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Archive for April, 2004

Ten Little Ladybugs

by peterb

A gothic tale of kidnapping, murder, cannibalism, and mayhem in the insect kingdom, Ten Little Ladybugs, written by Melanie Gerth and illustrated by Laura Huliska-Beith, presents a troubling view of the devastating havoc that eschatological idolatry and ideology wreak on America’s children. That such potentially scarring material is promoted as a “children’s book” is even more troubling.

The cover is gaily festooned with the pastoral scene from a bourgeois garden, the smiles on the faces of the predatory insects arrayed around the ladybugs designed to mislead even the most cynical reader. The ladybugs themselves are given special treatment, being plastic appliques which can be touched by the unwitting child-victim. This pre-literate tactile contact enhances the bond between the reader and the helpless meals-ready-to-eat. As the pages are turned, and the ladybugs are devoured one by one, the appliques disappear one at a time as well, leaving only holes in the book (and in the soul and heart of the toddler holding it).

Once the reader is lured to begin the book, there is no respite. It begins with an almost Tarantinoesque shock of bloody violence:


Ten little ladybugs, sitting on a vine.
Along came a butterfly, then there were….

and when the reader turns the page, of course, they will find the word “nine,” and the first of the harmless ladybugs has been consumed by the innocently smiling butterfly. The phrasing of the poem, an homage to Agatha Christie’s classic suspense thriller Ten Little Indians, is both calculated and cruel. As in that grim, humourless work, there is no detective come to save the day here; no Pea weevil Poirot to stop the slaughter and accuse the guilty. All there is here is death, senseless and brutal.


Nine little ladybugs, skipping on a gate
Along came a caterpiller, then there were eight.

The innocence of the ladybugs is maintained throughout the narrative. It is more than mere unwariness — even as they move towards their stomach-acid drenched doom, the author relentlessly describes them as “skipping,” “dancing,” trying to force the reader into accepting the (nonsensical) idea that the ladybugs have accepted, even welcomed joyously, being rent asunder in this fashion. The analogy to Leni Riefenstahl’s Tag der Freiheit, which likewise disguised the horrors of the Nazi regime by focusing on the smiling, fresh faces of German soldiers, could not be more clear. Of course the caterpilllar is healthy and strong — he is nourished by the flesh of those he oppresses.

I will not excerpt the entire book here — enough harm has been done by Gerth and Huliska-Beith, and I do not want to continue the madness — but their message is corrupt and corrupting: “No one is innocent.” A bee, a turtle, a duck, even animals that are not insectivorous take part in the macabre ladybug buffet.

I was ready to write this off as merely another piece of “shock” fiction, when I reached the chilling conclusion that demonstrated the devious (and subtle) ideology behind the tract:

One little ladybug, sitting all alone
Along came a breeze, and then she was…home.

The symbology here is powerful and insidious. By employing the very elements themseves to deliver the coup de grace, Gerth disclaims responsibility and absolves the guilty of their crimes. “That’s the way the world really works,” she seems to be saying. “Get used to it, kids. Eat or be eaten.” Such a message, while dispiriting, might be acceptable in a book targeted at an older audience (Orwell’s “a boot stomping on a human face…forever” comes to mind), since it could be viewed as a cautionary tale. Here, targeted at toddlers, it is merely mean-spirited.

In the final page, depicting all the ladybugs “safe and sound” in the afterlife, happily cavorting with their various tormentors, you can hear the authors’ cruel, mocking laughter echoing through the page. It chilled me to the very bone.

Ten Little Ladybugs is readily available to children at your local bookstore, and also at amazon.com.

Next week: The feast of Atreus and Miss Spider’s Tea Party.

And the Ass Saw the Angel

by peterb

One of the more egregiously out of print books, in America at least, is Nick Cave’s And the Ass Saw the Angel. Elise introduced me to this book ages ago, lending me a copy of her precious (Imported! British! Naked lady on the cover!) paperback.

It’s written in an approximation of how Cave, a Australian gothic heroin chic musician, thinks an illiterate retarded Southern anti-Elvis educated at Eton might write:

A single naked bulb hung from the ceiling directly over mah crib. The bulb throbbed hotly, brazen and hypnotic, as ah lay upon mah back and observed, with increasing annoyance, a growing number of night-insects serried around the humming cynosure. Ah watched helplessly as every minute or so an over-zealous moth or gnat or fly would collide with the deadly bulb, frying to ash its little wings and hair-like appendages in the doing. Thus its futile business would end in a screaming descent, invariably coming to ground within the fruit-crate in which ah lay. Spinning insectile amputees littered mah crib — died ghastly deaths, their last agonies performed in all their screaming luridess right before mah eyes, to bring them at last to the end of their days, bereft of life — stone cold dead.

