know precisely what you mean. The tunnel level. I'm actually stuck in that at the moment. No savepoints, all enemies have a shotgun for that instakill goodness, almost no proper cover and no squad mates. The worst time I've had with the game so far and it's not even that far in the campaign. The pistol helps a bit, by the way. You can usually take out one guy with a headshot before they see you. Interestingly, when playing the same mission in co-op, none of this is a problem. The missions are quite different, since they've removed almost all the scripted moments. 1. In single player, let your squad mates worry about that. Send them in first. They can shoot better anyway. In co-op, define areas to watch. I guess I consider this part of the tactical shooter genre. If I get headshotted by an enemy I haven’t seen, it’s usually my fault. Me, or someone from the team should’ve been looking in that direction.

One exception though. The game has to make sure I have a chance to see the enemy or give me some reason to, say, suspect a sniper might be present. I’m none too fond of restarting because someone shot me from a building half a mile away. (Not a problem in Vegas so much, but GRAW) Vegas also has a nasty habit of spawning enemies in places which you’ve already cleared. That’s low. There’s a particularly nasty example of that later, when the game basically drops a guy right behind you.

2. I know precisely what you mean. The tunnel level. I’m actually stuck in that at the moment. No savepoints, all enemies have a shotgun for that instakill goodness, almost no proper cover and no squad mates. The worst time I’ve had with the game so far and it’s not even that far in the campaign. The pistol helps a bit, by the way. You can usually take out one guy with a headshot before they see you.

Interestingly, when playing the same mission in co-op, none of this is a problem. The missions are quite different, since they’ve removed almost all the scripted moments.

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By: psu http://tleaves.com/2007/01/22/birth-of-america-2/comment-page-1/#comment-3567 psu Tue, 23 Jan 2007 11:48:54 +0000 http://tleaves.com/?p=758#comment-3567 My problems with Vegs can be summed up in two points 1. Enemies I can't see head shot me all the time. 2. Then, after figuring all that out, I get put in a weird level where I have to run around Halo style with a shotgun... except the shotgun sort of sucks. The fact that savepoints were two hours apart didn't help either. My problems with Vegs can be summed up in two points

1. Enemies I can’t see head shot me all the time.

2. Then, after figuring all that out, I get put in a weird level where I have to run around Halo style with a shotgun… except the shotgun sort of sucks.

The fact that savepoints were two hours apart didn’t help either.

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By: CordableTuna http://tleaves.com/2007/01/22/birth-of-america-2/comment-page-1/#comment-3566 CordableTuna Tue, 23 Jan 2007 09:20:53 +0000 http://tleaves.com/?p=758#comment-3566 Well done! I hope you have a small tea leaf icon to mark the score. I like the pretentious nonsense too, of course. Keep it coming. RS: Vegas has been a favourite of mine for a while now. The co-op is top notch. Of course, being a Clancy game you have to make some effort to avoid the plot, but it usually doesn't show up besides the two-sentence briefing bit at the lobby. I just wish the game had a bit less bugs, I don't think I've seen as buggy a console game before. Also, a button to skip those bloody helicopter scenes in the beginning would be nice... Well done! I hope you have a small tea leaf icon to mark the score. I like the pretentious nonsense too, of course. Keep it coming.

RS: Vegas has been a favourite of mine for a while now. The co-op is top notch. Of course, being a Clancy game you have to make some effort to avoid the plot, but it usually doesn’t show up besides the two-sentence briefing bit at the lobby. I just wish the game had a bit less bugs, I don’t think I’ve seen as buggy a console game before. Also, a button to skip those bloody helicopter scenes in the beginning would be nice…

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