Archive for November, 2004

Console Shopping

November 30th, 2004 by psu

As I outlined before, a large part of my life is spent shopping. This is not to say that I buy a lot of stuff. Mostly I just make mental lists of what I would like to buy, in an ideal world, depending on what my current obsession is. Since my most recent obsession is game consoles, naturally I have been shopping for them latey.
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Holiday Gamer's Gift Guide

November 29th, 2004 by peterb

It’s hard to know how to shop for a videogamer. How do you find something that’s appropriate for their age, fun, and not too expensive if you don’t play games yourself? The answer is: you bend to my will and let me choose your gifts for you.

My goal here is to recommend games beyond the “big names” — the fact is, most gamers are more than happy to go out and buy the big marquee titles themselves; if there’s a gamer in your family with an Xbox, for example, she or he probably already has Halo 2. Instead, I’m trying to find the more oblique, offbeat, and inexpensive selections.
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Tiny Epiphany

November 25th, 2004 by peterb

If you just eat turkey and salad, and green vegetables, and skip the mashed potatoes, stuffing, candied yams, and so on, Thanksgiving dinner doesn’t actually make you feel so full that you might die.

I say that L-Tryptophan is just a convenient excuse to deny that gluttony makes you sleepy.

Relish Not

November 24th, 2004 by peterb

I listen to NPR, as required by my “urbane liberal” membership. If you listen to NPR also, you know that the passage of the seasons can be marked not only by the weather, but by the reappearance of certain set pieces, regular as clockwork, like old friends.

Or, in the case of Susan Stamberg’s cranberry relish recipe, mortal enemies.
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Can WRC Rally Be Saved?

November 23rd, 2004 by peterb

Around Thanksgiving, in my house, the pheromones that men emit while bonding flow thickly and freely. In the haze of their L-tryptophan enhanced post-prandial stupors, men move slowly, so as not to alarm their pack-mates. Belts are loosened. Talk of politics is avoided. Attention focuses, inevitably, on whatever sport is on TV. Often, this ends up being football, naturally, but every so often I’ll walk into the room only to find all eyes focused in rapt attention on a golf match.

I have great respect for the skill required to be a competitive golfer. It is a subtle game. It requires more stamina and strength than you’d think, if you’ve never tried it. Put on a replay of an amazing putt and I’ll be able to appreciate it, as long as I don’t have to watch for more than about 30 seconds or so. But I can’t understand the point of watching an entire golf match, or even a hole. As a spectator sport, it is composed entirely of interstitial pauses. Watching golf because you “like sports” is like listening to John Cage’s 4′33″ because you “like music.” When a golfer is taking a shot, the game is interesting. At all other times, the sport is of merely academic interest.

Realize, then, the pain it causes me to admit that WRC Rally racing, which I love, is the golf of the motorsports world.
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Metal Gear Stupid

November 22nd, 2004 by psu

I found out today that the title of this piece is sadly not original. In fact, much of what I have to say is even told more concisely here. But I figured, why let lack of originality stop a good rant. So here we go.

The new Metal Gear Solid game is out, and I noticed that aside from the exception above, all the game review sites seem afraid to tell their readers the truth, which is that if this game is anything like the other two in the franchise, then it completely blows. Since they can’t possibly not think this, they must be talking in code. Luckily, I have broken their little code. What follows is a guide to translating the game reviews into rational language.
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Halo 2: My View

November 21st, 2004 by psu

Just finished the single player in Halo 2, so I feel like I can talk about the game in more detail.
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Realism

November 19th, 2004 by peterb

I have a friend who won’t play The Sims. She won’t even try it.

This is someone who likes whimsical videogames, who enjoys nonviolent, nontraditional games. So it seemed to me that even if this wasn’t her cup of tea, it would at least be worth trying. I asked her why she was so sure it wasn’t for her.

“It’s like this,” she said. “In Kindergarten, we used to play ‘house.’ Playing ‘house’ is fun, and you and your friends take on different roles and do different things. But inevitably, there would be that one person who took things to a level of detail that turned a fun game into drudgery. So you’d be playing ‘house,’ and you’d pretend to have ‘dinner.’ And then after dinner, if that person was playing, you’d have to wash every dish. And put everything back in the cabinets. And scrub the floor. And take out the trash. And so on. When I look at The Sims, it looks to me like it was made by that same person.”

This isn’t meant to trash The Sims (After all, I have already done that.) It illustrates the point that “realism” in games, like honesty in the face of the question “does this make me look fat?” can be an overrated virtue.
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Bonaguil source release

November 18th, 2004 by peterb

Work has been super-busy, so I haven’t had any time to hack on Bonaguil. Therefore, I’m releasing the source code for people to look at and/or play with. All right are reserved at this point; consider this free (as in beer) for personal use, but not in the public domain or GPLable. If you produce a derivative work based on Bonaguil, please give credit accordingly and include the URL of this weblog. Bonaguil may not be included on any archive of games or software being sold for profit; if you want to do this, you’ll need to contact me and arrange a separate licensing agreement.

So if you care, you can download a jar file that includes all resources, including source code. The AI interface is fairly well-isolated, so it should be trivial to implement AIs that are much smarter than the two demo AIs I provided here. If you end up implementing an AI and send it to me, I’ll include it in the next release, if you like.

The Latent Object

November 17th, 2004 by psu

There was a discussion on our local chat system a while back about the genesis of the frenzy over Halo 2. Pete suggested that the pre-release hype for a game such as Halo has its origins in the hard-wired obsessive addiction that hard-core gamers have for the next big hit, having been searching for the next big hit since their first exposure to games as young men.

This, of course, does not apply to me. My strange obsessive frenzy for Halo has a completely different source that Pete could not understand. After thinking about how to explain it, I came up with the following.
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