That’s the style, and if you can’t handle the jarring inconsistency of “ah” and “mah” sandwiched next to “cynosure,” you won’t get very far in this book, and I can’t blame you. But, look, if We can Cut Thomas Pynchon Slack for Writing a Novel wherein he Capitalized every Noun and Seemingly Other Random Words for Over One-Thousand Pages, surely we can give Cave a “get out of pretentious prison free” card for this, his first novel.

And the Ass Saw the Angel takes the point of view of the bestial, filthy mongrel Euchrid Eucrow, despised by all and cared about by none, and chronicles his obsession with the beatific, beloved, and disturbingly-named girl Cosey Mo. Cave’s obsessions with the American South’s poverty culture, Elvis, biblical retribution, religious fanaticism, and redemption are all on display here. I can quibble about Cave’s inability to remember that we call them “trucks” in the American South, not “lorries,” but that’s really beside the point: the intensity of his obsession with these Southern hypergothic archetypes is on display here, and the uniqueness of his voice can’t be denied.

Of course, if obsession was all it took to make a good novel, there would be a lot more good novels. Pity the poor Southerner: Faulkner tried to capture their voice accurately, showing them in all their flawed, human glory. Fifty years later we have books like the execrable Vernon God Little winning the Booker prize with the incisive observations that most Americans in Texas are fat, eat lots of junk food, and can’t spell the word “fucking” (Dear Rest of the World: look, if there’s one word pretty much every American can spell, that’s the one, OK? Apparently the London literati must still be bitter about Renée Zellweger’s British accent in Bridget Jones’ Diary, and giving Vernon God Little the Booker was their revenge.) With this in mind, the problem with And the Ass Saw the Angel is that one can’t escape the fact that it was written by an outsider, and while its voice is unique, it is not authentic. In trying to express his obsession with his fictional, Biblically significant Gomorrah-of-the-psyche, Cave does some violence to it. Violence other than that which he intended, I mean.

So it’s a conundrum. It doesn’t ruin the book, but it does suggest a lost opportunity to me. It’s easy to lose yourself in the Otherness of a foreign culture, but familiarity or love for the Other doesn’t necessarily help us write in their voice. In trying to do so, you can not only create a voice which rings false (as in Vernon God Little) but also weaken your own ability to connect the reader to the impulse that you’re trying to express. Cave’s obsession with and search for redemption would exist even if he had never heard of America. How much power, how much truth, how much reflection was lost or obscured because of the voice he chose for the novel? Somewhere in Victoria, Australia, many years ago, a young man grew up feeling outcast and despised. As he grew, he began to turn those feelings into art. I know it’s a mistake to conflate an author with his characters — particularly when the tale is in the form of a fable, as it is here — but these themes run so solidly through everything Cave has ever done that I think I’m on safe ground doing it. I would like to hear that boy’s story in Cave’s own native accent, in his own idiom, rather than in a fake Southern patois.

Much to my surprise, I discovered there is now a spoken word album with some “experimental” music (”experimental” is Australian for “bad”) and readings from the book by Cave. There are samples at Amazon, but if you’re looking for a soundtrack to this book you’re probably better off listening to his album The Firstborn Is Dead.

Additional Resources

Ah do declare that mah pillocks grow all ossified like the stinking, feculent ravens that shit and mewl in the junkyard, pecking at the scabs that cover mah bruised and broken body, when ah think you maht click on these links:

Simple pleasures

by peterb

Two eggs
1 - 2 teaspoons soy sauce
generous squirt of sriracha chili sauce (a.k.a. “rooster sauce”)
dash sesame oil
scramble in skillet with a little canola oil

Enjoy with tea.

Beyond Good and Evil

by peterb

Currently on the bargain racks for the Xbox, GameCube, PS2, and PC platforms is a little gem of a platformer: Beyond Good and Evil. It was released with some fanfare late last year, and proceeded to impress critics and fail to sell at all. The fact that this game (essentially) flopped makes me a little sad. I am not certain if it is a sign that the publisher, Ubisoft, is an incompetent marketer (as a friend of mine said, “Beyond Good and Evil? They might as well have named it Marcus Aurelius’s Meditations“) or a sign that the game playing public is, by and large, composed of morons. Given that the somewhat inferior (but “branded”) Prince of Persia handily outsold Beyond Good and Evil, and that the latest abysmal Need for Speed driving game outsold Project Gotham Racing 2, I lean towards the latter hypothesis.

