In Which We Acknowledge Our Shortcomings

On November 2, 2009, in Games, by peterb

A couple of years ago, we two Petes collaborated on a brief parody of a certain video game reviewer’s writing style. We actually worked on it for quite some time. Many of this writer’s more obvious annoying habits – the fact that he always makes sure you know that he lives in Japan and is really popular with girls and his habit of analogizing every game to an obscure early 1980′s game that you’ve never played – were easy to imitate. But what was much harder was imitating this writer’s ability to pump out page after page of sheer unmitigated volume. The man has a relationship with words like a sorority girl who has just lost her first drinking contest has a relationship with beer: emerging in an unending torrent, horrifying everyone who witnesses the aftermath.

Our meagre parody topped out at a paltry 1200 words, which wouldn’t get you past the introductory remarks in one of this gentleman’s pieces. And now I have the perfect example to share with you, because he has just written Can Videogames Be Our Friends, which at a mere 12,000 words is probably one of his shorter pieces. Find yourself a nice, comfortable chair, and have something nearby that you can punch, and enjoy.

For those of you who are more interested in the statistical side of things, I present the following, Harper’s Review style precis:

  • First mention that he speaks Japanese: 7th sentence.
  • First mention of how wealthy he is: 3rd sentence.
  • First oblique mention of his girlfriend: 6th sentence.
    • Bonus Points: Explicitly later mentions that he has gotten laid.
    • Bonus Points: 9 paragraph (2000 word!) digression on “hostess clubs”.
    • Ultra Bonus Points: The entire point of the “hostess clubs” digression was to mention that he dated a hostess.
    • Mega Ultra Bonus Points: mentions that he has gotten laid “so many times in real life…” because of his ability to play music
  • First analogy to older, sucky game: 3rd paragraph.
  • Article mentions Dragon Quest
    • Bonus Points: He describes this wanky hardcore boring RPG as a “casual game”
  • Number of Japanese game developer/directors namedropped: 5.
    • Bonus points: Uses the phrase “Hideo Kojima once told me…”

Really. It is beyond belief.

As my friend Nat said, I can’t decide if he’s really this thick, or if he’s just cleverly figured out how to monetize infuriating people.

 

4 Responses to “In Which We Acknowledge Our Shortcomings”

  1. thomasw says:

    I tried reading that thing, but only got a third of the way through. Yeah, he’s an asshat and I doubt his speculation on ramen shops or whatever else has any depth.

    It’s funny how many comments are about how long the article is. Some complain about how full of shit he is.

  2. J. Prevost says:

    Gah. Hurrgh. I somehow missed your earlier parody. Now I wish I hadn’t read this, either.

  3. Thomas says:

    Gosh, and he’s looking for a “2D artist or programmer” who’s willing to work for nothing on an indie game with him (read: listen to his endless rants and crank out some kind of terrible “ironic” Dragon Quest clone). Where do I sign up?

    The sad part about his writing isn’t that it’s terrible. The Internet’s full of terrible writing. It’s that it wasn’t very good five years ago, and yet somehow it’s only gotten worse. One would have thought that during the intervening time, he would have learned something about editing, structure, or taste. Yet somehow, this hasn’t happened.

  4. David says:

    I did start to wonder if it that article was itself a parody – surely no-one could be that much of a self-absorbed, self important fuckwit.

    Similarly to thomasw, I could only get through about a third of it, but I did enjoy this bit: -

    “Have you seen “The Sopranos”? (If not, see it. It’s the greatest work of Western art of the 21st century, so far.)”