Archive for March, 2005

Amari Tasting (Part 1)

March 31st, 2005 by peterb

This is the first part of an article on the Tea Leaves amari tasting panel. Today we will talk about the arrangements and participants, and tomorrow we will discuss the panel’s reactions to the liqueurs.

Their names roll off the tongue: Fernet. Nonino. Averna. Their tastes — unusual, herbal, and exotic — can seem almost indescribable. They are the amari, powerful Italian digestifs.

My first exposure to amari came in Italy. Standing in a bar sipping a macchiato, a somewhat grizzled gentleman walked in and said, in a gravelly voice, “Averna”. The barkeep poured a thick, dangerous looking liquid into a shotglass, the gentleman finished in a gulp, put the glass on the bar, and walked out. I asked the barista what it was, and he explained that it was a digestivo. “It’s something you might drink if your stomach was a little unsettled.”
(more…)

Splinter Cell 3: Super Kudos

March 30th, 2005 by psu

I picked up the new Splinter Cell game tonight at the Target. I’ve only played through the level that was recently on the Xbox demo disk, but I feel that I have to give Ubisoft a big wet sloppy kiss for listening to the forces of light and goodness and implementing quick saves, save anywhere and faster load times all in one fell swoop. This one act of kindness removes the only tedious and annoying aspect of the previous Splinter Cell games.

The quick saves are so good that I can even face replaying a level just to see if I can finish it with a higher “rating” (more sneaking, less killing). I can do this because there is no hateful savepoint system making me replay the level five times just to get to the end. Basically, there is no downside, and anyone who says there is cannot be trusted as anything more than a raving lunatic moron.

Bravo Ubisoft. Let’s hope other developers follow their lead.

Critical Mess

March 29th, 2005 by psu

Driving home from work on Friday night, we noticed a strange sight for Pittsburgh. A couple of dozen young people decked out in the Pierced Goth look that is prevelant among today’s “non-conformist” youth were riding down Fifth Avenue connected to bicycles via fancy clipless pedals and shoes which looked a bit out of place under their black jackets and rainbow colored leg warmers.

When they all ran the red light at Fifth and Bellefield, I realized what was going on. This was Critical Mass.
(more…)

In Defense of Starbucks

March 28th, 2005 by peterb

Everyone loves to hate Starbucks.

You can understand why: they’re everywhere, they’re successful, and the experience from store to store is so consistent that they destroy even the pretense of local flavor.

There’s an upside to Starbucks, though: they’re everywhere, they’re succesful, and the experience from store to store is so consistent that I can get a drinkable coffee in the middle of nowhere.
(more…)

Amari Update

March 27th, 2005 by peterb

I am pleased to announce that Lidia’s restaurant in the Strip has graciously offered to sponsor the amari tasting. The members of the panel have been chosen, the time and place are set, and all that’s left is to sit down and actually taste the liqueurs, and write up our impressions. Expect pictures and commentary from the event soon.

Thank You

March 25th, 2005 by peterb

Thanks to the alert readers who pointed out that the Captcha/security code text box was misnumbered, which made tabbing between the comment fields painful. It’s fixed now.

Pretention Quotient Peterb Remix

March 24th, 2005 by peterb

For the record, here’s my list applying the criteria that psu sets out.

Food Not Great

Food Good or Great
Not Pretentious

Chiodos, Dee’s Hot Dog Shop, The O Il Piccolo Forno, Rose Tea, Tram’s Kitchen
Pretentious Le Pommier, Mallorca, Cafe Sam, Church Brew Works. Baum Vivant, Chez Gerard

As a special case, as far as I’m concerned, if your menu says “hominy polenta” instead of “grits,” you are automatically placed in the “pretentious / food not great” category.

The Pretention Quotient

March 24th, 2005 by psu

There are a lot of ways to rate restaurants. The assumption is that most reviewers are there to rate the food, but really they are looking at many other aspects of the place. Therefore, in rating surveys like the Zagat’s, you see multiple numbers written down and averaged and weighted: food, decor, “value” and so on. I was reading a ranty blog entry about a few local places and the thought occured to me to try and define a simple measure to summarize my feelings about a restaurant. Thus, I present to you: the pretention quotient.

(more…)

Spending The Marginal Dollar

March 23rd, 2005 by peterb

Recently, Thurston Searfoss, author of the superb strategy game The Lost Admiral Returns, dropped me a line. He’s considering adding some features to the game — online play, a scenario editor, more special missions — and wanted my opinion as to which of those features I personally thought, as a gamer, would help with sales. I like Thurston, and I love his game, and so I wrote a detailed response to his questions. After sending it, I decided it made interesting reading on it’s own, and Thurston graciously said he wouldn’t mind if I posted it here.
(more…)

Legendary Ease of Use

March 22nd, 2005 by psu

This month the Official Xbox Magazine included a demo of Jade Empire, the upcoming RPG that Bioware has been developing since they passed the KOTOR franchise to others. I mention this because for the last year or so I’ve had the following conversation with Pete a few times:

Me: This Jade Empire looks cool, but I don’t know about this “real time” fighting system.

Pete: Don’t worry, this is Bioware. Every game they ever made has a battle system that is turn based underneath but animated in real time. I will bet a case of beer that exactly the same dice rolling is going on behind all those kung fu animations.

Me: Well, I guess you know more about this than me, but those gameplay movies really look like a fighting game to me.

Pete: Nah, it’ll never happen.

After playing the demo, Pete came to me this morning and said “I might have been wrong. It really is real time, and it’s like a fighting game, only no fun.” I could only reply, “Yeah, but at least they tried something different.”
(more…)