I might like this game first and foremost because of its style. It has a lot of style to spare.

Beyond Good and Evil tells a formulaic story (”Save the world. And your friends. Win valuable cash prizes! Oh look, a plot twist.”), but it tells it very well. You are Jade, a nearly broke freelance reporter who lives in a beautifully decorated lighthouse on the planet Hillys with a bunch of adorable orphaned street urchins. Well, OK, lighthouse urchins. Hillys is bombarded daily by the appropriately insectois DomZ (hereinafter “bad guys,” since their name violates my capitalization ethics), and is defended by the oddly incompetent yet ominous military organization called the Alpha Section (think Buzz Lightyear with stormtrooper helmets). Jade gets a mysterious job offer, one thing leads to another and…well, I don’t want to spoil the plot. It really is very professionally produced, and I found myself staying up to unreasonable hours more than once to see what would happen next. “Just five more minutes,” I’d say, and another hour would roll by.

A large part of the game is using your camera (you’re a reporter and a photographer) to take pictures of unique animals, enemies, and activities relevant to the plot. This might be the first game I’ve played with “camera view” controls that didn’t have me cursing in frustration (the incredibly, disgustingly awful Fatal Frame just about gave me an aneurysm). The camera controls are crisp, responsive, and sensible. It’s also nice that this gives you a motivation beyond “go in and beat people up” (although combat does, of course, become inevitable).

The game’s mechanics match my tastes perfectly. I called it a platformer, earlier, but that’s not quite right. The nearest comparison would be to The Legend of Zelda, with a little bit of Metal Gear Solid thrown in. In other words, the challenging part of the game is figuring out the right way to approach an obstacle (be it a blocked entryway or enemy guards), rather than using your joystick virtuosity to get past them. There’s some degree of dexterity involved (particularly in the obligatory pod hovercraft races), but the difficulty is always manageable. In every case where I got stuck, it was because I wasn’t thinking about the problem correctly, rather than because I wasn’t nimble enough.

The sound design, art, and music direction are very good; Hillys, although small, is consistently realized and depicted, with a sensibility drawn from a somewhat jarring yet amusing mixture of different contemporary Japanese anime styles (I think of it as Ghost in the Shell meets Pokemon). It works, somehow. The voice acting, with the notable exception of the near-racist stereotype hispanic computer, was excellent. The one negative comment I have is that the game falls on the stupid side of the “save points vs. save anytime” divide in that it uses save points, but they got enough other things right that I’ll forgive them that one bogosity.

It’s a good game. I hope the team that worked on it sticks together for more projects.

So if you, like me, bought Prince of Persia this past holiday season and were disappointed by its boring, repetetive gameplay and high difficulty level, then I suggest you do like I did: sell Prince of Persia to EB Games (or to some friend you don’t like very much) for $15, and then buy Beyond Good and Evil for $17. It’ll be $2 very well spent.

Blood and Treasure

by peterb

coffins

Why this picture? Why now? Mostly because of this woman who was fired for sharing a picture like it.

Photo courtesy of The Memory Hole and the Freedom of Information Act. Link courtesy John Scalzi.

