Lost Talent

On October 10, 2006, in Games, by peterb

“Hey,” I said to Nat. “I got my Gamefly queue a little confused, and ended up with Lost Magic for the DS. You have that, right? Will I like it?”

“It’s interesting,” he said, “but the difficulty curve is a little high. Play it until it gets hard, and then send it back.”

I played through four interesting tutorial battles, and then on the first “real” battle (“Windmill Plains”, if you must know), lost 5 times in a row. Each time I lose, of course, I have to endure the unskippable cutscene yet another time.

So I guess it goes back to Gamefly tomorrow.

 

3 Responses to “Lost Talent”

  1. Nat says:

    Yeah, I had about the same experience. I got a couple battles further in and got hammered.

    It annoyed me, ’cause I really like the basic game mechanics and the art and everything *except* the insane difficulty curve. There’s a great game in there wishing it could come out.

  2. Alex Groce says:

    I am in agreement. I won the windmill plains and a bit more, but quickly reached a point where six, seven, tries didn’t do anything, and I didn’t seem to be getting much closer to a win. Even looking up a “walkthrough” didn’t really help — maybe I’m just too spastic to draw spells, but…

    The idea’s cool, though. Maybe I’ll give it a try again if I’m feeling masochistic.

  3. Wow, I hated that game. I played to the point of masochism, realized I was having no fun (and that that situation wasn’t likely to improve), and returned it.

    Permalinked, by the way.