“Hey,” I said to Nat. “I got my Gamefly queue a little confused, and ended up with Lost Magic for the DS. You have that, right? Will I like it?”
“It’s interesting,” he said, “but the difficulty curve is a little high. Play it until it gets hard, and then send it back.”
I played through four interesting tutorial battles, and then on the first “real” battle (“Windmill Plains”, if you must know), lost 5 times in a row. Each time I lose, of course, I have to endure the unskippable cutscene yet another time.
So I guess it goes back to Gamefly tomorrow.
Yeah, I had about the same experience. I got a couple battles further in and got hammered.
It annoyed me, ’cause I really like the basic game mechanics and the art and everything *except* the insane difficulty curve. There’s a great game in there wishing it could come out.
I am in agreement. I won the windmill plains and a bit more, but quickly reached a point where six, seven, tries didn’t do anything, and I didn’t seem to be getting much closer to a win. Even looking up a “walkthrough” didn’t really help — maybe I’m just too spastic to draw spells, but…
The idea’s cool, though. Maybe I’ll give it a try again if I’m feeling masochistic.
Wow, I hated that game. I played to the point of masochism, realized I was having no fun (and that that situation wasn’t likely to improve), and returned it.
Permalinked, by the way.