Children’s Books vs. Video Games

by peterb

33. If You Give a Mouse a Glock 19 [peterb]

32. Duck on a Warthog [peterb]

31. Horton Hears a Sniper [agroce]

30. Cat In A Hat With An M-16 [jch]

29. The Cat In The Hat Talks Smack [peterb]

28. The Little Castle Wolfestein on the Prairie. [tmwong]

27. Green eggs and fireballs. [bhudson]

26. Goodnight, Moon Patrol [peterb]

25. The Little Rocket Launcher Who Could [tomault]

24. Little Red Jedi Knight [bhudson]

23. Put a Cap in Pop [rochberg]

22. Grandma, Felix, and Mustapha Tactical Nuke [agroce]

21. One Fish, Two Fish, Red vs. Blue Fish [peterb]

20. Splinter Cell: Puppy Helmet [agroce]

19. Go, Link, Go [peterb]

18. Click-clack, Doom [peterb]

17. Alexander and the Terrible, Horrible, No Good, Very Bad NAZI HORDE [agroce]

16. American McGee’s _The Velveteen Rabbit_ [agroce]

15. Clifford the Big Red Faction [peterb]

14. George and Martha Rematch [rochberg]

13. Charlotte’s Web Hunt [rochberg]

12. Charlie and the Chocolate Shotgun [peterb]

11. The Hoboken Chicken Shootout [rochberg]

10. James and Princess Peach [peterb]

9. How Tommy Vercelli Stole Christmas [peterb]

8. Twisted Metal Black Beauty [peterb]

7. The Adventures of Winnie the Pooh, Opposing Force: Book of the Year Edition [peterb]

6. Are You There, God? It’s Me, That Guy From Quake. [peterb]

5. Sarah, Plain, Tall and with a Wicked Headshot [tomault]

4. The RPG of the Swan [tomault]

3. Alan Mendelsohn’s Pro Skater [rochberg]

2. Medal of Honor: Briar Patch [rochberg]

1. Beyond Good and Evil My Little Ponies [baird]

Additional Resources

If you liked this, you’ll also like:

  • Topbot, dutiful recorder of top-N lists.
  • The icon for the “Games” category was lifted from Penny Arcade, one of the best webcomics around. I dropped them a line and asked them to not sue me and let me know if it bugged them. So far, they haven’t. Also, the “Splinter Cell: Puppy Helmet” entry came from one of their strips.

Fnord!

by peterb

Last night I read The Da Vinci Code (detailed review forthcoming). Tonight while idly wanting to see some of the paintings the author describes, I stumbled on this kook’s site:


(Click to enlarge)

The best part is that that diagram is the sanest thing on the page. The text is a hundred times worse.

I always assumed that Robert Anton Wilson was joking or exaggerating about conspiracy theorists’ ability to see echoes of their delusions in anything and everything. Bad assumption.

President Forever

by peterb

As a followup to my preview of The Political Machine, I decided to try President Forever, which was suggested by one of my alert readers (who, I believe, is involved with the publisher?) There is a free demo available, and the full game can be purchased and downloaded for a mere $12. I paid more than that for lunch this week. (They also will sell you, as a bonus, their previous game President 2000 for just $2. I bought it, because I’m a sucker for a bargain, but I haven’t tried that one yet.)

President Forever is a Windows-only game. (Question for game publishers out there: why aren’t you developing all your games in SDL? Then you’d get great graphics and sound and everything could be trivially ported to Windows, Mac OS X, Linux, and probably other platforms. This isn’t a rhetorical question — I really want to know.)

A word before we continue: I’m going to compare President Forever to The Political Machine a lot in this review. I think this is reasonable, since they both address the same topic. That being said, please remember that the version of The Political Machine I’ve played is just a beta, and for all I know they’re going to completely change it before it’s official release.

Let’s start with the positives. I had fun playing both the demo and the full game (warning: the demo doesn’t let you complete a full election, so if you’re desperate to see George Bush lose to someone, be prepared for disappointment). The game takes a more strategic, higher-level view of the US Presidential Election than The Political Machine. Yes, there’s the same aspect of “run your candidate around the country and make speeches and fundraise” that existed in TPM, but those are inadequate to win an election by themselves.

President Forever

President Forever

Roughly, there’s “platform”, which is the particular position your candidate takes on the issues; there’s a raft of issues on which you can take a position which is liberal, center-left, centrist, center-right, and right. Which position you take gives you a bonus or penalty that isn’t terribly well explained in-game. You can change your platform in the middle of the campaign, but you run the risk that the press will mock you for flip-flopping on an issue. There’s “theme”, which determines what your stump speeches and ads will be about (you can create ads on any issue, but obviously ads that are “in theme” tend to be more effective.) Your campaign can pick three issues from the myriad available to be part of your theme. You can change any or all of those issues in your theme at any time without any penalty, but since your candidate gains familiarity with issues over time, switching issues sacrifices some bonus.

Why would you ever change your theme? Well, issues wax and wane in importance over time. Stump speeches on military intervention are going to be more important in 2004 (for example), then will speeches on, say, affirmative action, because the issue is hotter.

There’s also electoral strategy, which gives you a bird’s-eye view of what states you are trying to win in order to put together 270 electoral votes. This sounds obvious, but isn’t, and the implementation of strategy is fairly nice, because it lets you enact broad decisions like “run this ad in all of the states in which I’m marginal that are part of my strategy.” Electoral strategy also influences where your crusaders go. More on crusaders below.

