Lately I’ve been playing a bit of the squad-level strategy game Jagged Alliance 2 (both the original and the new “harder than killing a puppy in cold blood without guilt” Wildfire version.) I generally prefer turn-based strategy to real time strategy games, but thinking about some of the design decisions the JA2 guys made sparked some thoughts about the fundamental choices designers make when building these games.
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Archive for March, 2004
Bodies in Motion
March 30th, 2004 by peterb350 Miles for a Hot Dog
March 29th, 2004 by peterbI arrived in Toronto at about 2 in the morning, and the very first thing I did, after parking the car and checking in to the hotel, was to walk down Yonge Street to the nearest street vendor and buy a sausage, slather pickled peppers and mustard and kraut on it, and walk back to the hotel, eating my hot dog, victoriously. Hot dogs taste better in Yankee stadium, or on Yonge street. No one knows why. It’s just that way.
I love Pittsburgh, but one of its biggest drawbacks is the near-absolute lack of street cart or vendor culture. The city council doesn’t just not support it, they actively oppose granting new licenses (and then they write whiny, stupid articles in local papers wondering “Why don’t more people move here?”) Oh sure, there’s the Saigon Sandwich lady on the strip, who makes the best Saigon sandwich I’ve ever had, anywhere, and there’s Dilly and her ribs, but they’re in the Strip District where there’s already a ton of great food. Half the joy of a street vendor is that you can find them in neighborhoods where there’s nothing but overpriced restaurants and banks. Hand them $2, walk away with the best meal you’ll have all day. Other than the strip ventures, there’s a few truck-based places that operate near the University campuses, and one Asian cart on the South Side. That’s pretty much it.
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Blame Canada!
March 26th, 2004 by peterbI’ll be in Toronto this weekend, eating good food and visiting good bookstores; probably no updates until Monday.
Got (raw) milk?
March 24th, 2004 by peterbNote: I originally published this article at Tea Leaves.
For a long time I’ve been fascinated by the idea of being able to buy and drink raw milk (or as some would have it, “real milk”) rather than the pasteurized and homogenized product we all know and love. Part of it is the (realistic) fantasy of being able to make real clotted cream and part is the (unrealistic) vision of myself living in the Dordogne making an earthy, runny cheese from lait cru, which I bring to market each week. After the market, I would gather with my fellow peasant workers of the terroir and we’d sit and quietly get drunk on cheap red wine and complain about stupid Americans and the constantly striking truck drivers.
I always assumed that I’d never get the chance to make either of these fantasies come true, but thanks to a well-placed word, I now have a gallon of raw milk. Time to get to work.
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Middle East^H^Hrth
March 23rd, 2004 by peterb
Lebanese mourn death of Saruman, Wizard of Isengard
Two Overpriced Ports
March 22nd, 2004 by peterbBuying vintage port is like going on a blind date in Manhattan. No matter how many close friends vouch for your blind date, you really can’t know in advance whether it will be fun or a disaster, and the only thing you know for sure is that it’s going to cost a lot of money.
You can’t even count on having a good time if the date isn’t completely blind. Since vintage port is a wine that we often keep for years, it’s not unusual to end up in a situation where one bottle of a given house and vintage is superb, and then the next bottle from the exact same batch is awful, because it has spoiled, because you didn’t rebottle it; this happened to me with a bottle of 1977 Smith-Woodhouse. I’m still recovering from the trauma. There are people who rebottle their vintage port periodically to avoid this outcome. I don’t personally know any. (Pet peeve: if the wine industry would just get over itself and admit that “real” corks are completely inadequate to the job they’re being asked to do, and move to some less stupid technology such as a bottlecap and wax seal, this wouldn’t be an issue.)
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Digital Picture Workflow
March 22nd, 2004 by psuOne of the digital photography web sites recently published an article on how Sports Illustrated manages its digital photographs. The piece described the process of shooting and editing 16,000 pictures during the Super Bowl. After reading it, I realized that the workflow that I’ve come up with for managing my own personal digital pictures is similar to SI.
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Metamechanics
March 20th, 2004 by peterbGame mechanics: the underlying rules and goals of a game. How do you decide what a player is allowed to do? When has a player won? How do player actions affect the game? The mechanics of a game are part of a game that is not narrative.
Some basic game mechanics:
- Run around in a circle; first one to finish wins. (all racing games)
- Kill everyone else and/or capture the flag (most FPSs)
- Move the ball to the scoring zone the most times (sports games)
- Capture and hold victory points (war games)
- Wager and win tokens (gambling games)
Compound games exist: Get the ball in the goal while killing everyone (Deathrow). Run around in a circle while killing everyone (Wipeout XL, Quantum Redshift). There are plenty more. What I’ve been thinking about today is not so much mechanics in the sense of the specific ways games play, as in these examples, but in what I think of as “meta-mechanics,” the classes that the rules themselves fall into. For example…
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La Prima Espresso
March 18th, 2004 by peterbIn a wonderful rant, psu talks about the perfect cup of coffee, and how there’s only one place in Pittsburgh — La Prima Espresso — to get it. His conclusion is that it’s pointless to buy an expensive espresso machine like a Silvia because it still won’t be as good as what we can get at La Prima.
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Europa Universalis
March 17th, 2004 by peterbSince my last article was spent talking about console games and how great they are, let me shift gears and talk about a PC game I’ve been playing lately: Europa Universalis II.
This is a game with beautiful, beautiful maps. Gorgeous maps. Maps that literally take your breath away and make you marvel at them. You’ll sit back, contemplating the intriguing position of the Low Countries in relation to the principality of Brandenburg, and say — perhaps out loud, even — “Damn that’s one beautiful map.” See, I like maps. I love them. And the tragedy of Europa Universalis, for me, is that the game isn’t as good as its maps. I keep playing the game, even though I don’t like it that much, because I’m convinced that it has to be better than it is. Because of the maps.
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