Splinter Cell 3: Super Kudos

On March 30, 2005, in Games, by psu

I picked up the new Splinter Cell game tonight at the Target. I’ve only played through the level that was recently on the Xbox demo disk, but I feel that I have to give Ubisoft a big wet sloppy kiss for listening to the forces of light and goodness and implementing quick saves, save anywhere and faster load times all in one fell swoop. This one act of kindness removes the only tedious and annoying aspect of the previous Splinter Cell games.

The quick saves are so good that I can even face replaying a level just to see if I can finish it with a higher “rating” (more sneaking, less killing). I can do this because there is no hateful savepoint system making me replay the level five times just to get to the end. Basically, there is no downside, and anyone who says there is cannot be trusted as anything more than a raving lunatic moron.

Bravo Ubisoft. Let’s hope other developers follow their lead.

 

1 Response » to “Splinter Cell 3: Super Kudos”

  1. Nat says:

    You know what the best part of the save-anywhere system is?

    It works during the coop multiplayer.

    Multiplayer you can arbitrarily pause, save, and reload is GREAT.

    The coop is pure love even without this, but with it it’s pretty much perfect.