Whereas The Poltiical Machine makes candidate stamina the central currency, here the primary currency is “command points,” a renewable (you get 6 each turn) non-bankable resource. There are also “political points,” a nonrenewable resource (you get 10: when you use them all, they’re gone) that can be used to help win endorsements. Your candidate does have a “fatigue” meter, and when it gets low he becomes less effective and is more likely to commit a gaffe. The only way to recover from fatigue is to rest. There is also, of course, cash.

You won’t have enough command points to do everything you want to do, which is as it should be. There’s a few things you can spend command points on that span multiple turns. For example, you can hire foot soldiers or crusaders. Recruiting a crusader takes 1 command point over 10 turns; once you start, you’ve lost that command point for good until the recruiting is done. Once a crusader is “hired” (as John Kerry, my first crusader was Theresa Heinz-Kerry — jeez, can’t I even get my wife to campaign for me easier than that?), they hit the campaign trail, barnstorming and making speeches on the themes you’ve chosen. They decide where to go based on what states are in your electoral strategy. This compares pretty favorably to the implementation of specialists in The Political Machine beta, where I found I was constantly shuffling them around from state to state trying to optimize the benefit I got from them. I like that crusaders in President Forever are basically autonomous — you set the strategy, and they go try to implement it.

Public polling in President Forever is inaccurate. If you want to see accurate numbers, you need to commission a private poll, which costs cash. That’s pretty cool. It’s unclear to me what the effect of not having cash is; as John Kerry I ran out of money three days before the election, but apart from newspaper headlines saying “Kerry campaign is bankrupt!” there didn’t seem to be any effect — my megaexpensive advertising blitz, for example, seemed to continue as usual.

One other fascinating aspect is that at the beginning of each turn, you see the stories the newspapers are going to report. You then have a chance to spend CPs to “spin” the stories your way. I’m assured that the effect of spin is very important, but I couldn’t quite see the connection in my game. I like the idea a lot, but the implementation needs work (for example, you spend your CPs but don’t find out whether it “worked” until the next turn. That may be realistic, but it’s confusing.)

My criticisms of the game are fairly minimal. First off, there’s much less graphical flash than The Political Machine, but given the nature of the game, I didn’t really mind that. The graphics were functional, if characterless, and got the point across. While I liked that the game runs in a window (dear game developers: please make it at least optional for all games to run in a window? Pretty please? It’s not 1985 any more) it has a weird non-Windows feel to it — there aren’t any pulldown menus. So it feels like a bit of a hack job. This doesn’t impact playability, it just goes to the fit and finish aspect of things.

I don’t know whether to add bonus style points or deduct plagiarism points for the fact that one of their “menu selection” sound effects seems to have been lifted wholesale from X-Com: UFO Defense. Maybe it’s a stock footage sound that they licensed. All I know is that it’s probably a bad tactical move for any game to remind me that I could be playing X-Com instead.

The manual is pretty sparse, and the in-game help doesn’t exist. My first time starting up the game I sat for a good two minutes staring at a bunch of hand-rolled buttons with gnostic words on them like “FS” and said to myself “Well, what the heck do I do now?” There’s a ton of room for improvement in this area; a tutorial mode would work wonders. Even as an experienced player of a given game, I still rely on popup tooltips and in-game help to remind me of mechanics and strategy. There’s no excuse for any game more sophisticated than, say, a driving game to not provide that sort of help. (Well, OK, frankly “The game only costs $12″ is actually a pretty good excuse, in that kielbasa-sandwich-at-Chiodo’s sort of way.)

The game models the candidates’ debates but in such a cursory and forgetful way that it might as well not. You have to spend CP to prepare for debates, and the newspapers report whether you won or lost, but there is no actual debate drama or detail beyond “So and so won.” That’s a real missed opportunity.

The actual election-night coverage is utterly and didactically anti-climactic. Wait until the appointed time for the state’s returns, hear who won. Yawn. Didn’t any of these people play President Elect? What about precincts reporting in little by little? What about states that appear to be leaning one way suddenly becoming too close to call, or flipping the other? These things happen in real life and that’s why watching election night coverage in real life is compelling. Election games should be at least as compelling as TV.

On the whole, I think this game is great value for money — I bought it — and the core gameplay is fun and compelling. To hotpot software, publishers of President Forever: more and better in-game documentation, please, and work a little more on the presentation issues. You’ve obviously done a lot of hard work to create a gem of a political election game here. It doesn’t make any sense to hand a gem to the customer in a ratty paper bag.

