Archive for July, 2005

Tell Me About Your Mother

July 29th, 2005 by peterb

Regular readers may recall an article from last summer where I mentioned some PC games I picked up from the bargain bin. At the time I wrote that article, I had started playing through one of them (Myst III: Exile) and was enjoying it.

Shortly thereafter, I stopped playing it. This week, I bought Myst III: Exile for Xbox at The Exchange. I had also bought Silent Hill 3 for the PS2, another game I already owned for the PC.

The reason is simple. I can play the console versions of these games from my couch.
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Do Not Taunt Happy Fun Psu

July 28th, 2005 by peterb

Yesterday’s article by psu about the importance of only showing your best photos really struck a note with me. That’s why I have added a Tea Leaves™ Decisive Moments™ photostream to the sidebar. This will let us subject you to unedited garbage share the immediacy of our vision with you.

First up: three weeks of cat pictures. Tally-ho!
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Curse You Cartier-Bresson

July 27th, 2005 by psu

Henri Cartier-Bresson has a lot to answer for. Renowned for a photographic style that brilliantly balances meticulous composition with apparently split second timing, Bresson brought hundreds of iconic images into the photographic literature. Unfortunately, his style and artistic rhetoric (The Decisive Moment) became so influentional that it inspired legions of would be photojournalists to march into the streets on a desperate and largely futile search for their own decisive moments. Sadly, these armies of would-be auteurs do not understand two fundamental principles: most of your pictures are crap, and you have to know how to edit.

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Notes on Designing the Perfect RPG

July 26th, 2005 by peterb

Random notes, from about 4 years ago, on peterb’s theory of computer role playing games and why designing fun CRPGs is so hard.

“I don’t consider anything the Japanese do to be RPGs. Those are
movies with extra special boring parts put in the middle for
obsessive-compulsives.”

Why do most RPGs suck?

There are basically 3(*) elements that go into making a computer RPG.

1) Plot.

2) Conversations with non-player characters.

3) Combat mechanics.

4) General interactivity with the world.

(*) I said 3 because it sounds better.

I’ve ordered those elements from most to least important. Designing games where each of these elements is fun requires entirely different
skill sets.

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The Second Lance

July 25th, 2005 by psu

As anyone who isn’t living on Mars probably knows, Lance Armstrong bowed out of bike racing this weekend with his unprecedented seventh straight in the Tour de France.

Back in 1995, in the Indurain period, the long time cycling journalist Samuel Abt wrote a book about the transition in U.S. cycling as Greg Lemond was getting ready to retire. At the time, Lance was quoted as saying that he was tired of being called “the next Lemond”, and would rather be called “the first Lance.” I think that history will now show that Lance was right about that.

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Here We Go Round The…

July 22nd, 2005 by peterb

…mulberry tree.

I always thought it was a mulberry bush, but apparently I was mistaken. I parked underneath one of these trees outside one of my favorite bars — The Sharp Edge — the other day, with hundreds of perfectly ripe (and overripe) berries of a kind I’d never seen before. They looked like blackberries. They looked really good. Risking instant poisonous death, I gingerly tried one. They tasted good.
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Stating the Obvious

July 21st, 2005 by peterb

Those who can, write code.

Those who can’t, wank about Open Source Licenses.

This City is an Ogre, Squatting by the River

July 20th, 2005 by peterb

Tonight, in a pensive mood, I did something I haven’t done in a while: I picked a direction, started driving, and got myself good and lost. I ended up in Clairton.
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The Problem With Nintendo

July 19th, 2005 by psu

A recent feature at The Armchair Empire takes the gaming world to task for accusing Nintendo of being “only for kids.” I think the piece makes a series of good points, not the least of which is that the current crop of so-called “mature” games are really nothing more than juvenile power fantasies for the 17 year old set. This is not to say that I don’t enjoy the odd juvenile power trip, I did, after all finish both Resident Evil and God of War.

I think, however, that the article misses the real point. The real point is not that Nintendo “just for kids”. The problem with Nintendo is that they only make games for fans of Nintendo games.

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Go George

July 18th, 2005 by psu

The other day, someone was taunting me on our local chat system. He said something to the effect of “If Pete is so down on cliché and repitition, why does he watch the Tour de France year after year when Lance always wins the same way?”.

First of all, in the years that I’ve watched the race, there have been four or five different winners (Indurain, Riis, Ullrich, Pantani, Armstrong). Second of all, while the three week race has been pretty much the same every year, every day is a different one day race. The race within the race is what makes the Tour interesting for me, even if the overall is following the same old script.

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