Archive for February, 2007

Thoughts on Digital Cameras, 2007

February 28th, 2007 by psu

A few years back one of the first things I wrote and “published” online was a thought piece on the state of digital cameras at the time. I had just started using the things heavily, and being pegged as a photo dork, people kept asking me for shopping advice. Recently I rolled the page out to my dad when he asked me some questions and it occured to me that in these modern times of short product cycles one must constantly update and reorganize this sort of thing. So here is an updated version for 2007.
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4X: Galactic Civilizations II

February 27th, 2007 by peterb

This is the fourth in a series of articles about 4X space games. Read the introduction here and the previous article here.

Stardock’s Galactic Civilizations II is a great game. I can’t stand it.

It appeals to a lot of players, has simple game mechanics, an acceptable UI, and a very high degree of polish. There are many people whose opinions I respect who enjoy it immensely, and you might be one of them.

I am not one of the people that enjoy Galactic Civilizations. It bores me. It bores me to tears. (more…)

How to Own the Universe and Then Give it Away

February 26th, 2007 by psu

Back in the ancient times (you know, 2001), there was an entertainment company that owned the video game universe. Their lock was so tight that even people who were not originally impressed with the technical prowess of their hardware or the aesthetics of their games were still compelled through sheer force of will to buy the system.

This is a story about how a company can own the universe and give it away. I speak, of course, of Sony and the Playstation 2.
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4X: Master Of Orion

February 21st, 2007 by peterb

This is the third in a series of articles about 4X games. Read the introduction here and the previous article here.

Perhaps the most well-known of the early era 4X games was Master of Orion. Master of Orion was developed by Simtex, who engendered a cult following with their overrated game Master of Magic. Orion was published by Microprose in 1993. This meant that it had real marketing muscle—Microprose was one of the giants in its day. (more…)

4X: Spaceward Ho!

February 20th, 2007 by peterb

This is the second in a series of articles about 4X games. Read the introduction, here.

“Keep It Simple, Stupid.” It’s a principle that, in games, is more honored in the breach than in the observance. I’ve written before about how user interface is critical to a game’s playability. But beyond UI is a principle that many developers don’t seem to be able to grasp:

Have me make decisions about things that are important. Don’t bother me with things that aren’t important.

Spaceward Ho! is a 4X game that is entirely designed according to this principle. When it was released, it was the best game in its class. In my opinion, it’s still the best today. (more…)

Pigs In Space

February 19th, 2007 by peterb

This week, I’ll be surveying a number of space strategy games, from old classics to recent entries in the field. Often known as “3X” or “4X” games (for “Explore, Expand, Exploit”, and sometimes “Exterminate”), this is a genre that has been around for years, and has remained popular.

Up for consideration this week are Delta Tao’s Spaceward Ho!, various iterations of Master of Orion, Stardock’s Galactic Civilizations 2, Reach For the Stars! from SSG and Matrix Games, and Space Empires V from Malfador Machinations and Strategy First. I’ll be covering each of these in their own articles.
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First Impressions

February 19th, 2007 by psu

Pete used his Gamefly account to get me a copy of F.E.A.R. for the 360. This is a shooter of relatively high reputation, mostly on the strength of its special rendering effects and yet another implementation of “bullet time” slow-motion massacre technology.

Unfortunately, I am not feeling very motivated to continue with the game after my first impression. I know this is shallow of me, but I have a lot of games and little time, so if a game is not good immediately, there is little point in going on.
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A Few Food Shorts

February 14th, 2007 by psu

Tonight a few recent discoveries, none all that long, but each very pleasing.
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It Ain't Just Alabama

February 13th, 2007 by peterb

I want to go on record saying, publically, that season 9, episode 3 of Top Gear might be the finest thing ever shown on television since the medium was invented.

And not just because of this segment.

Well, OK. Mostly because of that segment. But the political commentary about New Orleans is spot on as well.

I’m sure many of my urban liberal friends will think “This is unfair. It’s Alabama.” But the truth is that I can drive 30 minutes outside of Pittsburgh and find towns which would have given the Top Gear boys the exact same reception.

Where Old Games Go To Die

February 12th, 2007 by peterb

The good folks at Gametap comped me an account for a short while, and I’ve spent a few days playing with it. It’s…interesting.

First off, despite my self-professed love for direct-to-drive systems, the very proliferation of them is somewhat astounding. On one machine I have Stardock’s totalgaming.net, Steam, and now Gametap. I’m waiting for them to start playing Corewars on my machine, each trying to sabotage the others.
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