Additional Resources

Please feel free to contact me with any corrections or further information (or pointers to more election games!).

New Addiction

by peterb

The only MMORPG (Massively Multiplayer Online Role Playing Game) that is any fun: The Kingdom of Loathing. And it’s free!

I blame Zarf.

Dawn Comes Early, With Rosy Fingers

by peterb

It has been a long time since I’ve experienced a web site that filled me with such elation and glee as does Winged Sandals, a Shockwaveriffic introduction to Greek mythology for kids. It has really enjoyable, accessible movies that everyone can enjoy, some neat activities (I like the trading cards), and a wonderful searchable “Who’s Who,” which while not comprehensive is well designed. The art style is Samurai Jack meets Pocketskeleton. The load times are substantial, but worth the wait: do the Flash version if you can.

I am, as it were, a mythology geek, and love diving in to the legends, tales, and fables of just about any culture. There is something exciting to me about reading fables and myths; the archetypes that underlie consciousness are distilled and pickled in myths, and they can take your breath away when you taste them. True, a superb author, such as Italo Calvino or Gabriel Garcia-Marquez, can channel those archetypes to create a novel story that nonetheless feels like it came from the deepest recesses of cultural memory. But there are only so many Salman Rushdies (or J. K. Rowlings) in the world, and so I return to the oldest tales whenever the mood strikes me, which is often.

I have a special place in my heart for Greek mythology. The ancient Greeks were such a venal, corrupt people that they can’t help but be interesting; they wear their sins on their Gods’ sleeves. No sombre procession of order brought out of chaos here; the history of the Gods and Titans is, from the outset, filled with cannibalism, rape, murder, thievery, jealousy, pillaging, boasting, cowardice, and getting completely hideously smashed on cheap wine. It’s like one long action sequence.

So yeah, you can read your copy of Bullfinch’s Mythology or Frazier’s The Golden Bough, or listen to Joseph Campbell drone on in Bill Moyer’s ear about the mythic journey of the Hero with a Thousand Faces yadda yadda fertility rite yadda yadda sacrifice yadda yadda zzzzzzzzzzzzz, or you can just visit Winged Sandals and poke around and have fun. Maybe you’ll even learn something you didn’t know before. I certainly didn’t know about the “goat ritual,” for example.

The Internet is, of course, a mythology geek’s paradise, and Winged Sandals isn’t the only (or the most comprehensive) site one will find. But it is one of the most engaging, I think, for someone who hasn’t already developed a love of the subject. And that’s worth something. Probably the closest analogue I’ve found is the superb (and slightly more comprehensive) MythWeb, which has excellent little animations by Mark Fiore. There are other resources too, but I won’t laundry list them: I’d rather you chose a responsible guide and followed him or her down the path they recommend. I recommend Winged Sandals.

Oh, one more thing: whatever you do, once you start your journey, don’t look back.

Additional Resources

Links to sites discussed in this article, and more:

  • Winged Sandals requires Shockwave Flash. It’s worth it. (Like you haven’t already installed it for Homestar Runner).
  • MythWeb is great too, especially thanks to Mark Fiore’s animations. Be sure to check out their illustrated version of The Odyssey.
  • Some other resources for the Greek Geek: greekmythology.com is accessible and bright. Theoi.com is intended to be more encyclopedic, and is, but at the cost of being somewhat dry. It has a pretty nice family tree, though.
  • Pantheon.org is a useful resource that covers many mythologies, not just Greek. Although it’s invaluable as a jumping-off point (they’re very good about having links to source material), their very comprehensiveness can be overwhelming; a little more attention to presenting a limited selection (and providing reasonable links to the guides they do have) would go a long way here.
  • Elise Soroka of pocketskeleton is an artist.
  • Why not learn Ancient Greek? Or, if you hate life, Latin?
  • If you want to be my special friend, buy me this genealogical chart of Greek myth. It’s only $75!
  • If you catch the bug and need real, actual books on your shelf, I suggest the old standbys: Bullfinch’s Mythology, Frazer’s The Golden Bough, and Robert Graves’ Greek Gods and Heroes. There are also many modern fictional reinterpretations and explicit retellings of Greek myth (not counting O Brother, Where Art Thou?). That subject is big enough to deserve it’s own article, but I’ll put a good word in here for Mary Renault’s books, specifically The King Must Die, the beginning of her take on the Theseus legends.
  • And, just because, you should also get Italo Calvino’s Italian Folktales.
    (Also, everything else he’s ever written, ever.)

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